)]}'
{
  "log": [
    {
      "commit": "49ed71db425c5054e3ad9526496a7e116c89556b",
      "tree": "3d3b28bdaf76d5cc531fd3b52fcbb0efb32a05ba",
      "parents": [
        "f30c8287525ac049d4d7589a330be5713256046b"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Dec 06 17:13:33 2010 -0800"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Dec 07 17:35:26 2010 -0800"
      },
      "message": "Add support for fallback keycodes.\n\nThis change enables the framework to synthesize key events to implement\ndefault behavior when an application does not handle a key.\nFor example, this change enables numeric keypad keys to perform\ntheir associated special function when numlock is off.\n\nThe application is informed that it is processing a fallback keypress\nso it can choose to ignore it.\n\nAdded a new keycode for switching applications.\n\nAdded ALT key deadkeys.\n\nNew default key mappings:\n- ESC -\u003e BACK\n- Meta+ESC -\u003e HOME\n- Alt+ESC -\u003e MENU\n- Meta+Space -\u003e SEARCH\n- Meta+Tab -\u003e APP_SWITCH\n\nFixed some comments.\nFixed some tests.\n\nChange-Id: Id7f3b6645f3a350275e624547822f72652f3defe\n"
    },
    {
      "commit": "3adf490a5aaa2e87676c8985b566fcb0dfeb74b9",
      "tree": "8d851498f455a4aaee22743eb93c0d4ec4eb724a",
      "parents": [
        "e7bdbf2aa7eb4cacfd3985cba6a12c3b1caf11a0"
      ],
      "author": {
        "name": "Jason Bayer",
        "email": "bayer@google.com",
        "time": "Tue Nov 09 14:54:55 2010 -0800"
      },
      "committer": {
        "name": "Jason Bayer",
        "email": "bayer@google.com",
        "time": "Thu Nov 11 18:36:11 2010 -0800"
      },
      "message": "Add new keycodes initially used for GoogleTV devices.\n\nChange-Id: I1b901037d6d401931dd3ec6f7d5e1e6ad165d1c9\n"
    },
    {
      "commit": "b0418da0e7594a8c2164a46985c5f1993632e010",
      "tree": "f73f81b31796d4f75ef6530d1fb883fccc74031f",
      "parents": [
        "c68134b74016b82e0c49c47b89d93b2d0921cbe5"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Nov 01 15:24:01 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Nov 02 17:31:39 2010 -0700"
      },
      "message": "Add plumbing for volume mute key.\n\nFull support for the volume mute key will be implemented in a\nlater change.\n\nBug: 2912307\nChange-Id: I98c27d6360f159c8b7447e04b45f442eff87b38a\n"
    },
    {
      "commit": "497a92cc5ba2176b8a8484b0a7da040eac0e887b",
      "tree": "2d9bd7a2ef24754fa83a36f440ee45fd8a32b9fb",
      "parents": [
        "cd9afc3722a1edebf0e6f7172627930052c81ce4"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sun Sep 12 17:55:08 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Fri Oct 15 16:00:07 2010 -0700"
      },
      "message": "Add keycodes and meta-key modifiers to support external keyboards.\n\nAdded new key maps for external keyboards.  These maps are intended to\nbe shared across devices by inheriting the \"keyboards.mk\" product\nmakefile as part of the device\u0027s product definition.\n\nOne of the trickier changes here was to unwind some code in\nMetaKeyKeyListener that assumed that only the low 8 bits of the meta key\nstate were actually used.  The new code abandons bitshifts in favor\nof simple conditionals that are probably easier to read anyways.\nThe special meta key state constants used by MetaKeyKeyListener\nare now (@hide) defined in KeyEvent now so as to make it clearer that they\nshare the same code space even if those codes are not valid for KeyEvents.\n\nThe EventHub now takes care of detecting the appropriate key layout\nmap and key character map when the device is added and sets system\nproperties accordingly.  This avoids having duplicate code in\nKeyCharacterMap to probe for the appropriate key character map\nalthough the current probing mechanism has been preserved for legacy\nreasons just in case.\n\nAdded support for tracking caps lock, num lock and scroll lock and\nturning their corresponding LEDs on and off as needed.\n\nThe key character map format will need to be updated to correctly support\nPC style external keyboard semantics related to modifier keys.\nThat will come in a later change so caps lock doesn\u0027t actually do\nanything right now except turn the shiny LEDs on and off...\n\nAdded a list of symbolic key names to KeyEvent and improved the toString()\noutput for debug diagnosis.  Having this list in a central place in the\nframework also allows us to remove it from Monkey so there is one less\nthing to maintain when we add new keycodes.\n\nBug: 2912307\nChange-Id: If8c25e8d50a7c29bbf5d663c94284f5f86de5da4\n"
    },
    {
      "commit": "fd03582995e0fce963dd0fa0669e3211b74c0dd7",
      "tree": "8f7fe0e2a437620a7cbe4e494f71fe8ccfdbe2eb",
      "parents": [
        "c0a7e690bfd32dd897ceccd04dd0fa6bf6e9cee6"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jun 30 16:10:35 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Jul 13 17:04:57 2010 -0700"
      },
      "message": "Add initial gamepad support.\n\nChange-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9\n"
    },
    {
      "commit": "46b9ac0ae2162309774a7478cd9d4e578747bfc2",
      "tree": "46ad021a41e25ca9f1250b709a29b724dc6b504d",
      "parents": [
        "f62c57d684b83df7d2817db976c0afdb500ae92a"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Apr 22 18:58:52 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sun Jun 13 17:42:16 2010 -0700"
      },
      "message": "Native input dispatch rewrite work in progress.\n\nThe old dispatch mechanism has been left in place and continues to\nbe used by default for now.  To enable native input dispatch,\nedit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.\n\nIncludes part of the new input event NDK API.  Some details TBD.\n\nTo wire up input dispatch, as the ViewRoot adds a window to the\nwindow session it receives an InputChannel object as an output\nargument.  The InputChannel encapsulates the file descriptors for a\nshared memory region and two pipe end-points.  The ViewRoot then\nprovides the InputChannel to the InputQueue.  Behind the\nscenes, InputQueue simply attaches handlers to the native PollLoop object\nthat underlies the MessageQueue.  This way MessageQueue doesn\u0027t need\nto know anything about input dispatch per-se, it just exposes (in native\ncode) a PollLoop that other components can use to monitor file descriptor\nstate changes.\n\nThere can be zero or more targets for any given input event.  Each\ninput target is specified by its input channel and some parameters\nincluding flags, an X/Y coordinate offset, and the dispatch timeout.\nAn input target can request either synchronous dispatch (for foreground apps)\nor asynchronous dispatch (fire-and-forget for wallpapers and \"outside\"\ntargets).  Currently, finding the appropriate input targets for an event\nrequires a call back into the WindowManagerServer from native code.\nIn the future this will be refactored to avoid most of these callbacks\nexcept as required to handle pending focus transitions.\n\nEnd-to-end event dispatch mostly works!\n\nTo do: event injection, rate limiting, ANRs, testing, optimization, etc.\n\nChange-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25\n"
    }
  ]
}
