)]}'
{
  "commit": "f772c047fac570e68a01513f0e2a803b4cbfeb3a",
  "tree": "1aa185eebcfa115bba98b0b972cc1114bece9067",
  "parents": [
    "e724f82b3d74d41a334106a780ab3917c958eb9c"
  ],
  "author": {
    "name": "Chris Craik",
    "email": "ccraik@google.com",
    "time": "Thu Feb 02 15:41:58 2017 -0800"
  },
  "committer": {
    "name": "Chris Craik",
    "email": "ccraik@google.com",
    "time": "Fri Feb 03 11:45:47 2017 -0800"
  },
  "message": "Add ShadowShaderAnimation benchmark DO NOT MERGE\n\nBug: 34809371\nTest: manual\n\nNew benchmark uses several levels of overdraw from just shadows to benchmark\nshadow shader performance.\n\nTessellation workload is minimal, due to simple rect caster shape.\n\nChange-Id: I572476bd54e04566851f39027ada7254597b37f8\n",
  "tree_diff": [
    {
      "type": "add",
      "old_id": "0000000000000000000000000000000000000000",
      "old_mode": 0,
      "old_path": "/dev/null",
      "new_id": "a438afd5c8898b45ad9017b07cc78c7ac07a0522",
      "new_mode": 33188,
      "new_path": "libs/hwui/tests/common/scenes/ShadowShaderAnimation.cpp"
    }
  ]
}
