auto import from //depot/cupcake/@135843
diff --git a/graphics/java/android/graphics/Path.java b/graphics/java/android/graphics/Path.java
new file mode 100644
index 0000000..c3f63d7
--- /dev/null
+++ b/graphics/java/android/graphics/Path.java
@@ -0,0 +1,599 @@
+/*
+ * Copyright (C) 2006 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.graphics;
+
+/**
+ * The Path class encapsulates compound (multiple contour) geometric paths
+ * consisting of straight line segments, quadratic curves, and cubic curves.
+ * It can be drawn with canvas.drawPath(path, paint), either filled or stroked
+ * (based on the paint's Style), or it can be used for clipping or to draw
+ * text on a path.
+ */
+public class Path {
+
+    /**
+     * Create an empty path
+     */
+    public Path() {
+        mNativePath = init1();
+    }
+
+    /**
+     * Create a new path, copying the contents from the src path.
+     *
+     * @param src The path to copy from when initializing the new path
+     */
+    public Path(Path src) {
+        int valNative = 0;
+        if (src != null) {
+            valNative = src.mNativePath;
+        }
+        mNativePath = init2(valNative);
+    }
+    
+    /**
+     * Clear any lines and curves from the path, making it empty.
+     * This does NOT change the fill-type setting.
+     */
+    public void reset() {
+        native_reset(mNativePath);
+    }
+
+    /**
+     * Rewinds the path: clears any lines and curves from the path but
+     * keeps the internal data structure for faster reuse.
+     */
+    public void rewind() {
+        native_rewind(mNativePath);
+    }
+
+    /** Replace the contents of this with the contents of src.
+    */
+    public void set(Path src) {
+        if (this != src) {
+            native_set(mNativePath, src.mNativePath);
+        }
+    }
+
+    /** Enum for the ways a path may be filled
+    */
+    public enum FillType {
+        // these must match the values in SkPath.h
+        WINDING         (0),
+        EVEN_ODD        (1),
+        INVERSE_WINDING (2),
+        INVERSE_EVEN_ODD(3);
+        
+        FillType(int ni) {
+            nativeInt = ni;
+        }
+        final int nativeInt;
+    }
+    
+    // these must be in the same order as their native values
+    private static final FillType[] sFillTypeArray = {
+        FillType.WINDING,
+        FillType.EVEN_ODD,
+        FillType.INVERSE_WINDING,
+        FillType.INVERSE_EVEN_ODD
+    };
+
+    /**
+     * Return the path's fill type. This defines how "inside" is
+     * computed. The default value is WINDING.
+     *
+     * @return the path's fill type
+     */
+    public FillType getFillType() {
+        return sFillTypeArray[native_getFillType(mNativePath)];
+    }
+
+    /**
+     * Set the path's fill type. This defines how "inside" is computed.
+     *
+     * @param ft The new fill type for this path
+     */
+    public void setFillType(FillType ft) {
+        native_setFillType(mNativePath, ft.nativeInt);
+    }
+    
+    /**
+     * Returns true if the filltype is one of the INVERSE variants
+     *
+     * @return true if the filltype is one of the INVERSE variants
+     */
+    public boolean isInverseFillType() {
+        final int ft = native_getFillType(mNativePath);
+        return (ft & 2) != 0;
+    }
+    
+    /**
+     * Toggles the INVERSE state of the filltype
+     */
+    public void toggleInverseFillType() {
+        int ft = native_getFillType(mNativePath);
+        ft ^= 2;
+        native_setFillType(mNativePath, ft);
+    }
+    
+    /**
+     * Returns true if the path is empty (contains no lines or curves)
+     *
+     * @return true if the path is empty (contains no lines or curves)
+     */
+    public boolean isEmpty() {
+        return native_isEmpty(mNativePath);
+    }
+
+    /**
+     * Returns true if the path specifies a rectangle. If so, and if rect is
+     * not null, set rect to the bounds of the path. If the path does not
+     * specify a rectangle, return false and ignore rect.
