Small optimization for recursive calls: avoid dex cache.
Change-Id: Ic4054b6c38f0a2a530ba6ef747647f86cee0b1b8
diff --git a/compiler/optimizing/code_generator_arm.cc b/compiler/optimizing/code_generator_arm.cc
index 002d9d4..499f068 100644
--- a/compiler/optimizing/code_generator_arm.cc
+++ b/compiler/optimizing/code_generator_arm.cc
@@ -1194,13 +1194,14 @@
// temp = temp->dex_cache_resolved_methods_;
__ LoadFromOffset(
kLoadWord, temp, temp, mirror::ArtMethod::DexCacheResolvedMethodsOffset().Int32Value());
- // temp = temp[index_in_cache]
- __ LoadFromOffset(
- kLoadWord, temp, temp, CodeGenerator::GetCacheOffset(invoke->GetIndexInDexCache()));
- // LR = temp[offset_of_quick_compiled_code]
- __ LoadFromOffset(kLoadWord, LR, temp,
- mirror::ArtMethod::EntryPointFromQuickCompiledCodeOffset(
- kArmWordSize).Int32Value());
+ if (!invoke->GetIsRecursive()) {
+ // temp = temp[index_in_cache]
+ __ LoadFromOffset(
+ kLoadWord, temp, temp, CodeGenerator::GetCacheOffset(invoke->GetIndexInDexCache()));
+ // LR = temp[offset_of_quick_compiled_code]
+ __ LoadFromOffset(kLoadWord, LR, temp, mirror::ArtMethod::EntryPointFromQuickCompiledCodeOffset(
+ kArmWordSize).Int32Value());
+ }
// LR()
__ blx(LR);