Add support for selecting the color bit depth and if the application used a depth buffer.
diff --git a/graphics/java/android/renderscript/RenderScript.java b/graphics/java/android/renderscript/RenderScript.java
index 1bdabe7..01926e9 100644
--- a/graphics/java/android/renderscript/RenderScript.java
+++ b/graphics/java/android/renderscript/RenderScript.java
@@ -60,7 +60,7 @@
native int nDeviceCreate();
native void nDeviceDestroy(int dev);
- native int nContextCreate(int dev, Surface sur, int ver);
+ native int nContextCreate(int dev, Surface sur, int ver, boolean useDepth);
native void nContextDestroy(int con);
//void rsContextBindSampler (uint32_t slot, RsSampler sampler);
@@ -194,10 +194,10 @@
///////////////////////////////////////////////////////////////////////////////////
//
- public RenderScript(Surface sur) {
+ public RenderScript(Surface sur, boolean useDepth) {
mSurface = sur;
mDev = nDeviceCreate();
- mContext = nContextCreate(mDev, mSurface, 0);
+ mContext = nContextCreate(mDev, mSurface, 0, useDepth);
// TODO: This should be protected by a lock
if(!mElementsInitialized) {