+     *
+     * @param rect If not null, returns the bounds of the path if it specifies
+     *             a rectangle
+     * @return     true if the path specifies a rectangle
+     */
+    public boolean isRect(RectF rect) {
+        return native_isRect(mNativePath, rect);
+    }
+
+    /**
+     * Compute the bounds of the path, and write the answer into bounds. If the
+     * path contains 0 or 1 points, the bounds is set to (0,0,0,0)
+     *
+     * @param bounds Returns the computed bounds of the path
+     * @param exact If true, return the exact (but slower) bounds, else return
+     *              just the bounds of all control points
+     */
+    public void computeBounds(RectF bounds, boolean exact) {
+        // 1-exact, 0-fast correspond to the values in SkPath.h
+        native_computeBounds(mNativePath, bounds, exact ? 1 : 0);
+    }
+
+    /**
+     * Hint to the path to prepare for adding more points. This can allow the
+     * path to more efficiently allocate its storage.
+     *
+     * @param extraPtCount The number of extra points that may be added to this
+     *                     path
+     */
+    public void incReserve(int extraPtCount) {
+        native_incReserve(mNativePath, extraPtCount);
+    }
+
+    /**
+     * Set the beginning of the next contour to the point (x,y).
+     *
+     * @param x The x-coordinate of the start of a new contour
+     * @param y The y-coordinate of the start of a new contour
+     */
+    public void moveTo(float x, float y) {
+        native_moveTo(mNativePath, x, y);
+    }
+
+    /**
+     * Set the beginning of the next contour relative to the last point on the
+     * previous contour. If there is no previous contour, this is treated the
+     * same as moveTo().
+     *
+     * @param dx The amount to add to the x-coordinate of the end of the
+     *           previous contour, to specify the start of a new contour
+     * @param dy The amount to add to the y-coordinate of the end of the
+     *           previous contour, to specify the start of a new contour
+     */
+    public void rMoveTo(float dx, float dy) {
+        native_rMoveTo(mNativePath, dx, dy);
+    }
+
+    /**
+     * Add a line from the last point to the specified point (x,y).
+     * If no moveTo() call has been made for this contour, the first point is
+     * automatically set to (0,0).
+     *
+     * @param x The x-coordinate of the end of a line
+     * @param y The y-coordinate of the end of a line
+     */
+    public void lineTo(float x, float y) {
+        native_lineTo(mNativePath, x, y);
+    }
+
+    /**
+     * Same as lineTo, but the coordinates are considered relative to the last
+     * point on this contour. If there is no previous point, then a moveTo(0,0)
+     * is inserted automatically.
+     *
+     * @param dx The amount to add to the x-coordinate of the previous point on
+     *           this contour, to specify a line
+     * @param dy The amount to add to the y-coordinate of the previous point on
+     *           this contour, to specify a line
+     */
+    public void rLineTo(float dx, float dy) {
+        native_rLineTo(mNativePath, dx, dy);
+    }
+
+    /**
+     * Add a quadratic bezier from the last point, approaching control point
+     * (x1,y1), and ending at (x2,y2). If no moveTo() call has been made for
+     * this contour, the first point is automatically set to (0,0).
+     *
+     * @param x1 The x-coordinate of the control point on a quadratic curve
+     * @param y1 The y-coordinate of the control point on a quadratic curve
+     * @param x2 The x-coordinate of the end point on a quadratic curve
+     * @param y2 The y-coordinate of the end point on a quadratic curve
+     */
+    public void quadTo(float x1, float y1, float x2, float y2) {
+        native_quadTo(mNativePath, x1, y1, x2, y2);
+    }
+
+    /**
+     * Same as quadTo, but the coordinates are considered relative to the last
+     * point on this contour. If there is no previous point, then a moveTo(0,0)
+     * is inserted automatically.
+     *
+     * @param dx1 The amount to add to the x-coordinate of the last point on
+     *            this contour, for the control point of a quadratic curve
+     * @param dy1 The amount to add to the y-coordinate of the last point on
+     *            this contour, for the control point of a quadratic curve
+     * @param dx2 The amount to add to the x-coordinate of the last point on
+     *            this contour, for the end point of a quadratic curve
+     * @param dy2 The amount to add to the y-coordinate of the last point on
+     *            this contour, for the end point of a quadratic curve
+     */
+    public void rQuadTo(float dx1, float dy1, float dx2, float dy2) {
+        native_rQuadTo(mNativePath, dx1, dy1, dx2, dy2);
+    }
+
+    /**
+     * Add a cubic bezier from the last point, approaching control points
+     * (x1,y1) and (x2,y2), and ending at (x3,y3). If no moveTo() call has been
+     * made for this contour, the first point is automatically set to (0,0).
