Path rendering

Change-Id: I5379a676c9ec6a9b25f21bc1e050053f27e411dd
diff --git a/graphics/java/android/renderscript/Path.java b/graphics/java/android/renderscript/Path.java
new file mode 100644
index 0000000..83ae150
--- /dev/null
+++ b/graphics/java/android/renderscript/Path.java
@@ -0,0 +1,90 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.renderscript;
+
+import java.util.Vector;
+import android.util.Log;
+
+/**
+ * @hide
+ *
+ */
+public class Path extends BaseObj {
+
+    public enum Primitive {
+        QUADRATIC_BEZIER(0),
+        CUBIC_BEZIER(1);
+
+        int mID;
+        Primitive(int id) {
+            mID = id;
+        }
+    }
+
+    Allocation mVertexBuffer;
+    Allocation mLoopBuffer;
+    Primitive mPrimitive;
+    float mQuality;
+    boolean mCoverageToAlpha;
+
+    Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) {
+        super(id, rs);
+        mVertexBuffer = vtx;
+        mLoopBuffer = loop;
+        mPrimitive = p;
+        mQuality = q;
+    }
+
+    public Allocation getVertexAllocation() {
+        return mVertexBuffer;
+    }
+
+    public Allocation getLoopAllocation() {
+        return mLoopBuffer;
+    }
+
+    public Primitive getPrimitive() {
+        return mPrimitive;
+    }
+
+    @Override
+    void updateFromNative() {
+    }
+
+
+    public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
+        int id = rs.nPathCreate(p.mID, false, vtx.getID(), 0, quality);
+        Path newPath = new Path(id, rs, p, null, null, quality);
+        return newPath;
+    }
+
+    public static Path createStaticPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
+        return null;
+    }
+
+    public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx) {
+        return null;
+    }
+
+    public static Path createDynamicPath(RenderScript rs, Primitive p, float quality, Allocation vtx, Allocation loops) {
+        return null;
+    }
+
+
+}
+
+