Cleanup of object destruction.  No need to have a per-class destruction function.  This was a legacy of the distant past when the classes did not have a common base.
diff --git a/graphics/java/android/renderscript/BaseObj.java b/graphics/java/android/renderscript/BaseObj.java
index f760035..eaeb401 100644
--- a/graphics/java/android/renderscript/BaseObj.java
+++ b/graphics/java/android/renderscript/BaseObj.java
@@ -61,9 +61,18 @@
     {
         if (!mDestroyed) {
             Log.v(RenderScript.LOG_TAG,
-                  "Element finalized without having released the RS reference.");
+                  getClass() + " finalized without having released the RS reference.");
         }
         super.finalize();
     }
+
+    public void destroy() {
+        if(mDestroyed) {
+            throw new IllegalStateException("Object already destroyed.");
+        }
+        mDestroyed = true;
+        mRS.nObjDestroy(mID);
+    }
+
 }