+     *
+     * @param x1 The x-coordinate of the 1st control point on a cubic curve
+     * @param y1 The y-coordinate of the 1st control point on a cubic curve
+     * @param x2 The x-coordinate of the 2nd control point on a cubic curve
+     * @param y2 The y-coordinate of the 2nd control point on a cubic curve
+     * @param x3 The x-coordinate of the end point on a cubic curve
+     * @param y3 The y-coordinate of the end point on a cubic curve
+     */
+    public void cubicTo(float x1, float y1, float x2, float y2,
+                        float x3, float y3) {
+        native_cubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
+    }
+
+    /**
+     * Same as cubicTo, but the coordinates are considered relative to the
+     * current point on this contour. If there is no previous point, then a
+     * moveTo(0,0) is inserted automatically.
+     */
+    public void rCubicTo(float x1, float y1, float x2, float y2,
+                         float x3, float y3) {
+        native_rCubicTo(mNativePath, x1, y1, x2, y2, x3, y3);
+    }
+
+    /**
+     * Append the specified arc to the path as a new contour. If the start of
+     * the path is different from the path's current last point, then an
+     * automatic lineTo() is added to connect the current contour to the
+     * start of the arc. However, if the path is empty, then we call moveTo()
+     * with the first point of the arc. The sweep angle is tread mod 360.
+     *
+     * @param oval        The bounds of oval defining shape and size of the arc
+     * @param startAngle  Starting angle (in degrees) where the arc begins
+     * @param sweepAngle  Sweep angle (in degrees) measured clockwise, treated
+     *                    mod 360.
+     * @param forceMoveTo If true, always begin a new contour with the arc
+     */
+    public void arcTo(RectF oval, float startAngle, float sweepAngle,
+                      boolean forceMoveTo) {
+        native_arcTo(mNativePath, oval, startAngle, sweepAngle, forceMoveTo);
+    }
+    
+    /**
+     * Append the specified arc to the path as a new contour. If the start of
+     * the path is different from the path's current last point, then an
+     * automatic lineTo() is added to connect the current contour to the
+     * start of the arc. However, if the path is empty, then we call moveTo()
+     * with the first point of the arc.
+     *
+     * @param oval        The bounds of oval defining shape and size of the arc
+     * @param startAngle  Starting angle (in degrees) where the arc begins
+     * @param sweepAngle  Sweep angle (in degrees) measured clockwise
+     */
+    public void arcTo(RectF oval, float startAngle, float sweepAngle) {
+        native_arcTo(mNativePath, oval, startAngle, sweepAngle, false);
+    }
+    
+    /**
+     * Close the current contour. If the current point is not equal to the
+     * first point of the contour, a line segment is automatically added.
+     */
+    public void close() {
+        native_close(mNativePath);
+    }
+
+    /**
+     * Specifies how closed shapes (e.g. rects, ovals) are oriented when they
+     * are added to a path.
+     */
+    public enum Direction {
+        /** clockwise */
+        CW  (0),    // must match enum in SkPath.h
+        /** counter-clockwise */
+        CCW (1);    // must match enum in SkPath.h
+        
+        Direction(int ni) {
+            nativeInt = ni;
+        }
+        final int nativeInt;
+    }
+    
+    /**
+     * Add a closed rectangle contour to the path
+     *
+     * @param rect The rectangle to add as a closed contour to the path
+     * @param dir  The direction to wind the rectangle's contour
+     */
+    public void addRect(RectF rect, Direction dir) {
+        if (rect == null) {
+            throw new NullPointerException("need rect parameter");
+        }
+        native_addRect(mNativePath, rect, dir.nativeInt);
+    }
+
+    /**
+     * Add a closed rectangle contour to the path
+     *
+     * @param left   The left side of a rectangle to add to the path
+     * @param top    The top of a rectangle to add to the path
+     * @param right  The right side of a rectangle to add to the path
+     * @param bottom The bottom of a rectangle to add to the path
+     * @param dir    The direction to wind the rectangle's contour
+     */
+    public void addRect(float left, float top, float right, float bottom,
+                        Direction dir) {
+        native_addRect(mNativePath, left, top, right, bottom, dir.nativeInt);
+    }
+
+    /**
+     * Add a closed oval contour to the path
+     *
+     * @param oval The bounds of the oval to add as a closed contour to the path
+     * @param dir  The direction to wind the oval's contour
+     */
+    public void addOval(RectF oval, Direction dir) {
+        if (oval == null) {
+            throw new NullPointerException("need oval parameter");
+        }
+        native_addOval(mNativePath, oval, dir.nativeInt);
+    }
+
+    /**
+     * Add a closed circle contour to the path
+     *
+     * @param x   The x-coordinate of the center of a circle to add to the path
+     * @param y   The y-coordinate of the center of a circle to add to the path
+     * @param radius The radius of a circle to add to the path
+     * @param dir    The direction to wind the circle's contour
+     */
+    public void addCircle(float x, float y, float radius, Direction dir) {
+        native_addCircle(mNativePath, x, y, radius, dir.nativeInt);
+    }
+
+    /**
+     * Add the specified arc to the path as a new contour.
