Initial version of clipped saveLayer in new pipeline
Additionally disables usage of FBO cache, so FBO destruction safely
interacts with renderstate caching.
Change-Id: I25c277cb7afec2ca33bf226445d6c8867a15a915
diff --git a/libs/hwui/LayerRenderer.cpp b/libs/hwui/LayerRenderer.cpp
index 227271d..e9e5d81 100644
--- a/libs/hwui/LayerRenderer.cpp
+++ b/libs/hwui/LayerRenderer.cpp
@@ -189,7 +189,7 @@
LAYER_RENDERER_LOGD("Requesting new render layer %dx%d", width, height);
Caches& caches = Caches::getInstance();
- GLuint fbo = caches.fboCache.get();
+ GLuint fbo = renderState.genFramebuffer();
if (!fbo) {
ALOGW("Could not obtain an FBO");
return nullptr;
@@ -204,7 +204,7 @@
// We first obtain a layer before comparing against the max texture size
// because layers are not allocated at the exact desired size. They are
- // always created slighly larger to improve recycling
+ // always created slightly larger to improve recycling
const uint32_t maxTextureSize = caches.maxTextureSize;
if (layer->getWidth() > maxTextureSize || layer->getHeight() > maxTextureSize) {
ALOGW("Layer exceeds max. dimensions supported by the GPU (%dx%d, max=%dx%d)",
@@ -357,7 +357,7 @@
&& bitmap->width() <= caches.maxTextureSize
&& bitmap->height() <= caches.maxTextureSize) {
- GLuint fbo = caches.fboCache.get();
+ GLuint fbo = renderState.getFramebuffer();
if (!fbo) {
ALOGW("Could not obtain an FBO");
return false;
@@ -465,7 +465,7 @@
layer->setAlpha(alpha, mode);
layer->setFbo(previousLayerFbo);
caches.textureState().deleteTexture(texture);
- caches.fboCache.put(fbo);
+ renderState.deleteFramebuffer(fbo);
renderState.setViewport(previousViewportWidth, previousViewportHeight);
return status;