Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
diff --git a/graphics/java/android/renderscript/SimpleMesh.java b/graphics/java/android/renderscript/SimpleMesh.java
new file mode 100644
index 0000000..484849b
--- /dev/null
+++ b/graphics/java/android/renderscript/SimpleMesh.java
@@ -0,0 +1,179 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import android.util.Config;
+import android.util.Log;
+
+/**
+ * @hide
+ *
+ **/
+public class SimpleMesh extends BaseObj {
+    Type[] mVertexTypes;
+    Type mIndexType;
+    //Type mBatcheType;
+    Primitive mPrimitive;
+
+    SimpleMesh(int id, RenderScript rs) {
+        super(rs);
+        mID = id;
+    }
+
+    public void destroy() {
+        if(mDestroyed) {
+            throw new IllegalStateException("Object already destroyed.");
+        }
+        mDestroyed = true;
+        mRS.nSimpleMeshDestroy(mID);
+    }
+
+    public void bindVertexAllocation(Allocation a, int slot) {
+        mRS.nSimpleMeshBindVertex(mID, a.mID, slot);
+    }
+
+    public void bindIndexAllocation(Allocation a) {
+        mRS.nSimpleMeshBindIndex(mID, a.mID);
+    }
+
+    public Allocation createVertexAllocation(int slot) {
+        return Allocation.createTyped(mRS, mVertexTypes[slot]);
+    }
+
+    public Allocation createIndexAllocation() {
+        return Allocation.createTyped(mRS, mIndexType);
+    }
+
+
+    public static class Builder {
+        RenderScript mRS;
+
+        class Entry {
+            Type t;
+            Element e;
+            int size;
+        }
+
+        int mVertexTypeCount;
+        Entry[] mVertexTypes;
+        Entry mIndexType;
+        //Entry mBatchType;
+        Primitive mPrimitive;
+
+
+        public Builder(RenderScript rs) {
+            mRS = rs;
+            mVertexTypeCount = 0;
+            mVertexTypes = new Entry[16];
+            mIndexType = new Entry();
+        }
+
+        public int addVertexType(Type t) throws IllegalStateException {
+            if(mVertexTypeCount >= mVertexTypes.length) {
+                throw new IllegalStateException("Max vertex types exceeded.");
+            }
+
+            int addedIndex = mVertexTypeCount;
+            mVertexTypes[mVertexTypeCount] = new Entry();
+            mVertexTypes[mVertexTypeCount].t = t;
+            mVertexTypeCount++;
+            return addedIndex;
+        }
+
+        public int addVertexType(Element e, int size) throws IllegalStateException {
+            if(mVertexTypeCount >= mVertexTypes.length) {
+                throw new IllegalStateException("Max vertex types exceeded.");
+            }
+
+            int addedIndex = mVertexTypeCount;
+            mVertexTypes[mVertexTypeCount] = new Entry();
+            mVertexTypes[mVertexTypeCount].e = e;
+            mVertexTypes[mVertexTypeCount].size = size;
+            mVertexTypeCount++;
+            return addedIndex;
+        }
+
+        public void setIndexType(Type t) {
+            mIndexType.t = t;
+            mIndexType.e = null;
+            mIndexType.size = 0;
+        }
+
+        public void setIndexType(Element e, int size) {
+            mIndexType.t = null;
+            mIndexType.e = e;
+            mIndexType.size = size;
+        }
+
+        public void setPrimitive(Primitive p) {
+            mPrimitive = p;
+        }
+
+
+        Type newType(Element e, int size) {
+            Type.Builder tb = new Type.Builder(mRS, e);
+            tb.add(Dimension.X, size);
+            return tb.create();
+        }
+
+        static synchronized SimpleMesh internalCreate(RenderScript rs, Builder b) {
+            Type[] toDestroy = new Type[18];
+            int toDestroyCount = 0;
+
+            int indexID = 0;
+            if(b.mIndexType.t != null) {
+                indexID = b.mIndexType.t.mID;
+            } else if(b.mIndexType.size != 0) {
+                b.mIndexType.t = b.newType(b.mIndexType.e, b.mIndexType.size);
+                indexID = b.mIndexType.t.mID;
+                toDestroy[toDestroyCount++] = b.mIndexType.t;
+            }
+
+            int[] IDs = new int[b.mVertexTypeCount];
+            for(int ct=0; ct < b.mVertexTypeCount; ct++) {
+                if(b.mVertexTypes[ct].t != null) {
+                    IDs[ct] = b.mVertexTypes[ct].t.mID;
+                } else {
+                    b.mVertexTypes[ct].t = b.newType(b.mVertexTypes[ct].e, b.mVertexTypes[ct].size);
+                    IDs[ct] = b.mVertexTypes[ct].t.mID;
+                    toDestroy[toDestroyCount++] = b.mVertexTypes[ct].t;
+                }
+            }
+
+            int id = rs.nSimpleMeshCreate(0, indexID, IDs, b.mPrimitive.mID);
+            for(int ct=0; ct < toDestroyCount; ct++) {
+                toDestroy[ct].destroy();
+            }
+
+            return new SimpleMesh(id, rs);
+        }
+
+        public SimpleMesh create() {
+            Log.e("rs", "SimpleMesh create");
+            SimpleMesh sm = internalCreate(mRS, this);
+            sm.mVertexTypes = new Type[mVertexTypeCount];
+            for(int ct=0; ct < mVertexTypeCount; ct++) {
+                sm.mVertexTypes[ct] = mVertexTypes[ct].t;
+            }
+            sm.mIndexType = mIndexType.t;
+            sm.mPrimitive = mPrimitive;
+            return sm;
+        }
+    }
+
+}
+