+     *
+     * @param oval The bounds of oval defining the shape and size of the arc
+     * @param startAngle Starting angle (in degrees) where the arc begins
+     * @param sweepAngle Sweep angle (in degrees) measured clockwise
+     */
+    public void addArc(RectF oval, float startAngle, float sweepAngle) {
+        if (oval == null) {
+            throw new NullPointerException("need oval parameter");
+        }
+        native_addArc(mNativePath, oval, startAngle, sweepAngle);
+    }
+
+    /**
+        * Add a closed round-rectangle contour to the path
+     *
+     * @param rect The bounds of a round-rectangle to add to the path
+     * @param rx   The x-radius of the rounded corners on the round-rectangle
+     * @param ry   The y-radius of the rounded corners on the round-rectangle
+     * @param dir  The direction to wind the round-rectangle's contour
+     */
+    public void addRoundRect(RectF rect, float rx, float ry, Direction dir) {
+        if (rect == null) {
+            throw new NullPointerException("need rect parameter");
+        }
+        native_addRoundRect(mNativePath, rect, rx, ry, dir.nativeInt);
+    }
+    
+    /**
+     * Add a closed round-rectangle contour to the path. Each corner receives
+     * two radius values [X, Y]. The corners are ordered top-left, top-right,
+     * bottom-right, bottom-left
+     *
+     * @param rect The bounds of a round-rectangle to add to the path
+     * @param radii Array of 8 values, 4 pairs of [X,Y] radii
+     * @param dir  The direction to wind the round-rectangle's contour
+     */
+    public void addRoundRect(RectF rect, float[] radii, Direction dir) {
+        if (rect == null) {
+            throw new NullPointerException("need rect parameter");
+        }
+        if (radii.length < 8) {
+            throw new ArrayIndexOutOfBoundsException("radii[] needs 8 values");
+        }
+        native_addRoundRect(mNativePath, rect, radii, dir.nativeInt);
+    }
+    
+    /**
+     * Add a copy of src to the path, offset by (dx,dy)
+     *
+     * @param src The path to add as a new contour
+     * @param dx  The amount to translate the path in X as it is added
+     */
+    public void addPath(Path src, float dx, float dy) {
+        native_addPath(mNativePath, src.mNativePath, dx, dy);
+    }
+
+    /**
+     * Add a copy of src to the path
+     *
+     * @param src The path that is appended to the current path
+     */
+    public void addPath(Path src) {
+        native_addPath(mNativePath, src.mNativePath);
+    }
+
+    /**
+     * Add a copy of src to the path, transformed by matrix
+     *
+     * @param src The path to add as a new contour
+     */
+    public void addPath(Path src, Matrix matrix) {
+        native_addPath(mNativePath, src.mNativePath, matrix.native_instance);
+    }
+
+    /**
+     * Offset the path by (dx,dy), returning true on success
+     *
+     * @param dx  The amount in the X direction to offset the entire path
+     * @param dy  The amount in the Y direction to offset the entire path
+     * @param dst The translated path is written here. If this is null, then
+     *            the original path is modified.
+     */
+    public void offset(float dx, float dy, Path dst) {
+        int dstNative = 0;
+        if (dst != null) {
+            dstNative = dst.mNativePath;
+        }
+        native_offset(mNativePath, dx, dy, dstNative);
+    }
+
+    /**
+     * Offset the path by (dx,dy), returning true on success
+     *
+     * @param dx The amount in the X direction to offset the entire path
+     * @param dy The amount in the Y direction to offset the entire path
+     */
+    public void offset(float dx, float dy) {
+        native_offset(mNativePath, dx, dy);
+    }
+
+    /**
+     * Sets the last point of the path.
