Remove MathUtils::min/max
bug:22202895
Change-Id: Ia115d86871314e3819f684ea7307356aed13a28e
diff --git a/libs/hwui/renderstate/RenderState.cpp b/libs/hwui/renderstate/RenderState.cpp
index 1e39bfa..b5ed9e6 100644
--- a/libs/hwui/renderstate/RenderState.cpp
+++ b/libs/hwui/renderstate/RenderState.cpp
@@ -19,6 +19,8 @@
#include "renderthread/EglManager.h"
#include "utils/GLUtils.h"
+#include <algorithm>
+
namespace android {
namespace uirenderer {
@@ -320,7 +322,7 @@
GLsizei elementsCount = mesh.elementCount;
const GLbyte* vertexData = static_cast<const GLbyte*>(vertices.position);
while (elementsCount > 0) {
- GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
+ GLsizei drawCount = std::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
// rebind pointers without forcing, since initial bind handled above
meshState().bindPositionVertexPointer(false, vertexData, vertices.stride);