API cleanup for renderscript. This will be a multiproject commit.

Change-Id: Ida62d3a155285a20725be9daa62217faef1c3734
diff --git a/graphics/java/android/renderscript/ProgramFragment.java b/graphics/java/android/renderscript/ProgramFragment.java
index 074c393..59d4967 100644
--- a/graphics/java/android/renderscript/ProgramFragment.java
+++ b/graphics/java/android/renderscript/ProgramFragment.java
@@ -30,8 +30,8 @@
         super(id, rs);
     }
 
-    public static class ShaderBuilder extends BaseProgramBuilder {
-        public ShaderBuilder(RenderScript rs) {
+    public static class Builder extends BaseProgramBuilder {
+        public Builder(RenderScript rs) {
             super(rs);
         }
 
@@ -63,169 +63,6 @@
             return pf;
         }
     }
-
-    public static class Builder extends ShaderBuilder {
-        public static final int MAX_TEXTURE = 2;
-        int mNumTextures;
-        boolean mPointSpriteEnable;
-        boolean mVaryingColorEnable;
-
-        public enum EnvMode {
-            REPLACE (1),
-            MODULATE (2),
-            DECAL (3);
-
-            int mID;
-            EnvMode(int id) {
-                mID = id;
-            }
-        }
-
-        public enum Format {
-            ALPHA (1),
-            LUMINANCE_ALPHA (2),
-            RGB (3),
-            RGBA (4);
-
-            int mID;
-            Format(int id) {
-                mID = id;
-            }
-        }
-
-        private class Slot {
-            EnvMode env;
-            Format format;
-            Slot(EnvMode _env, Format _fmt) {
-                env = _env;
-                format = _fmt;
-            }
-        }
-        Slot[] mSlots;
-
-        private void buildShaderString() {
-            mShader  = "//rs_shader_internal\n";
-            mShader += "varying lowp vec4 varColor;\n";
-            mShader += "varying vec2 varTex0;\n";
-
-            mShader += "void main() {\n";
-            if (mVaryingColorEnable) {
-                mShader += "  lowp vec4 col = varColor;\n";
-            } else {
-                mShader += "  lowp vec4 col = UNI_Color;\n";
-            }
-
-            if (mNumTextures != 0) {
-                if (mPointSpriteEnable) {
-                    mShader += "  vec2 t0 = gl_PointCoord;\n";
-                } else {
-                    mShader += "  vec2 t0 = varTex0.xy;\n";
-                }
-            }
-
-            for(int i = 0; i < mNumTextures; i ++) {
-                switch(mSlots[i].env) {
-                case REPLACE:
-                    switch (mSlots[i].format) {
-                    case ALPHA:
-                        mShader += "  col.a = texture2D(UNI_Tex0, t0).a;\n";
-                        break;
-                    case LUMINANCE_ALPHA:
-                        mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
-                        break;
-                    case RGB:
-                        mShader += "  col.rgb = texture2D(UNI_Tex0, t0).rgb;\n";
-                        break;
-                    case RGBA:
-                        mShader += "  col.rgba = texture2D(UNI_Tex0, t0).rgba;\n";
-                        break;
-                    }
-                    break;
-                case MODULATE:
-                    switch (mSlots[i].format) {
-                    case ALPHA:
-                        mShader += "  col.a *= texture2D(UNI_Tex0, t0).a;\n";
-                        break;
-                    case LUMINANCE_ALPHA:
-                        mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
-                        break;
-                    case RGB:
-                        mShader += "  col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n";
-                        break;
-                    case RGBA:
-                        mShader += "  col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n";
-                        break;
-                    }
-                    break;
-                case DECAL:
-                    mShader += "  col = texture2D(UNI_Tex0, t0);\n";
-                    break;
-                }
-            }
-
-            mShader += "  gl_FragColor = col;\n";
-            mShader += "}\n";
-        }
-
-        public Builder(RenderScript rs) {
-            super(rs);
-            mRS = rs;
-            mSlots = new Slot[MAX_TEXTURE];
-            mPointSpriteEnable = false;
-        }
-
-        public Builder setTexture(EnvMode env, Format fmt, int slot)
-            throws IllegalArgumentException {
-            if((slot < 0) || (slot >= MAX_TEXTURE)) {
-                throw new IllegalArgumentException("MAX_TEXTURE exceeded.");
-            }
-            mSlots[slot] = new Slot(env, fmt);
-            return this;
-        }
-
-        public Builder setPointSpriteTexCoordinateReplacement(boolean enable) {
-            mPointSpriteEnable = enable;
-            return this;
-        }
-
-        public Builder setVaryingColor(boolean enable) {
-            mVaryingColorEnable = enable;
-            return this;
-        }
-
-        @Override
-        public ProgramFragment create() {
-            mNumTextures = 0;
-            for(int i = 0; i < MAX_TEXTURE; i ++) {
-                if(mSlots[i] != null) {
-                    mNumTextures ++;
-                }
-            }
-            resetConstant();
-            buildShaderString();
-            Type constType = null;
-            if (!mVaryingColorEnable) {
-                Element.Builder b = new Element.Builder(mRS);
-                b.add(Element.F32_4(mRS), "Color");
-                Type.Builder typeBuilder = new Type.Builder(mRS, b.create());
-                typeBuilder.setX(1);
-                constType = typeBuilder.create();
-                addConstant(constType);
-            }
-            setTextureCount(mNumTextures);
-
-            ProgramFragment pf = super.create();
-            pf.mTextureCount = MAX_TEXTURE;
-            if (!mVaryingColorEnable) {
-                Allocation constantData = Allocation.createTyped(mRS,constType);
-                float[] data = new float[4];
-                data[0] = data[1] = data[2] = data[3] = 1.0f;
-                constantData.copyFrom(data);
-                pf.bindConstants(constantData, 0);
-            }
-            return pf;
-        }
-    }
 }