+     *
+     * @param dx The new X coordinate for the last point
+     * @param dy The new Y coordinate for the last point
+     */
+    public void setLastPoint(float dx, float dy) {
+        native_setLastPoint(mNativePath, dx, dy);
+    }
+
+    /**
+     * Transform the points in this path by matrix, and write the answer
+     * into dst. If dst is null, then the the original path is modified.
+     *
+     * @param matrix The matrix to apply to the path
+     * @param dst    The transformed path is written here. If dst is null,
+     *               then the the original path is modified
+     */
+    public void transform(Matrix matrix, Path dst) {
+        int dstNative = 0;
+        if (dst != null) {
+            dstNative = dst.mNativePath;
+        }
+        native_transform(mNativePath, matrix.native_instance, dstNative);
+    }
+
+    /**
+     * Transform the points in this path by matrix.
+     *
+     * @param matrix The matrix to apply to the path
+     */
+    public void transform(Matrix matrix) {
+        native_transform(mNativePath, matrix.native_instance);
+    }
+
+    protected void finalize() throws Throwable {
+        try {
+            finalizer(mNativePath);
+        } finally {
+            super.finalize();
+        }
+    }
+    
+    /*package*/ final int ni() {
+        return mNativePath;
+    }
+
+    private static native int init1();
+    private static native int init2(int nPath);
+    private static native void native_reset(int nPath);
+    private static native void native_rewind(int nPath);
+    private static native void native_set(int native_dst, int native_src);
+    private static native int native_getFillType(int nPath);
+    private static native void native_setFillType(int nPath, int ft);
+    private static native boolean native_isEmpty(int nPath);
+    private static native boolean native_isRect(int nPath, RectF rect);
+    private static native void native_computeBounds(int nPath, RectF bounds,
+                                                    int btype);
+    private static native void native_incReserve(int nPath, int extraPtCount);
+    private static native void native_moveTo(int nPath, float x, float y);
+    private static native void native_rMoveTo(int nPath, float dx, float dy);
+    private static native void native_lineTo(int nPath, float x, float y);
+    private static native void native_rLineTo(int nPath, float dx, float dy);
+    private static native void native_quadTo(int nPath, float x1, float y1,
+                                             float x2, float y2);
+    private static native void native_rQuadTo(int nPath, float dx1, float dy1,
+                                              float dx2, float dy2);
+    private static native void native_cubicTo(int nPath, float x1, float y1,
+                                        float x2, float y2, float x3, float y3);
+    private static native void native_rCubicTo(int nPath, float x1, float y1,
+                                        float x2, float y2, float x3, float y3);
+    private static native void native_arcTo(int nPath, RectF oval,
+                    float startAngle, float sweepAngle, boolean forceMoveTo);
+    private static native void native_close(int nPath);
+    private static native void native_addRect(int nPath, RectF rect, int dir);
+    private static native void native_addRect(int nPath, float left, float top,
+                                            float right, float bottom, int dir);
+    private static native void native_addOval(int nPath, RectF oval, int dir);
+    private static native void native_addCircle(int nPath, float x, float y,
+                                                float radius, int dir);
+    private static native void native_addArc(int nPath, RectF oval,
+                                            float startAngle, float sweepAngle);
+    private static native void native_addRoundRect(int nPath, RectF rect,
+                                                   float rx, float ry, int dir);
+    private static native void native_addRoundRect(int nPath, RectF r,
+                                                   float[] radii, int dir);
+    private static native void native_addPath(int nPath, int src, float dx,
+                                              float dy);
+    private static native void native_addPath(int nPath, int src);
+    private static native void native_addPath(int nPath, int src, int matrix);
+    private static native void native_offset(int nPath, float dx, float dy,
+                                             int dst_path);
+    private static native void native_offset(int nPath, float dx, float dy);
+    private static native void native_setLastPoint(int nPath, float dx, float dy);
+    private static native void native_transform(int nPath, int matrix,
+                                                int dst_path);
+    private static native void native_transform(int nPath, int matrix);
+    private static native void finalizer(int nPath);
+
+    private final int mNativePath;
+}