)]}'
{
  "commit": "f147340bd117c16a67287e2f6ca9ded651bb32b2",
  "tree": "695fc01badf4bea220a31765249f2edff90282a0",
  "parents": [
    "15cb32ed9d189526d5a98add386b28cea6bc46b7"
  ],
  "author": {
    "name": "Chet Haase",
    "email": "chet@google.com",
    "time": "Thu Mar 24 15:55:05 2011 -0700"
  },
  "committer": {
    "name": "Chet Haase",
    "email": "chet@google.com",
    "time": "Thu Mar 24 15:55:05 2011 -0700"
  },
  "message": "Fix bug with accelerated translucent rendering\n\nThere was a bug in the dirty region optimizations when\nusing alpha layers. This prevented translucent objects from\nbeing drawn at all in many situations.\n\nChange-Id: I23e9bce3595fbd6fe2bda15e8753a0f35baffb82\n",
  "tree_diff": [
    {
      "type": "modify",
      "old_id": "6c454a4f2b38daf983a2c9c5e5a1d2c22c16cf37",
      "old_mode": 33188,
      "old_path": "libs/hwui/OpenGLRenderer.cpp",
      "new_id": "c9a286b26ffe78281d6d57158141eb72a60ddd0e",
      "new_mode": 33188,
      "new_path": "libs/hwui/OpenGLRenderer.cpp"
    }
  ]
}
