)]}'
{
  "log": [
    {
      "commit": "02fb2cb531035779a25dbf9595e0628ea40585b0",
      "tree": "c8151779dd70e8242412a327add168a0e5444a4e",
      "parents": [
        "206b83190708738552be7760acfeefa1143555b5"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Thu May 28 15:37:57 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Thu May 28 16:16:46 2009 -0700"
      },
      "message": "Add sampler support\n"
    },
    {
      "commit": "fe08d99725efd0dde7ba67ff1979a04fec2ba99f",
      "tree": "1138f68e7adb78bf753be70815b93adb01540017",
      "parents": [
        "cc77841f643751fd9f128e90f7d1587445ef353e"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed May 27 14:45:32 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed May 27 14:45:32 2009 -0700"
      },
      "message": "Implement first pass bitmap to allocation support.  The Java bindings can create a 2D allocation by passing in a Bitmap object.\n"
    },
    {
      "commit": "d19f10d43aa400e1183aa21a97099d02074131a2",
      "tree": "6aafc3d6d5912596d5ddccc68aa7cbc0eab8d435",
      "parents": [
        "fc5095f44ba46b57f4ef6179ee4d69ce3a7fe69a"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "jsams@google.com",
        "time": "Fri May 22 14:03:28 2009 -0700"
      },
      "committer": {
        "name": "Jack Palevich",
        "email": "jackpal@google.com",
        "time": "Fri May 22 17:11:00 2009 -0700"
      },
      "message": "Add the Renderscript library. (Not in the build by default yet.)\n\nThis library can be used to create animated 3D User Interfaces.\n\nThis library is currently under heavy development, so it\u0027s not part of\nthe build by default.\n\nIn order to build this library, you must define\n\n   BUILD_RENDERSCRIPT\u003dtrue\n\nin your build environment.\n\nYou will also have to manually edit\n\n build/core/prelink-linux-arm.map\n\nAnd add libRS and libRS_jni at the end like this (exact address may change.)\n\nlibRS.so                0x9A100000\nlibRS_jni.so            0x9A000000\n"
    }
  ]
}
