Moving attrib creation to Mesh. Adding arrays as shader inputs.
Removing fixed size arrays.

Change-Id: I0213e403a2f1283dd43f21bea770aeb059561903
diff --git a/graphics/java/android/renderscript/Mesh.java b/graphics/java/android/renderscript/Mesh.java
index d36b2f1..bb382f2 100644
--- a/graphics/java/android/renderscript/Mesh.java
+++ b/graphics/java/android/renderscript/Mesh.java
@@ -212,6 +212,7 @@
                 rs.nMeshBindVertex(id, alloc.getID(), ct);
                 newMesh.mVertexBuffers[ct] = alloc;
             }
+            rs.nMeshInitVertexAttribs(id);
 
             return newMesh;
         }
@@ -294,6 +295,7 @@
                 rs.nMeshBindVertex(id, entry.a.mID, ct);
                 newMesh.mVertexBuffers[ct] = entry.a;
             }
+            rs.nMeshInitVertexAttribs(id);
 
             return newMesh;
         }