Only enable CAMERA_MSG_PREVIEW_FRAME when necessary.
Now camera driver uses ANativeWindow for display.
CameraService should not request preview callback from
camera hardware if applications have not requested it.
bug:2951018
Change-Id: I85f74ea4a61104feca018867bc9d6dfe3a9479f5
diff --git a/services/camera/libcameraservice/CameraService.cpp b/services/camera/libcameraservice/CameraService.cpp
index d1fbf17..e5889bf 100644
--- a/services/camera/libcameraservice/CameraService.cpp
+++ b/services/camera/libcameraservice/CameraService.cpp
@@ -567,16 +567,10 @@
if (checkPidAndHardware() != NO_ERROR) return;
mPreviewCallbackFlag = callback_flag;
-
- // If we don't use overlay, we always need the preview frame for display.
- // If we do use overlay, we only need the preview frame if the user
- // wants the data.
- if (mUseOverlay) {
- if(mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ENABLE_MASK) {
- enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
- } else {
- disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
- }
+ if (mPreviewCallbackFlag & FRAME_CALLBACK_FLAG_ENABLE_MASK) {
+ enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
+ } else {
+ disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
}
}
@@ -636,7 +630,6 @@
} else {
// XXX: Set the orientation of the ANativeWindow.
mHardware->setPreviewWindow(mPreviewWindow);
- enableMsgType(CAMERA_MSG_PREVIEW_FRAME);
result = mHardware->startPreview();
}
return result;
@@ -1025,9 +1018,7 @@
mPreviewCallbackFlag &= ~(FRAME_CALLBACK_FLAG_ONE_SHOT_MASK |
FRAME_CALLBACK_FLAG_COPY_OUT_MASK |
FRAME_CALLBACK_FLAG_ENABLE_MASK);
- if (mUseOverlay) {
- disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
- }
+ disableMsgType(CAMERA_MSG_PREVIEW_FRAME);
}
if (c != 0) {