Piping texture names through shader builder.
Fixing uint size_t mismatch.

Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java
index b3c1bd9..a6cd15b 100644
--- a/graphics/java/android/renderscript/ProgramVertex.java
+++ b/graphics/java/android/renderscript/ProgramVertex.java
@@ -116,6 +116,7 @@
         public ProgramVertex create() {
             mRS.validate();
             int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
+            String[] texNames = new String[mTextureCount];
             int idx = 0;
 
             for (int i=0; i < mInputCount; i++) {
@@ -133,9 +134,10 @@
             for (int i=0; i < mTextureCount; i++) {
                 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
                 tmp[idx++] = mTextureTypes[i].mID;
+                texNames[i] = mTextureNames[i];
             }
 
-            int id = mRS.nProgramVertexCreate(mShader, tmp);
+            int id = mRS.nProgramVertexCreate(mShader, texNames, tmp);
             ProgramVertex pv = new ProgramVertex(id, mRS);
             initProgram(pv);
             return pv;