1. 67f2e44 Support for cubemaps. by Alex Sakhartchouk · 16 years ago
  2. 4bd1a3d Show Bitmap.Config value when unable to handle. by Jeff Sharkey · 16 years ago
  3. 06d69de Continue error check improvements and write some docs. by Jason Sams · 16 years ago
  4. d26297f Fix race condition in resize that was created when by Jason Sams · 16 years ago
  5. 31a7e42 Begin adding async allocation creation. by Jason Sams · 16 years ago
  6. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 16 years ago
  7. 2222aa9 Cleanup error message for null binding address. by Jason Sams · 16 years ago
  8. 5edc608 Implement allocation resizing. by Jason Sams · 16 years ago
  9. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 16 years ago
  10. 49bdaf0 SubElementData data upload functions. by Jason Sams · 16 years ago
  11. 1044220 am 5a14271a: am d6f7f225: Merge "Load bitmaps in the correct format." into gingerbread by Romain Guy · 16 years ago
  12. f92a0a6 Load bitmaps in the correct format. by Romain Guy · 16 years ago
  13. 0de9444 Preparing renderscript java code for use with phanton references. by Alex Sakhartchouk · 16 years ago
  14. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 16 years ago
  15. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 16 years ago
  16. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 16 years ago
  17. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 16 years ago
  18. a70f416 Checkin new types for RS. by Jason Sams · 16 years ago
  19. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 16 years ago
  20. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 16 years ago
  21. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 16 years ago
  22. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 16 years ago
  23. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 16 years ago
  24. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
  25. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 17 years ago
  26. 768bc02 Implement more type checks on Allocations. by Jason Sams · 17 years ago
  27. 5f43fd2 Implement Object readback. by Jason Sams · 17 years ago
  28. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 17 years ago
  29. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 17 years ago
  30. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 17 years ago
  31. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 17 years ago
  32. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 17 years ago
  33. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 17 years ago
  34. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 17 years ago
  35. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 17 years ago
  36. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 17 years ago
  37. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 17 years ago