Rename ISurfaceTexture and SurfaceTexture

The C++ class names don't match what the classes do, so rename
ISurfaceTexture to IGraphicBufferProducer, and SurfaceTexture to
GLConsumer.

Bug 7736700

Change-Id: I08e677faf2ebb418ef131d0a8008e01037db0e50
diff --git a/graphics/jni/android_renderscript_RenderScript.cpp b/graphics/jni/android_renderscript_RenderScript.cpp
index e0470dc..75c7903 100644
--- a/graphics/jni/android_renderscript_RenderScript.cpp
+++ b/graphics/jni/android_renderscript_RenderScript.cpp
@@ -42,7 +42,7 @@
 #include <rs.h>
 #include <rsEnv.h>
 #include <gui/Surface.h>
-#include <gui/SurfaceTexture.h>
+#include <gui/GLConsumer.h>
 #include <gui/SurfaceTextureClient.h>
 #include <android_runtime/android_graphics_SurfaceTexture.h>
 
@@ -242,7 +242,7 @@
     LOG_API("nContextSetSurfaceTexture, con(%p), width(%i), height(%i), surface(%p)", con, width, height, (Surface *)sur);
 
     sp<ANativeWindow> window;
-    sp<SurfaceTexture> st;
+    sp<GLConsumer> st;
     if (sur == 0) {
 
     } else {
@@ -481,9 +481,9 @@
 nAllocationGetSurfaceTextureID2(JNIEnv *_env, jobject _this, RsContext con, jint a, jobject jst)
 {
     LOG_API("nAllocationGetSurfaceTextureID2, con(%p), a(%p)", con, (RsAllocation)a);
-    sp<SurfaceTexture> st = SurfaceTexture_getSurfaceTexture(_env, jst);
+    sp<GLConsumer> st = SurfaceTexture_getSurfaceTexture(_env, jst);
 
-    rsAllocationGetSurfaceTextureID2(con, (RsAllocation)a, st.get(), sizeof(SurfaceTexture *));
+    rsAllocationGetSurfaceTextureID2(con, (RsAllocation)a, st.get(), sizeof(GLConsumer *));
 }
 
 static void