Native input event dispatching.
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
diff --git a/services/java/com/android/server/InputWindow.java b/services/java/com/android/server/InputWindow.java
new file mode 100644
index 0000000..8da0cf1
--- /dev/null
+++ b/services/java/com/android/server/InputWindow.java
@@ -0,0 +1,66 @@
+/*
+ * Copyright (C) 2010 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.server;
+
+import android.view.InputChannel;
+
+/**
+ * Describes input-related window properties for use by the input dispatcher.
+ *
+ * @hide
+ */
+public final class InputWindow {
+ // The input channel associated with the window.
+ public InputChannel inputChannel;
+
+ // Window layout params attributes. (WindowManager.LayoutParams)
+ public int layoutParamsFlags;
+ public int layoutParamsType;
+
+ // Dispatching timeout.
+ public long dispatchingTimeoutNanos;
+
+ // Window frame position.
+ public int frameLeft;
+ public int frameTop;
+
+ // Window touchable area.
+ public int touchableAreaLeft;
+ public int touchableAreaTop;
+ public int touchableAreaRight;
+ public int touchableAreaBottom;
+
+ // Window is visible.
+ public boolean visible;
+
+ // Window has focus.
+ public boolean hasFocus;
+
+ // Window has wallpaper. (window is the current wallpaper target)
+ public boolean hasWallpaper;
+
+ // Input event dispatching is paused.
+ public boolean paused;
+
+ // Id of process and user that owns the window.
+ public int ownerPid;
+ public int ownerUid;
+
+ public void recycle() {
+ inputChannel = null;
+ }
+}