| Jean-Michel Trivi | 211957f | 2010-03-26 18:19:33 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2008 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package com.android.server; |
| 18 | |
| 19 | import android.content.Context; |
| 20 | import android.media.AudioManager; |
| 21 | import android.media.MediaPlayer; |
| 22 | import android.media.MediaPlayer.OnCompletionListener; |
| 23 | import android.net.Uri; |
| 24 | import android.os.Handler; |
| 25 | import android.os.Looper; |
| 26 | import android.os.Message; |
| 27 | import android.os.PowerManager; |
| 28 | import android.os.SystemClock; |
| 29 | import android.util.Log; |
| 30 | |
| 31 | import java.io.IOException; |
| 32 | import java.lang.IllegalStateException; |
| 33 | import java.lang.Thread; |
| 34 | import java.util.LinkedList; |
| 35 | |
| 36 | /** |
| 37 | * @hide |
| 38 | * This class is provides the same interface and functionality as android.media.AsyncPlayer |
| 39 | * with the following differences: |
| 40 | * - whenever audio is played, audio focus is requested, |
| 41 | * - whenever audio playback is stopped or the playback completed, audio focus is abandoned. |
| 42 | */ |
| 43 | public class NotificationPlayer implements OnCompletionListener { |
| 44 | private static final int PLAY = 1; |
| 45 | private static final int STOP = 2; |
| 46 | private static final boolean mDebug = false; |
| 47 | |
| 48 | private static final class Command { |
| 49 | int code; |
| 50 | Context context; |
| 51 | Uri uri; |
| 52 | boolean looping; |
| 53 | int stream; |
| 54 | long requestTime; |
| 55 | |
| 56 | public String toString() { |
| 57 | return "{ code=" + code + " looping=" + looping + " stream=" + stream |
| 58 | + " uri=" + uri + " }"; |
| 59 | } |
| 60 | } |
| 61 | |
| 62 | private LinkedList<Command> mCmdQueue = new LinkedList(); |
| 63 | |
| 64 | private Looper mLooper; |
| 65 | |
| 66 | /* |
| 67 | * Besides the use of audio focus, the only implementation difference between AsyncPlayer and |
| 68 | * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback, |
| 69 | * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to |
| 70 | * be created with a looper running so its event handler is not null. |
| 71 | */ |
| 72 | private final class PlayerCreationThread extends Thread { |
| 73 | public Command mCmd; |
| 74 | public PlayerCreationThread(Command cmd) { |
| 75 | super(); |
| 76 | mCmd = cmd; |
| 77 | } |
| 78 | |
| 79 | public void run() { |
| 80 | Looper.prepare(); |
| 81 | mLooper = Looper.myLooper(); |
| 82 | synchronized(this) { |
| 83 | AudioManager audioManager = |
| 84 | (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE); |
| 85 | try { |
| 86 | MediaPlayer player = new MediaPlayer(); |
| 87 | player.setAudioStreamType(mCmd.stream); |
| 88 | player.setDataSource(mCmd.context, mCmd.uri); |
| 89 | player.setLooping(mCmd.looping); |
| 90 | player.prepare(); |
| 91 | if (mCmd.looping) { |
| 92 | audioManager.requestAudioFocus(null, mCmd.stream, |
| 93 | AudioManager.AUDIOFOCUS_GAIN); |
| 94 | } else { |
| 95 | audioManager.requestAudioFocus(null, mCmd.stream, |
| 96 | AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK); |
| 97 | } |
| 98 | player.start(); |
| 99 | if (mPlayer != null) { |
| 100 | mPlayer.release(); |
| 101 | } |
| 102 | mPlayer = player; |
| 103 | } |
| 104 | catch (Exception e) { |
| 105 | Log.w(mTag, "error loading sound for " + mCmd.uri, e); |
| 106 | } |
| 107 | mAudioManager = audioManager; |
| 108 | this.notify(); |
| 109 | } |
| 110 | Looper.loop(); |
| 111 | } |
| 112 | }; |
| 113 | |
