)]}'
{
  "log": [
    {
      "commit": "67f27952c1bcb2230beef9b5ca0bf42edad436a9",
      "tree": "9cfec6c807b64d51fba041e2f6dd50c6abe3577e",
      "parents": [
        "dbf78bdb7a9aed3b8393c247128a7e8c760343b5"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Dec 07 20:09:23 2010 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Dec 07 20:12:50 2010 -0800"
      },
      "message": "Correctly release the OpenGL Canvas on EGL error.\n\nChange-Id: Ib31fd8445f7ce5f7aa7e0205de0e7db80d024fc2\n"
    },
    {
      "commit": "5b3b35296e8b2c8d3f07d32bb645d5414db41a1d",
      "tree": "bad2ebdbfeb8a3a0be1591d5a357a8280df7d1d2",
      "parents": [
        "2444ddb3d9b59ec45ba50858fcbff639e59b93b1"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Oct 27 18:57:51 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Nov 02 16:17:23 2010 -0700"
      },
      "message": "Optimize FBO drawing with regions.\nThis optimization is currently disabled until Launcher is\nmodified to take advantage of it. The optimization can be\nenabled by turning on RENDER_LAYERS_AS_REGIONS in the\nOpenGLRenderer.h file.\n\nChange-Id: I2fdf59d0f4dc690a3d7f712173ab8db3848b27b1\n"
    },
    {
      "commit": "707b2f78ccaa09965d7e030fda3a883ce9b75ea8",
      "tree": "0503326cbed34fe219dc32508456b5ce9bd03340",
      "parents": [
        "7537f856f9076a84db04d8de447f6527b67166fd"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Oct 11 16:34:59 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Oct 11 16:34:59 2010 -0700"
      },
      "message": "Optimize GLSL shaders.\n\nChange-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d\n"
    },
    {
      "commit": "889f8d1403761d5668115ced6cbb3f767cfe966d",
      "tree": "8620d3453e3811dce152630f1b17e0f5f42601c6",
      "parents": [
        "85d8daa889db113b51c5d98929245e80f7277388"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Jul 29 14:37:42 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Jul 29 14:37:42 2010 -0700"
      },
      "message": "Moved all the rendering code to the new shader generator.\n\nThe generator supports features that are not yet implement in the\nrenderer: color matrix, lighting, porterduff color blending and\ncomposite shaders.\n\nThis change also adds support for repeated/mirrored non-power of 2\nbitmap shaders.\n\nChange-Id: I903a11a070c0eb9cc8850a60ef305751e5b47234\n"
    },
    {
      "commit": "ac670c0433d19397d4e36ced2110475b6f54fe26",
      "tree": "10722cd4e465fc053f9536cc312c1125a694108a",
      "parents": [
        "bb2b2a996b2c0bea7e434136e20340f4f1b398ab"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Jul 27 17:39:27 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Jul 27 19:52:29 2010 -0700"
      },
      "message": "Generate shaders to cover all possible cases.\n\nWith this change, all the vertex and fragment shaders used by the GL\nrenderer are now generated based on a program description supplied\nby the caller. This allows the renderer to generate a large number\nof shaders without having to write all the possible combinations by\nhand. The generated shaders are stored in a program cache.\n\nChange-Id: If54d286e77ae021c724d42090da476df12a18ebb\n"
    },
    {
      "commit": "694b519ac647fe998fd396fe0784cc8e179aadc4",
      "tree": "80a5e423f90aba3ab74645ac7f3b2cbfd838c757",
      "parents": [
        "0119ba5bd3335fe026927eeb65de535a7bd8c838"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Jul 21 21:33:20 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Jul 21 21:33:20 2010 -0700"
      },
      "message": "Add text rendering.\n\nChange-Id: Ibe5a9fa844d531b31b55e43de403a98d49f659b9\n"
    },
    {
      "commit": "c0ac193b9415680f0a69e20a3f5f22d16f8053be",
      "tree": "9a1d680ad20ba3f6ec0924c6b445290696d63b8c",
