RealTimeMultiplayer.ReliableMessageSentCallback | Android Developers

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## Results

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public static interface

# RealTimeMultiplayer.ReliableMessageSentCallback

com.google.android.gms.games.multiplayer.realtime.RealTimeMultiplayer.ReliableMessageSentCallback

## Class Overview

The listener for callback that is called when a reliable message is sent successfully.

## Summary

Public Methods
abstract void | onRealTimeMessageSent(int statusCode, int tokenId, String recipientParticipantId) Called to notify the client that a reliable message was sent for a room.

## Public Methods

#### public abstract void onRealTimeMessageSent (int statusCode, int tokenId, String recipientParticipantId)

Called to notify the client that a reliable message was sent for a room. Possible status codes include:

- `STATUS_OK` if the message was successfully sent.
- `STATUS_REAL_TIME_MESSAGE_SEND_FAILED` if the attempt to send message failed due to network error.
- `STATUS_REAL_TIME_ROOM_NOT_JOINED` if the attempt to send message failed because the user has not joined the room.

##### Parameters

statusCode | A status code indicating the result of the operation.
tokenId | The ID of the message which was sent.
recipientParticipantId | The participant ID of the peer to whom the message was sent.