IndoorBuilding | Android Developers

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## Results

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Summary: Methods | Inherited Methods | [Expand All]
public final class

# IndoorBuilding

extends Object

java.lang.Object
↳ | com.google.android.gms.maps.model.IndoorBuilding

## Class Overview

Represents a building.

Two IndoorBuildings are .equal() if the physical building they represent is the same. However, if a building's structural model changes, e.g., due to an update to Google's building models, then an old IndoorBuilding object and a new IndoorBuilding object will be .equal(), but might have different contents.

## Summary

Public Methods
boolean | equals(Object other)
int | getActiveLevelIndex() Gets the index in the list returned by `getLevels()` of the level that is currently active in this building (default if no active level was previously set).
int | getDefaultLevelIndex() Gets the index in the list returned by `getLevels()` of the default level for this building.
List<IndoorLevel> | getLevels() Gets the levels in the building.
int | hashCode()
boolean | isUnderground() Returns true if the building is entirely underground.

[Expand] Inherited Methods
From class java.lang.Object
Object | clone()
boolean | equals(Object arg0)
void | finalize()
final Class<?> | getClass()
int | hashCode()
final void | notify()
final void | notifyAll()
String | toString()
final void | wait()
final void | wait(long arg0, int arg1)
final void | wait(long arg0)

## Public Methods

#### public boolean equals (Object other)

#### public int getActiveLevelIndex ()

Gets the index in the list returned by `getLevels()` of the level that is currently active in this building (default if no active level was previously set).

#### public int getDefaultLevelIndex ()

Gets the index in the list returned by `getLevels()` of the default level for this building.

#### public List<IndoorLevel> getLevels ()

Gets the levels in the building. While a level is usually enclosed by a single building, a level might be enclosed by several buildings (e.g., a carpark level might span multiple buildings). The levels are in 'display order' from top to bottom.

#### public int hashCode ()

#### public boolean isUnderground ()

Returns true if the building is entirely underground.