Achievements.LoadAchievementsResult | Android Developers

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## Results

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Summary: Methods | Inherited Methods | [Expand All]
public static interface

# Achievements.LoadAchievementsResult

implements Releasable Result

com.google.android.gms.games.achievement.Achievements.LoadAchievementsResult

## Class Overview

Result delivered when achievement data has been loaded.

Possible status codes include:

- `STATUS_OK` if data was successfully loaded and is up-to-date.
- `STATUS_NETWORK_ERROR_NO_DATA` if the device was unable to retrieve any data from the network and has no data cached locally.
- `STATUS_NETWORK_ERROR_STALE_DATA` if the device was unable to retrieve the latest data from the network, but has some data cached locally.
- `STATUS_CLIENT_RECONNECT_REQUIRED` if the client needs to reconnect to the service to access this data.
- `STATUS_LICENSE_CHECK_FAILED` if the game is not licensed to the user.
- `STATUS_INTERNAL_ERROR` if an unexpected error occurred in the service.

## Summary

Public Methods
abstract AchievementBuffer | getAchievements()

[Expand] Inherited Methods
From interface com.google.android.gms.common.api.Releasable
abstract void | release()
From interface com.google.android.gms.common.api.Result
abstract Status | getStatus()

## Public Methods

#### public abstract AchievementBuffer getAchievements ()

##### Returns

- The achievement data that was requested. This is guaranteed to be non-null, though it may be empty. The listener must close this object when finished.