blob: 4c4da5abbcb807909569288aa98b1bb471759751 [file] [log] [blame]
Jean-Michel Trivi211957f2010-03-26 18:19:33 -07001/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.server;
18
19import android.content.Context;
20import android.media.AudioManager;
21import android.media.MediaPlayer;
22import android.media.MediaPlayer.OnCompletionListener;
23import android.net.Uri;
24import android.os.Handler;
25import android.os.Looper;
26import android.os.Message;
27import android.os.PowerManager;
28import android.os.SystemClock;
29import android.util.Log;
30
31import java.io.IOException;
32import java.lang.IllegalStateException;
33import java.lang.Thread;
34import java.util.LinkedList;
35
36/**
37 * @hide
38 * This class is provides the same interface and functionality as android.media.AsyncPlayer
39 * with the following differences:
40 * - whenever audio is played, audio focus is requested,
41 * - whenever audio playback is stopped or the playback completed, audio focus is abandoned.
42 */
43public class NotificationPlayer implements OnCompletionListener {
44 private static final int PLAY = 1;
45 private static final int STOP = 2;
46 private static final boolean mDebug = false;
47
48 private static final class Command {
49 int code;
50 Context context;
51 Uri uri;
52 boolean looping;
53 int stream;
54 long requestTime;
55
56 public String toString() {
57 return "{ code=" + code + " looping=" + looping + " stream=" + stream
58 + " uri=" + uri + " }";
59 }
60 }
61
62 private LinkedList<Command> mCmdQueue = new LinkedList();
63
64 private Looper mLooper;
65
66 /*
67 * Besides the use of audio focus, the only implementation difference between AsyncPlayer and
68 * NotificationPlayer resides in the creation of the MediaPlayer. For the completion callback,
69 * OnCompletionListener, to be called at the end of the playback, the MediaPlayer needs to
70 * be created with a looper running so its event handler is not null.
71 */
72 private final class PlayerCreationThread extends Thread {
73 public Command mCmd;
74 public PlayerCreationThread(Command cmd) {
75 super();
76 mCmd = cmd;
77 }
78
79 public void run() {
80 Looper.prepare();
81 mLooper = Looper.myLooper();
82 synchronized(this) {
83 AudioManager audioManager =
84 (AudioManager) mCmd.context.getSystemService(Context.AUDIO_SERVICE);
85 try {
86 MediaPlayer player = new MediaPlayer();
87 player.setAudioStreamType(mCmd.stream);
88 player.setDataSource(mCmd.context, mCmd.uri);
89 player.setLooping(mCmd.looping);
90 player.prepare();
91 if (mCmd.looping) {
92 audioManager.requestAudioFocus(null, mCmd.stream,
93 AudioManager.AUDIOFOCUS_GAIN);
94 } else {
95 audioManager.requestAudioFocus(null, mCmd.stream,
96 AudioManager.AUDIOFOCUS_GAIN_TRANSIENT_MAY_DUCK);
97 }
98 player.start();
99 if (mPlayer != null) {
100 mPlayer.release();
101 }
102 mPlayer = player;
103 }
104 catch (Exception e) {
105 Log.w(mTag, "error loading sound for " + mCmd.uri, e);
106 }
107 mAudioManager = audioManager;
108 this.notify();
109 }
110 Looper.loop();
111 }
112 };
113
114 private void startSound(Command cmd) {
115 // Preparing can be slow, so if there is something else
116 // is playing, let it continue until we're done, so there
117 // is less of a glitch.
118 try {
119 if (mDebug) Log.d(mTag, "Starting playback");
120 //-----------------------------------
121 // This is were we deviate from the AsyncPlayer implementation and create the
122 // MediaPlayer in a new thread with which we're synchronized
123 PlayerCreationThread t = new PlayerCreationThread(cmd);
124 synchronized(t) {
125 t.start();
126 t.wait();
127 }
128 mPlayer.setOnCompletionListener(this);
129 //-----------------------------------
130
131 long delay = SystemClock.uptimeMillis() - cmd.requestTime;
132 if (delay > 1000) {
133 Log.w(mTag, "Notification sound delayed by " + delay + "msecs");
134 }
135 }
136 catch (Exception e) {
137 Log.w(mTag, "error loading sound for " + cmd.uri, e);
138 }
139 }
140
141 private final class CmdThread extends java.lang.Thread {
142 CmdThread() {
143 super("NotificationPlayer-" + mTag);
144 }
145
146 public void run() {
147 while (true) {
148 Command cmd = null;
149
150 synchronized (mCmdQueue) {
151 if (mDebug) Log.d(mTag, "RemoveFirst");
152 cmd = mCmdQueue.removeFirst();
153 }
154
155 switch (cmd.code) {
156 case PLAY:
157 if (mDebug) Log.d(mTag, "PLAY");
158 startSound(cmd);
159 break;
160 case STOP:
161 if (mDebug) Log.d(mTag, "STOP");
162 if (mPlayer != null) {
163 long delay = SystemClock.uptimeMillis() - cmd.requestTime;
164 if (delay > 1000) {
165 Log.w(mTag, "Notification stop delayed by " + delay + "msecs");
166 }
167 mPlayer.stop();
168 mPlayer.release();
169 mPlayer = null;
170 mAudioManager.abandonAudioFocus(null);
171 mAudioManager = null;
172 mLooper.quit();
173 } else {
174 Log.w(mTag, "STOP command without a player");
175 }
176 break;
177 }
178
179 synchronized (mCmdQueue) {
180 if (mCmdQueue.size() == 0) {
181 // nothing left to do, quit
182 // doing this check after we're done prevents the case where they
183 // added it during the operation from spawning two threads and
184 // trying to do them in parallel.
