Piping texture names through shader builder.
Fixing uint size_t mismatch.
Change-Id: Ia7c8bd9f829deaa50e1cc381ccd50f29676bbdfb
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java
index b3c1bd9..a6cd15b 100644
--- a/graphics/java/android/renderscript/ProgramVertex.java
+++ b/graphics/java/android/renderscript/ProgramVertex.java
@@ -116,6 +116,7 @@
public ProgramVertex create() {
mRS.validate();
int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2];
+ String[] texNames = new String[mTextureCount];
int idx = 0;
for (int i=0; i < mInputCount; i++) {
@@ -133,9 +134,10 @@
for (int i=0; i < mTextureCount; i++) {
tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID;
tmp[idx++] = mTextureTypes[i].mID;
+ texNames[i] = mTextureNames[i];
}
- int id = mRS.nProgramVertexCreate(mShader, tmp);
+ int id = mRS.nProgramVertexCreate(mShader, texNames, tmp);
ProgramVertex pv = new ProgramVertex(id, mRS);
initProgram(pv);
return pv;