Gitiles
Code Review
Sign In
gerrit.witaqua.org
/
frameworks_base
/
14250ccf22f88ce0a44b4fa1ec992da9344ffe18
/
tests
/
RenderScriptTests
ebefb2c
Testing java compat lib for RS.
by Jason Sams
· 14 years ago
6ab9768
Intrinsics test
by Jason Sams
· 14 years ago
dc39e86
Fix build issue with new error checks.
by Jason Sams
· 14 years ago
423ebcb
Implement ScriptGroup and add test.
by Jason Sams
· 14 years ago
6e1b917
Add case for NEON min to RSTest
by Rajeev Sharma
· 14 years ago
8fa5711
Add approximate version of Vignette filter to Image Processing test
by Rajeev Sharma
· 14 years ago
c1deaa2
Vignette filter: precompute more values, simplify math, cleanup code
by Rajeev Sharma
· 14 years ago
41bd350
save 2ms replace div with mul.
by Jason Sams
· 14 years ago
bb0dbf7
Add vignette filter to Image Processing test
by Rajeev Sharma
· 14 years ago
bb2c947
Add fisheye filter to Image Processing benchmark
by Rajeev Sharma
· 14 years ago
a807a50
Add unsigned tests to math agreement test
by Rajeev Sharma
· 14 years ago
85dae98
Test for unsigned RS setters.
by Stephen Hines
· 14 years ago
b10f455
Merge "Updated math_agree test"
by Stephen Hines
· 14 years ago
5666d8f
Updated math_agree test
by Rajeev Sharma
· 14 years ago
4a45de8c
Add film grain test.
by Jason Sams
· 14 years ago
52541816
Refactor ImageProcessing benchmark and stabilize results.
by Jason Sams
· 14 years ago
702fb2c
Cleanup filter preview test.
by Jason Sams
· 14 years ago
ba92994
Merge "Filter performance tests."
by Jason Sams
· 14 years ago
10efb53
Switch to "tests" instead of "optional" for build.
by Stephen Hines
· 14 years ago
0cb555f
Filter performance tests.
by Jason Sams
· 14 years ago
325ca45
Add math agreement test. float_distance and float_almost_agree added to header
by Rajeev Sharma
· 14 years ago
9fc54f3
Revert "Large matrix test"
by Stephen Hines
· 14 years ago
4af8665
Large matrix test
by Jason Sams
· 14 years ago
519b492
am df06d51f: am 4ee6a63d: Merge "Move gfx samples to test directory for compatibility testing." into jb-dev
by Jason Sams
· 14 years ago
e5f2f66
Move gfx samples to test directory for compatibility testing.
by Jason Sams
· 14 years ago
030ab67
am 69b2bda2: am a7ea0d39: Merge "Add unit tests for convert (with relaxed precision)." into jb-dev
by Stephen Hines
· 14 years ago
0ccbd52
Test float vector versions of rsDebug().
by Stephen Hines
· 14 years ago
724de98
Add unit tests for convert (with relaxed precision).
by Stephen Hines
· 14 years ago
a25b2e8
Test clamp (full and relaxed precision).
by Stephen Hines
· 14 years ago
adeb809
Start passing element/dim information along with FieldPacker.
by Stephen Hines
· 14 years ago
9b9e74e
Move mesh to end of test list until we fix LLVM.
by Stephen Hines
· 14 years ago
6427555
Fixing test affected by API renaming.
by Alex Sakhartchouk
· 14 years ago
0e2c701
Merge "Unhiding J API's for Renderscript."
by Alex Sakhartchouk
· 14 years ago
918e840
Unhiding J API's for Renderscript.
by Alex Sakhartchouk
· 14 years ago
72afa11
Add tests for rootn() to math_conformance.
by Stephen Hines
· 14 years ago
c5f519c
Rename ioReceive and ioSend
by Jason Sams
· 14 years ago
75ec678
Add fp_relaxed pragma to image processing test.