| 114 | private void startSound(Command cmd) { |
| 115 | // Preparing can be slow, so if there is something else |
| 116 | // is playing, let it continue until we're done, so there |
| 117 | // is less of a glitch. |
| 118 | try { |
| 119 | if (mDebug) Log.d(mTag, "Starting playback"); |
| 120 | //----------------------------------- |
| 121 | // This is were we deviate from the AsyncPlayer implementation and create the |
| 122 | // MediaPlayer in a new thread with which we're synchronized |
| 123 | PlayerCreationThread t = new PlayerCreationThread(cmd); |
| 124 | synchronized(t) { |
| 125 | t.start(); |
| 126 | t.wait(); |
| 127 | } |
| 128 | mPlayer.setOnCompletionListener(this); |
| 129 | //----------------------------------- |
| 130 | |
| 131 | long delay = SystemClock.uptimeMillis() - cmd.requestTime; |
| 132 | if (delay > 1000) { |
| 133 | Log.w(mTag, "Notification sound delayed by " + delay + "msecs"); |
| 134 | } |
| 135 | } |
| 136 | catch (Exception e) { |
| 137 | Log.w(mTag, "error loading sound for " + cmd.uri, e); |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | private final class CmdThread extends java.lang.Thread { |
| 142 | CmdThread() { |
| 143 | super("NotificationPlayer-" + mTag); |
| 144 | } |
| 145 | |
| 146 | public void run() { |
| 147 | while (true) { |
| 148 | Command cmd = null; |
| 149 | |
| 150 | synchronized (mCmdQueue) { |
| 151 | if (mDebug) Log.d(mTag, "RemoveFirst"); |
| 152 | cmd = mCmdQueue.removeFirst(); |
| 153 | } |
| 154 | |
| 155 | switch (cmd.code) { |
| 156 | case PLAY: |
| 157 | if (mDebug) Log.d(mTag, "PLAY"); |
| 158 | startSound(cmd); |
| 159 | break; |
| 160 | case STOP: |
| 161 | if (mDebug) Log.d(mTag, "STOP"); |
| 162 | if (mPlayer != null) { |
| 163 | long delay = SystemClock.uptimeMillis() - cmd.requestTime; |
| 164 | if (delay > 1000) { |
| 165 | Log.w(mTag, "Notification stop delayed by " + delay + "msecs"); |
| 166 | } |
| 167 | mPlayer.stop(); |
| 168 | mPlayer.release(); |
| 169 | mPlayer = null; |
| 170 | mAudioManager.abandonAudioFocus(null); |
| 171 | mAudioManager = null; |
| 172 | mLooper.quit(); |
| 173 | } else { |
| 174 | Log.w(mTag, "STOP command without a player"); |
| 175 | } |
| 176 | break; |
| 177 | } |
| 178 | |
| 179 | synchronized (mCmdQueue) { |
| 180 | if (mCmdQueue.size() == 0) { |
| 181 | // nothing left to do, quit |
| 182 | // doing this check after we're done prevents the case where they |
| 183 | // added it during the operation from spawning two threads and |
| 184 | // trying to do them in parallel. |
| 185 | mThread = null; |
| 186 | releaseWakeLock(); |
| 187 | return; |
| 188 | } |
| 189 | } |
| 190 | } |
| 191 | } |
| 192 | } |
| 193 | |
| 194 | public void onCompletion(MediaPlayer mp) { |
| 195 | if (mAudioManager != null) { |
| 196 | mAudioManager.abandonAudioFocus(null); |
| 197 | } |
| 198 | } |
| 199 | |
| 200 | private String mTag; |
| 201 | private CmdThread mThread; |
| 202 | private MediaPlayer mPlayer; |
| 203 | private PowerManager.WakeLock mWakeLock; |
| 204 | private AudioManager mAudioManager; |
| 205 | |
| 206 | // The current state according to the caller. Reality lags behind |
| 207 | // because of the asynchronous nature of this class. |
| 208 | private int mState = STOP; |
| 209 | |
| 210 | /** |
| 211 | * Construct a NotificationPlayer object. |
| 212 | * |
| 213 | * @param tag a string to use for debugging |
| 214 | */ |
| 215 | public NotificationPlayer(String tag) { |
| 216 | if (tag != null) { |
| 217 | mTag = tag; |
| 218 | } else { |
| 219 | mTag = "NotificationPlayer"; |
| 220 | } |
| 221 | } |
| 222 | |
