Remove useless slot from ProgramVertex. Optimize GL state setup.
diff --git a/graphics/java/android/renderscript/ProgramVertex.java b/graphics/java/android/renderscript/ProgramVertex.java
index a6fdf1f..c4f7759 100644
--- a/graphics/java/android/renderscript/ProgramVertex.java
+++ b/graphics/java/android/renderscript/ProgramVertex.java
@@ -38,8 +38,8 @@
mID = 0;
}
- public void bindAllocation(int slot, MatrixAllocation va) {
- mRS.nProgramVertexBindAllocation(mID, slot, va.mAlloc.mID);
+ public void bindAllocation(MatrixAllocation va) {
+ mRS.nProgramVertexBindAllocation(mID, va.mAlloc.mID);
}
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 5fb7f08..0fb450e 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -164,9 +164,8 @@
native void nProgramFragmentDestroy(int pgm);
native void nProgramVertexDestroy(int pv);
- native void nProgramVertexBindAllocation(int pv, int slot, int mID);
+ native void nProgramVertexBindAllocation(int pv, int mID);
native void nProgramVertexBegin(int inID, int outID);
- native void nProgramVertexSetType(int slot, int mID);
native void nProgramVertexSetTextureMatrixEnable(boolean enable);
native void nProgramVertexAddLight(int id);
native int nProgramVertexCreate();