Apply bilinear filtering on text only when necessary.
Change-Id: Ic903f4b5d30e9c92528c6291941896efe4729ee3
diff --git a/libs/hwui/OpenGLRenderer.cpp b/libs/hwui/OpenGLRenderer.cpp
index 0810fb8..81d36e9 100644
--- a/libs/hwui/OpenGLRenderer.cpp
+++ b/libs/hwui/OpenGLRenderer.cpp
@@ -767,8 +767,10 @@
GLuint textureUnit = 0;
glActiveTexture(gTextureUnits[textureUnit]);
- setupTextureAlpha8(fontRenderer.getTexture(), 0, 0, textureUnit, x, y, r, g, b, a,
- mode, false, true);
+ // Assume that the modelView matrix does not force scales, rotates, etc.
+ const bool linearFilter = mSnapshot->transform->changesBounds();
+ setupTextureAlpha8(fontRenderer.getTexture(linearFilter), 0, 0, textureUnit,
+ x, y, r, g, b, a, mode, false, true);
const Rect& clip = mSnapshot->getLocalClip();
clearLayerRegions();