1. Add Context to a RenderScript or RenderScriptGL instance.
This is to allow RenderScript to better interact with the Android environment.
E.g., per-app cache.
2. Plumbing, testing.
3. Added getApplicationContext in RenderScript.java.
Change-Id: I85edeebe38825e20b2e86f4f4815689dfc332ef9
diff --git a/graphics/java/android/renderscript/ScriptC.java b/graphics/java/android/renderscript/ScriptC.java
index 64ed75b..b10247c 100644
--- a/graphics/java/android/renderscript/ScriptC.java
+++ b/graphics/java/android/renderscript/ScriptC.java
@@ -16,9 +16,11 @@
package android.renderscript;
+import android.content.Context;
import android.content.res.Resources;
import android.util.Log;
+import java.io.File;
import java.io.IOException;
import java.io.InputStream;
import java.util.Map.Entry;
@@ -76,6 +78,7 @@
rs.nScriptCBegin();
rs.nScriptCSetScript(pgm, 0, pgmLength);
Log.v(TAG, "Create script for resource = " + resources.getResourceName(resourceID));
- return rs.nScriptCCreate(resources.getResourceName(resourceID));
+ String cacheDir = rs.getApplicationContext().getCacheDir().toString();
+ return rs.nScriptCCreate(resources.getResourceName(resourceID), cacheDir);
}
}