)]}'
{
  "log": [
    {
      "commit": "b13ada5071f55c96054c47bbd88d8801cd2c0f15",
      "tree": "652b6ca78a53aafaa7c6c3ceb7229a3d6aab43db",
      "parents": [
        "dbade9d6a075b1d5b8ebe10ee8961a5de296c93b"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Aug 25 11:34:49 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Aug 25 11:44:30 2009 -0700"
      },
      "message": "Add support for selecting the color bit depth and if the application used a depth buffer.\n"
    },
    {
      "commit": "25ffcdc9d7e32c9c1eeb2b48cc2f17d1353e9fae",
      "tree": "37bac4daba3c96307217faea840754cdbd9d5cba",
      "parents": [
        "ac81c42971ddcd0726c4f2050fd82942914d0e1c"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Thu Aug 20 16:10:36 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Thu Aug 20 16:11:03 2009 -0700"
      },
      "message": "Point Sprites\n"
    },
    {
      "commit": "9bee51c42eb8c3daffe7d6fa483edbb1689b94d2",
      "tree": "ed0f12b149a98299f205173a5563c42599426fe3",
      "parents": [
        "9d1a3149f35b716caeda89dad53c0d8c45c6ca4b"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Aug 05 13:57:03 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Aug 05 13:57:03 2009 -0700"
      },
      "message": "Remove useless slot from ProgramVertex.  Optimize GL state setup.\n"
    },
    {
      "commit": "9c54bdbf458e3c9433d237ae71cf47c4ec47d852",
      "tree": "5c740a213b3ac7518184f53692191d0f3cd8cc48",
      "parents": [
        "b37c0a5db65cd8b72cac6a3250faddd1aecb722e"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Jun 17 16:52:59 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Jun 17 16:52:59 2009 -0700"
      },
      "message": "Implement default programs and implement defaults and parents for imports.\n"
    },
    {
      "commit": "3eaa338e11a3b0d6b87d705e5bb95625e82347bd",
      "tree": "f0e91b1fbf362b86b54d84325581f7544536a38c",
      "parents": [
        "da423d8479a2cefb456a03d7dc550e74e473acf4"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Jun 10 15:04:38 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Jun 10 15:04:38 2009 -0700"
      },
      "message": "Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.\n"
    },
    {
      "commit": "d19f10d43aa400e1183aa21a97099d02074131a2",
      "tree": "6aafc3d6d5912596d5ddccc68aa7cbc0eab8d435",
      "parents": [
        "fc5095f44ba46b57f4ef6179ee4d69ce3a7fe69a"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "jsams@google.com",
        "time": "Fri May 22 14:03:28 2009 -0700"
      },
      "committer": {
        "name": "Jack Palevich",
        "email": "jackpal@google.com",
        "time": "Fri May 22 17:11:00 2009 -0700"
      },
      "message": "Add the Renderscript library. (Not in the build by default yet.)\n\nThis library can be used to create animated 3D User Interfaces.\n\nThis library is currently under heavy development, so it\u0027s not part of\nthe build by default.\n\nIn order to build this library, you must define\n\n   BUILD_RENDERSCRIPT\u003dtrue\n\nin your build environment.\n\nYou will also have to manually edit\n\n build/core/prelink-linux-arm.map\n\nAnd add libRS and libRS_jni at the end like this (exact address may change.)\n\nlibRS.so                0x9A100000\nlibRS_jni.so            0x9A000000\n"
    }
  ]
}
