Implement holders for Matrix and Vector data.
diff --git a/graphics/java/android/renderscript/Matrix4f.java b/graphics/java/android/renderscript/Matrix4f.java
new file mode 100644
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+++ b/graphics/java/android/renderscript/Matrix4f.java
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import java.lang.Math;
+import android.util.Log;
+
+
+/**
+ * @hide
+ *
+ **/
+public class Matrix4f {
+
+    public Matrix4f() {
+        mMat = new float[16];
+        loadIdentity();
+    }
+
+    public float get(int i, int j) {
+        return mMat[i*4 + j];
+    }
+
+    public void set(int i, int j, float v) {
+        mMat[i*4 + j] = v;
+    }
+
+    public void loadIdentity() {
+        mMat[0] = 1;
+        mMat[1] = 0;
+        mMat[2] = 0;
+        mMat[3] = 0;
+
+        mMat[4] = 0;
+        mMat[5] = 1;
+        mMat[6] = 0;
+        mMat[7] = 0;
+
+        mMat[8] = 0;
+        mMat[9] = 0;
+        mMat[10] = 1;
+        mMat[11] = 0;
+
+        mMat[12] = 0;
+        mMat[13] = 0;
+        mMat[14] = 0;
+        mMat[15] = 1;
+    }
+
+    public void load(Matrix4f src) {
+        System.arraycopy(mMat, 0, src, 0, 16);
+    }
+
+    public void loadRotate(float rot, float x, float y, float z) {
+        float c, s;
+        mMat[3] = 0;
+        mMat[7] = 0;
+        mMat[11]= 0;
+        mMat[12]= 0;
+        mMat[13]= 0;
+        mMat[14]= 0;
+        mMat[15]= 1;
+        rot *= (float)(java.lang.Math.PI / 180.0f);
+        c = (float)java.lang.Math.cos(rot);
+        s = (float)java.lang.Math.sin(rot);
+
+        float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z);
+        if (!(len != 1)) {
+            float recipLen = 1.f / len;
+            x *= recipLen;
+            y *= recipLen;
+            z *= recipLen;
+        }
+        float nc = 1.0f - c;
+        float xy = x * y;
+        float yz = y * z;
+        float zx = z * x;
+        float xs = x * s;
+        float ys = y * s;
+        float zs = z * s;
+        mMat[ 0] = x*x*nc +  c;
+        mMat[ 4] =  xy*nc - zs;
+        mMat[ 8] =  zx*nc + ys;
+        mMat[ 1] =  xy*nc + zs;
+        mMat[ 5] = y*y*nc +  c;
+        mMat[ 9] =  yz*nc - xs;
+        mMat[ 2] =  zx*nc - ys;
+        mMat[ 6] =  yz*nc + xs;
+        mMat[10] = z*z*nc +  c;
+    }
+
+    public void loadScale(float x, float y, float z) {
+        loadIdentity();
+        mMat[0] = x;
+        mMat[5] = y;
+        mMat[10] = z;
+    }
+
+    public void loadTranslate(float x, float y, float z) {
+        loadIdentity();
+        mMat[12] = x;
+        mMat[13] = y;
+        mMat[14] = z;
+    }
+
+    public void loadMultiply(Matrix4f lhs, Matrix4f rhs) {
+        for (int i=0 ; i<4 ; i++) {
+            float ri0 = 0;
+            float ri1 = 0;
+            float ri2 = 0;
+            float ri3 = 0;
+            for (int j=0 ; j<4 ; j++) {
+                float rhs_ij = rhs.get(i,j);
+                ri0 += lhs.get(j,0) * rhs_ij;
+                ri1 += lhs.get(j,1) * rhs_ij;
+                ri2 += lhs.get(j,2) * rhs_ij;
+                ri3 += lhs.get(j,3) * rhs_ij;
+            }
+            set(i,0, ri0);
+            set(i,1, ri1);
+            set(i,2, ri2);
+            set(i,3, ri3);
+        }
+    }
+
+    public void loadOrtho(float l, float r, float b, float t, float n, float f) {
+        loadIdentity();
+        mMat[0] = 2 / (r - l);
+        mMat[5] = 2 / (t - b);
+        mMat[10]= -2 / (f - n);
+        mMat[12]= -(r + l) / (r - l);
+        mMat[13]= -(t + b) / (t - b);
+        mMat[14]= -(f + n) / (f - n);
+    }
+
+    public void loadFrustum(float l, float r, float b, float t, float n, float f) {
+        loadIdentity();
+        mMat[0] = 2 * n / (r - l);
+        mMat[5] = 2 * n / (t - b);
+        mMat[8] = (r + l) / (r - l);
+        mMat[9] = (t + b) / (t - b);
+        mMat[10]= -(f + n) / (f - n);
+        mMat[11]= -1;
+        mMat[14]= -2*f*n / (f - n);
+        mMat[15]= 0;
+    }
+
+    public void multiply(Matrix4f rhs) {
+        Matrix4f tmp = new Matrix4f();
+        tmp.loadMultiply(this, rhs);
+        load(tmp);
+    }
+    public void rotate(float rot, float x, float y, float z) {
+        Matrix4f tmp = new Matrix4f();
+        tmp.loadRotate(rot, x, y, z);
+        multiply(tmp);
+    }
+    public void scale(float x, float y, float z) {
+        Matrix4f tmp = new Matrix4f();
+        tmp.loadScale(x, y, z);
+        multiply(tmp);
+    }
+    public void translate(float x, float y, float z) {
+        Matrix4f tmp = new Matrix4f();
+        tmp.loadTranslate(x, y, z);
+        multiply(tmp);
+    }
+
+    final float[] mMat;
+}
+
+
+
+
+