Cleanup native debug interface api.

Strongly type the DEX file arguments.

Remove the need for callers to worry about locks.

Use std::map instead of std::unordered_map internally.

Test: ./art/test.py -b -r -t 137
Change-Id: I8bd79b796b5c7da265afc43a07ed227f550116c7
diff --git a/runtime/native/dalvik_system_DexFile.cc b/runtime/native/dalvik_system_DexFile.cc
index 203d200..1da91b0 100644
--- a/runtime/native/dalvik_system_DexFile.cc
+++ b/runtime/native/dalvik_system_DexFile.cc
@@ -337,8 +337,7 @@
     int32_t i = kDexFileIndexStart;  // Oat file is at index 0.
     for (const DexFile* dex_file : dex_files) {
       if (dex_file != nullptr) {
-        RemoveNativeDebugInfoForDex(soa.Self(), ArrayRef<const uint8_t>(dex_file->Begin(),
-                                                                        dex_file->Size()));
+        RemoveNativeDebugInfoForDex(soa.Self(), dex_file);
         // Only delete the dex file if the dex cache is not found to prevent runtime crashes if there
         // are calls to DexFile.close while the ART DexFile is still in use.
         if (!class_linker->IsDexFileRegistered(soa.Self(), *dex_file)) {