Merge commit '1ccc6633' into manualmerge

Conflicts:
	graphics/java/android/renderscript/Double2.java
	graphics/java/android/renderscript/Double3.java
	graphics/java/android/renderscript/Double4.java
	graphics/java/android/renderscript/Float2.java
	graphics/java/android/renderscript/Float3.java
	graphics/java/android/renderscript/Float4.java
	graphics/java/android/renderscript/Int2.java
	graphics/java/android/renderscript/Int3.java
	graphics/java/android/renderscript/Int4.java
	graphics/java/android/renderscript/Long2.java
	graphics/java/android/renderscript/Long3.java
	graphics/java/android/renderscript/Long4.java
	graphics/java/android/renderscript/Short2.java
	graphics/java/android/renderscript/Short3.java
	graphics/java/android/renderscript/Short4.java

Change-Id: Ib9e940bc7d62764020eea7639d7158af707eb33f
diff --git a/graphics/java/android/renderscript/Float2.java b/graphics/java/android/renderscript/Float2.java
index 427f038..e9f8ca7 100644
--- a/graphics/java/android/renderscript/Float2.java
+++ b/graphics/java/android/renderscript/Float2.java
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2009 The Android Open Source Project
+ * Copyright (C) 2013 The Android Open Source Project
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
@@ -16,24 +16,369 @@
 
 package android.renderscript;
 
-
 /**
- * Class for exposing the native RenderScript float2 type back to the Android system.
- *
- **/
-public class Float2 {
-    public Float2() {
-    }
-
-    public Float2(float initX, float initY) {
-        x = initX;
-        y = initY;
-    }
-
+ * Vector version of the basic float type.
+ * Provides two float fields packed.
+ */
+public  class Float2 {
     public float x;
     public float y;
+
+    public Float2() {
+    }
+    /** @hide */
+    public Float2(Float2 data) {
+        this.x = data.x;
+        this.y = data.y;
+    }
+
+    public Float2(float x, float y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 add(Float2 a, Float2 b) {
+        Float2 res = new Float2();
+        res.x = a.x + b.x;
+        res.y = a.y + b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(Float2 value) {
+        x += value.x;
+        y += value.y;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param value
+     */
+    public void add(float value) {
+        x += value;
+        y += value;
+    }
+
+    /** @hide
+     * Vector add
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 add(Float2 a, float b) {
+        Float2 res = new Float2();
+        res.x = a.x + b;
+        res.y = a.y + b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(Float2 value) {
+        x -= value.x;
+        y -= value.y;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 sub(Float2 a, Float2 b) {
+        Float2 res = new Float2();
+        res.x = a.x - b.x;
+        res.y = a.y - b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param value
+     */
+    public void sub(float value) {
+        x -= value;
+        y -= value;
+    }
+
+    /** @hide
+     * Vector subtraction
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 sub(Float2 a, float b) {
+        Float2 res = new Float2();
+        res.x = a.x - b;
+        res.y = a.y - b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(Float2 value) {
+        x *= value.x;
+        y *= value.y;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 mul(Float2 a, Float2 b) {
+        Float2 res = new Float2();
+        res.x = a.x * b.x;
+        res.y = a.y * b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param value
+     */
+    public void mul(float value) {
+        x *= value;
+        y *= value;
+    }
+
+    /** @hide
+     * Vector multiplication
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 mul(Float2 a, float b) {
+        Float2 res = new Float2();
+        res.x = a.x * b;
+        res.y = a.y * b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(Float2 value) {
+        x /= value.x;
+        y /= value.y;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 div(Float2 a, Float2 b) {
+        Float2 res = new Float2();
+        res.x = a.x / b.x;
+        res.y = a.y / b.y;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param value
+     */
+    public void div(float value) {
+        x /= value;
+        y /= value;
+    }
+
+    /** @hide
+     * Vector division
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static Float2 div(Float2 a, float b) {
+        Float2 res = new Float2();
+        res.x = a.x / b;
+        res.y = a.y / b;
+
+        return res;
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @return
+     */
+    public float dotProduct(Float2 a) {
+        return (x * a.x) + (y * a.y);
+    }
+
+    /** @hide
+     * Vector dot Product
+     *
+     * @param a
+     * @param b
+     * @return
+     */
+    public static float dotProduct(Float2 a, Float2 b) {
+        return (b.x * a.x) + (b.y * a.y);
+    }
+
+    /** @hide
+     * Vector add Multiple
+     *
+     * @param a
+     * @param factor
+     */
+    public void addMultiple(Float2 a, float factor) {
+        x += a.x * factor;
+        y += a.y * factor;
+    }
+
+    /** @hide
+     * set vector value by float2
+     *
+     * @param a
+     */
+    public void set(Float2 a) {
+        this.x = a.x;
+        this.y = a.y;
+    }
+
+    /** @hide
+     * set vector negate
+     */
+    public void negate() {
+        x = -x;
+        y = -y;
+    }
+
+    /** @hide
+     * get vector length
+     *
+     * @return
+     */
+    public int length() {
+        return 2;
+    }
+
+    /** @hide
+     * return the element sum of vector
+     *
+     * @return
+     */
+    public float elementSum() {
+        return x + y;
+    }
+
+    /** @hide
+     * get the vector field value by index
+     *
+     * @param i
+     * @return
+     */
+    public float get(int i) {
+        switch (i) {
+        case 0:
+            return x;
+        case 1:
+            return y;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void setAt(int i, float value) {
+        switch (i) {
+        case 0:
+            x = value;
+            return;
+        case 1:
+            y = value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * add the vector field value by index
+     *
+     * @param i
+     * @param value
+     */
+    public void addAt(int i, float value) {
+        switch (i) {
+        case 0:
+            x += value;
+            return;
+        case 1:
+            y += value;
+            return;
+        default:
+            throw new IndexOutOfBoundsException("Index: i");
+        }
+    }
+
+    /** @hide
+     * set the vector field value
+     *
+     * @param x
+     * @param y
+     */
+    public void setValues(float x, float y) {
+        this.x = x;
+        this.y = y;
+    }
+
+    /** @hide
+     * copy the vector to float array
+     *
+     * @param data
+     * @param offset
+     */
+    public void copyTo(float[] data, int offset) {
+        data[offset] = x;
+        data[offset + 1] = y;
+    }
 }
-
-
-
-