| 223 | /** |
| 224 | * Start playing the sound. It will actually start playing at some |
| 225 | * point in the future. There are no guarantees about latency here. |
| 226 | * Calling this before another audio file is done playing will stop |
| 227 | * that one and start the new one. |
| 228 | * |
| 229 | * @param context Your application's context. |
| 230 | * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)}) |
| 231 | * @param looping Whether the audio should loop forever. |
| 232 | * (see {@link MediaPlayer#setLooping(boolean)}) |
| 233 | * @param stream the AudioStream to use. |
| 234 | * (see {@link MediaPlayer#setAudioStreamType(int)}) |
| 235 | */ |
| 236 | public void play(Context context, Uri uri, boolean looping, int stream) { |
| 237 | Command cmd = new Command(); |
| 238 | cmd.requestTime = SystemClock.uptimeMillis(); |
| 239 | cmd.code = PLAY; |
| 240 | cmd.context = context; |
| 241 | cmd.uri = uri; |
| 242 | cmd.looping = looping; |
| 243 | cmd.stream = stream; |
| 244 | synchronized (mCmdQueue) { |
| 245 | enqueueLocked(cmd); |
| 246 | mState = PLAY; |
| 247 | } |
| 248 | } |
| 249 | |
| 250 | /** |
| 251 | * Stop a previously played sound. It can't be played again or unpaused |
| 252 | * at this point. Calling this multiple times has no ill effects. |
| 253 | */ |
| 254 | public void stop() { |
| 255 | synchronized (mCmdQueue) { |
| 256 | // This check allows stop to be called multiple times without starting |
| 257 | // a thread that ends up doing nothing. |
| 258 | if (mState != STOP) { |
| 259 | Command cmd = new Command(); |
| 260 | cmd.requestTime = SystemClock.uptimeMillis(); |
| 261 | cmd.code = STOP; |
| 262 | enqueueLocked(cmd); |
| 263 | mState = STOP; |
| 264 | } |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | private void enqueueLocked(Command cmd) { |
| 269 | mCmdQueue.add(cmd); |
| 270 | if (mThread == null) { |
| 271 | acquireWakeLock(); |
| 272 | mThread = new CmdThread(); |
| 273 | mThread.start(); |
| 274 | } |
| 275 | } |
| 276 | |
| 277 | /** |
| 278 | * We want to hold a wake lock while we do the prepare and play. The stop probably is |
| 279 | * optional, but it won't hurt to have it too. The problem is that if you start a sound |
| 280 | * while you're holding a wake lock (e.g. an alarm starting a notification), you want the |
| 281 | * sound to play, but if the CPU turns off before mThread gets to work, it won't. The |
| 282 | * simplest way to deal with this is to make it so there is a wake lock held while the |
| 283 | * thread is starting or running. You're going to need the WAKE_LOCK permission if you're |
| 284 | * going to call this. |
| 285 | * |
| 286 | * This must be called before the first time play is called. |
| 287 | * |
| 288 | * @hide |
| 289 | */ |
| 290 | public void setUsesWakeLock(Context context) { |
| 291 | if (mWakeLock != null || mThread != null) { |
| 292 | // if either of these has happened, we've already played something. |
| 293 | // and our releases will be out of sync. |
| 294 | throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock |
| 295 | + " mThread=" + mThread); |
| 296 | } |
| 297 | PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE); |
| 298 | mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag); |
| 299 | } |
| 300 | |
| 301 | private void acquireWakeLock() { |
| 302 | if (mWakeLock != null) { |
| 303 | mWakeLock.acquire(); |
| 304 | } |
| 305 | } |
| 306 | |
| 307 | private void releaseWakeLock() { |
| 308 | if (mWakeLock != null) { |
| 309 | mWakeLock.release(); |
| 310 | } |
| 311 | } |
| 312 | } |
| 313 | |