      "parents": [
        "9d339c13aaa30ddfd51d0f13f8ab22af05e40ea0"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 19 18:43:02 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 19 18:44:05 2010 -0700"
      },
      "message": "Add support for linear gradients.\n\nChange-Id: Id15329da065045b3f06fdaed615f33cd57608496\n"
    },
    {
      "commit": "f9764a4f532561f6e2e985ff3b25112f1132ce44",
      "tree": "910110cc35d1d3e2a48f000734ec50f6e53ced0f",
      "parents": [
        "7fac2e18339f765320d759e8d4c090f92431959e"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@android.com",
        "time": "Fri Jul 16 23:13:33 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@android.com",
        "time": "Fri Jul 16 23:18:27 2010 -0700"
      },
      "message": "Add program for linear gradient.\n\nThis change adds a new DrawLinearGradientProgram class to enable the drawing\nof linear gradients. Two new vertex and fragment shaders are introduced,\nbased on DrawTextureProgram\u0027s shaders.\n\nChange-Id: I885afc076bb6cef8cd3962ae21a086fa6a03bf96\n"
    },
    {
      "commit": "6926c72e25b8dec3dd4b84af0819fa1937ae7296",
      "tree": "b59a3b01ddbc9ae8c0b5f11eaa6fcf27a9f9511d",
      "parents": [
        "260e102162322958cf17dbd895cd6bd30dc87e32"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 12 20:20:03 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 12 20:20:03 2010 -0700"
      },
      "message": "Correctly support pre-multiplied alpha, optimizations, more stuff.\n\nAdd support for the following drawing functions:\n- drawBitmap(int[]...)\n- drawPaint()\n\nOptimizes shader state changes by enabling/disabling attribute arrays\nonly when needed.\n\nAdds quick rejects when drawing trivial shapes to avoid unnecessary\nOpenGL operations.\n\nChange-Id: Ic2c6c2ed1523d08a63a8c95601a1ec40b6c7fbc9\n"
    },
    {
      "commit": "260e102162322958cf17dbd895cd6bd30dc87e32",
      "tree": "e7ff653e0e68525f1f90edeb2fbccc88fb81caeb",
      "parents": [
        "d12315ae7ee06902f4b7470259ce33076b6f542c"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 12 14:41:06 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 12 14:43:40 2010 -0700"
      },
      "message": "Optimize shader binding changes.\n\nThis change also cleans up the internal API a little bit by using mat4\neverywhere instead of float[16] (for the ortho matrix for instance.)\n\nChange-Id: I35924c7dc17bad17f30307118d5ed437c2ed37e0\n"
    },
    {
      "commit": "0b9db91c3dc8007b47c8fd4fb9dd85be97201a88",
      "tree": "f8de431ac029c79d581e54b8ba52afe8a90e3e6b",
      "parents": [
        "8445ca6c3ba9b7cee6d20f5919e3b3ba8e6b8c96"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jul 09 18:53:25 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jul 09 18:53:25 2010 -0700"
      },
      "message": "Remove math from the vertex shader.\n\nChange-Id: I02847a60a8734bf8b3d29ec12e76297795095e38\n"
    },
    {
      "commit": "5cbbce535744b89df5ecea95de21ee3733298260",
      "tree": "37dda328f8d127cead9e799e5220b4589267bc5e",
      "parents": [
        "1d58b498de5eb3b53ca0c7ffd14b1c209833d297"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@android.com",
        "time": "Sun Jun 27 22:59:20 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@android.com",
        "time": "Sun Jun 27 22:59:20 2010 -0700"
      },
      "message": "Reduced the complexity of layers composition.\n\nThis change also refactors the code base a bit by moving classes out of\nOpenGLRenderer into separate headers/implementations. This makes the code\nmore manageable.\n\nThis change also adds documentation for implementation methods. The\nundocumented methods are simply Skia\u0027s Canvas methods.\n\nChange-Id: I54c68b443580a0129251dddc1a7ac95813d5289e\n"
    }
  ]
}
