)]}'
{
  "log": [
    {
      "commit": "68e4a7ac849b681b1fb769857fc04f64262480c4",
      "tree": "c13a745fc7c54db14529326e1ade56c44d1b922a",
      "parents": [
        "0a53d5c81b5553d6063b8133492275ce88186978"
      ],
      "author": {
        "name": "Jamie Gennis",
        "email": "jgennis@google.com",
        "time": "Mon Dec 20 11:27:26 2010 -0800"
      },
      "committer": {
        "name": "Jamie Gennis",
        "email": "jgennis@google.com",
        "time": "Thu Jan 06 13:20:47 2011 -0800"
      },
      "message": "Add the SurfaceTexture C++ implementation.\n\nThis change adds the C++ implementation of SurfaceTexture and related\nclasses. The goal of this is for a SurfaceTexture to be passed to\ncamera service or Stagefright in place of a Surface to allow camera\npreview or decoded video frames to be streamed to an OpenGL ES texture\nthat an application can use.\n\nChange-Id: I55c83a7017f1ecb81c9c9e3252cbd118b914296c\n"
    }
  ]
}
