don't toggle between Paint and SkPaint
Test: make
Change-Id: Id5864591db0577a24833bbb90036b9554ce130d4
diff --git a/libs/hwui/tests/common/TestUtils.cpp b/libs/hwui/tests/common/TestUtils.cpp
index 7aa9b82..16a27598 100644
--- a/libs/hwui/tests/common/TestUtils.cpp
+++ b/libs/hwui/tests/common/TestUtils.cpp
@@ -82,7 +82,7 @@
float y) {
auto utf16 = asciiToUtf16(text);
uint32_t length = strlen(text);
- SkPaint glyphPaint(paint);
+ Paint glyphPaint(paint);
glyphPaint.setTextEncoding(kGlyphID_SkTextEncoding);
canvas->drawText(utf16.get(), length, // text buffer
0, length, // draw range
@@ -93,7 +93,7 @@
void TestUtils::drawUtf8ToCanvas(Canvas* canvas, const char* text, const SkPaint& paint,
const SkPath& path) {
auto utf16 = asciiToUtf16(text);
- SkPaint glyphPaint(paint);
+ Paint glyphPaint(paint);
glyphPaint.setTextEncoding(kGlyphID_SkTextEncoding);
canvas->drawTextOnPath(utf16.get(), strlen(text), minikin::Bidi::LTR, path, 0, 0, glyphPaint,
nullptr);