package {
    default_team: "trendy_team_android_media_audio_framework",
    // See: http://go/android-license-faq
    // A large-scale-change added 'default_applicable_licenses' to import
    // all of the 'license_kinds' from "frameworks_av_license"
    // to get the below license kinds:
    //   SPDX-license-identifier-Apache-2.0
    default_applicable_licenses: ["frameworks_av_license"],
}

cc_library_shared {
    name: "libaudiopolicymanagerdefault",

    defaults: [
        "latest_android_media_audio_common_types_cpp_shared",
    ],

    srcs: [
        "AudioPolicyManager.cpp",
        "EngineLibrary.cpp",
    ],

    export_include_dirs: ["."],

    shared_libs: [
        "com.android.media.audio-aconfig-cc",
        "libaudiofoundation",
        "libaudiopolicy",
        "libaudiopolicycomponents",
        "libbinder",
        "libcutils",
        "libdl",
        "libhidlbase",
        "liblog",
        "libmedia_helper",
        "libmediametrics",
        "libutils",
        "libxml2",
        // The default audio policy engine is always present in the system image.
        // libaudiopolicyengineconfigurable can be built in addition by specifying
        // a dependency on it in the device makefile. There will be no build time
        // conflict with libaudiopolicyenginedefault.
        "audioclient-types-aidl-cpp",
        "audiopolicy-aidl-cpp",
        // Flag support
        "android.media.audiopolicy-aconfig-cc",
        "com.android.media.audioserver-aconfig-cc",
        "framework-permission-aidl-cpp",
        "libaudioclient_aidl_conversion",
        "libaudiopolicyenginedefault",
    ],

    header_libs: [
        "libaudiopolicycommon",
        "libaudiopolicyengine_interface_headers",
        "libaudiopolicymanager_interface_headers",
    ],

    cflags: [
        "-Wall",
        "-Werror",
    ],

}