185 mThread = null;
186 releaseWakeLock();
187 return;
188 }
189 }
190 }
191 }
192 }
193
194 public void onCompletion(MediaPlayer mp) {
195 if (mAudioManager != null) {
196 mAudioManager.abandonAudioFocus(null);
197 }
198 }
199
200 private String mTag;
201 private CmdThread mThread;
202 private MediaPlayer mPlayer;
203 private PowerManager.WakeLock mWakeLock;
204 private AudioManager mAudioManager;
205
206 // The current state according to the caller. Reality lags behind
207 // because of the asynchronous nature of this class.
208 private int mState = STOP;
209
210 /**
211 * Construct a NotificationPlayer object.
212 *
213 * @param tag a string to use for debugging
214 */
215 public NotificationPlayer(String tag) {
216 if (tag != null) {
217 mTag = tag;
218 } else {
219 mTag = "NotificationPlayer";
220 }
221 }
222
223 /**
224 * Start playing the sound. It will actually start playing at some
225 * point in the future. There are no guarantees about latency here.
226 * Calling this before another audio file is done playing will stop
227 * that one and start the new one.
228 *
229 * @param context Your application's context.
230 * @param uri The URI to play. (see {@link MediaPlayer#setDataSource(Context, Uri)})
231 * @param looping Whether the audio should loop forever.
232 * (see {@link MediaPlayer#setLooping(boolean)})
233 * @param stream the AudioStream to use.
234 * (see {@link MediaPlayer#setAudioStreamType(int)})
235 */
236 public void play(Context context, Uri uri, boolean looping, int stream) {
237 Command cmd = new Command();
238 cmd.requestTime = SystemClock.uptimeMillis();
239 cmd.code = PLAY;
240 cmd.context = context;
241 cmd.uri = uri;
242 cmd.looping = looping;
243 cmd.stream = stream;
244 synchronized (mCmdQueue) {
245 enqueueLocked(cmd);
246 mState = PLAY;
247 }
248 }
249
250 /**
251 * Stop a previously played sound. It can't be played again or unpaused
252 * at this point. Calling this multiple times has no ill effects.
253 */
254 public void stop() {
255 synchronized (mCmdQueue) {
256 // This check allows stop to be called multiple times without starting
257 // a thread that ends up doing nothing.
258 if (mState != STOP) {
259 Command cmd = new Command();
260 cmd.requestTime = SystemClock.uptimeMillis();
261 cmd.code = STOP;
262 enqueueLocked(cmd);
263 mState = STOP;
264 }
265 }
266 }
267
268 private void enqueueLocked(Command cmd) {
269 mCmdQueue.add(cmd);
270 if (mThread == null) {
271 acquireWakeLock();
272 mThread = new CmdThread();
273 mThread.start();
274 }
275 }
276
277 /**
278 * We want to hold a wake lock while we do the prepare and play. The stop probably is
279 * optional, but it won't hurt to have it too. The problem is that if you start a sound
280 * while you're holding a wake lock (e.g. an alarm starting a notification), you want the
281 * sound to play, but if the CPU turns off before mThread gets to work, it won't. The
282 * simplest way to deal with this is to make it so there is a wake lock held while the
283 * thread is starting or running. You're going to need the WAKE_LOCK permission if you're
284 * going to call this.
285 *
286 * This must be called before the first time play is called.
287 *
288 * @hide
289 */
290 public void setUsesWakeLock(Context context) {
291 if (mWakeLock != null || mThread != null) {
292 // if either of these has happened, we've already played something.
293 // and our releases will be out of sync.
294 throw new RuntimeException("assertion failed mWakeLock=" + mWakeLock
295 + " mThread=" + mThread);
296 }
297 PowerManager pm = (PowerManager)context.getSystemService(Context.POWER_SERVICE);
298 mWakeLock = pm.newWakeLock(PowerManager.PARTIAL_WAKE_LOCK, mTag);
299 }
300
301 private void acquireWakeLock() {
302 if (mWakeLock != null) {
303 mWakeLock.acquire();
304 }
305 }
306
307 private void releaseWakeLock() {
308 if (mWakeLock != null) {
309 mWakeLock.release();
310 }
311 }
312}
313