Connect shadow style attributes to renderer
bug:15859361
Moves lighting info out of StatefulBaseRenderer, since it's not useful
at record time, and only used by OGLR.
Change-Id: I7ab065d02d9304afad1dc4c48597a7a621366f8e
diff --git a/libs/hwui/renderthread/RenderProxy.cpp b/libs/hwui/renderthread/RenderProxy.cpp
index 91f5801..1e91eb5 100644
--- a/libs/hwui/renderthread/RenderProxy.cpp
+++ b/libs/hwui/renderthread/RenderProxy.cpp
@@ -39,6 +39,8 @@
#define CREATE_BRIDGE3(name, a1, a2, a3) CREATE_BRIDGE(name, a1,a2,a3,,,,,)
#define CREATE_BRIDGE4(name, a1, a2, a3, a4) CREATE_BRIDGE(name, a1,a2,a3,a4,,,,)
#define CREATE_BRIDGE5(name, a1, a2, a3, a4, a5) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,,,)
+#define CREATE_BRIDGE6(name, a1, a2, a3, a4, a5, a6) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,,)
+#define CREATE_BRIDGE7(name, a1, a2, a3, a4, a5, a6, a7) CREATE_BRIDGE(name, a1,a2,a3,a4,a5,a6,a7,)
#define CREATE_BRIDGE(name, a1, a2, a3, a4, a5, a6, a7, a8) \
typedef struct { \
a1; a2; a3; a4; a5; a6; a7; a8; \
@@ -152,19 +154,24 @@
postAndWait(task);
}
-CREATE_BRIDGE5(setup, CanvasContext* context, int width, int height,
- Vector3 lightCenter, int lightRadius) {
- args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius);
+CREATE_BRIDGE7(setup, CanvasContext* context, int width, int height,
+ Vector3 lightCenter, float lightRadius,
+ uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
+ args->context->setup(args->width, args->height, args->lightCenter, args->lightRadius,
+ args->ambientShadowAlpha, args->spotShadowAlpha);
return NULL;
}
-void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius) {
+void RenderProxy::setup(int width, int height, const Vector3& lightCenter, float lightRadius,
+ uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
SETUP_TASK(setup);
args->context = mContext;
args->width = width;
args->height = height;
args->lightCenter = lightCenter;
args->lightRadius = lightRadius;
+ args->ambientShadowAlpha = ambientShadowAlpha;
+ args->spotShadowAlpha = spotShadowAlpha;
post(task);
}