by Jason Sams
· 14 years ago
043f5ce
More rearrangement and renaming.
by Alex Sakhartchouk
· 14 years ago
73797e9
Changing rsg to rs where functions don't rely on graphics.
by Alex Sakhartchouk
· 14 years ago
44e3fe9
Using the rs API instead.
by Alex Sakhartchouk
· 14 years ago
c709216
Merge "Support for more vector types."
by Alex Sakhartchouk
· 14 years ago
c53254e
Merge "Enable AA in scenegraph. Minor shader work in sample."
by Alex Sakhartchouk
· 14 years ago
ebc34f8
Merge "Check in older versions of RS tests."
by Stephen Hines
· 14 years ago
41f1e5e
Check in older versions of RS tests.
by Stephen Hines
· 14 years ago
29e2392
Support for more vector types.
by Alex Sakhartchouk
· 14 years ago
e51ae26
Adding more modes to the sampler test app. Fixing pixel placement.
by Alex Sakhartchouk
· 14 years ago
43ca3cfa8
First draft of the sample function implementation.
by Alex Sakhartchouk
· 14 years ago
b23b58a
Enable AA in scenegraph. Minor shader work in sample.
by Alex Sakhartchouk
· 14 years ago
47e432e
Add test for signed/unsigned char bug (conversion).
by Stephen Hines
· 14 years ago
5d3bc7d
Merge "Adding a few more howto elements to scenegraph example."
by Alex Sakhartchouk
· 14 years ago
3c8eed3
Adding a few more howto elements to scenegraph example.
by Alex Sakhartchouk
· 14 years ago
a16c98c
Merge "Support running ForEach on non-root functions."
by Stephen Hines
· 14 years ago
473a204
Support running ForEach on non-root functions.
by Stephen Hines
· 14 years ago
d2dc983
Simplifying programmatic creation.
by Alex Sakhartchouk
· 14 years ago
9cc2900
Properly pipe texture names through.
by Alex Sakhartchouk
· 14 years ago
57fc710
Adding a very simple all-code scenegraph example.
by Alex Sakhartchouk
· 14 years ago
c71343a
Adding better default behaviour for programmatically created objects.
by Alex Sakhartchouk
· 14 years ago
071e54d
Making sure stranded objects are not left behind.
by Alex Sakhartchouk
· 14 years ago
9e52329
am 96d2abab: Merge "Revert "Revert "Test initialization of constant array exports."""
by Stephen Hines
· 14 years ago
330f676
Revert "Revert "Test initialization of constant array exports.""
by Stephen Hines
· 14 years ago
1bb1178
am 3be5c856: Revert "Test initialization of constant array exports."
by Stephen Hines
· 14 years ago
3be5c85
Revert "Test initialization of constant array exports."
by Stephen Hines
· 14 years ago
f6c233a
am dfb64e8c: Merge "Test initialization of constant array exports."
by Stephen Hines
· 14 years ago
f7c4ce0
Test initialization of constant array exports.
by Stephen Hines
· 14 years ago
a9eb319
Making a graceful fallback for missing textures.
by Alex Sakhartchouk
· 14 years ago
e8bb420
Streamlining texture creation.
by Alex Sakhartchouk
· 14 years ago
6f31c36
Fixes to simplify programmatic creation.
by Alex Sakhartchouk
· 14 years ago
5c15b76
Adding float param time stamp. Cleanup, robustness.
by Alex Sakhartchouk
· 14 years ago
e312646
Cleanup.
by Alex Sakhartchouk
· 14 years ago
a9431e1
Update RSTest in graphics-dev for latest pass/fail changes.
by Stephen Hines
· 14 years ago
a831302
Merge "Making sure that parameter updates are properly propagated to RS. Cleanup of param creation code." into graphics-dev
by Alex Sakhartchouk
· 14 years ago
0c95233
Making sure that parameter updates are properly propagated to RS.
by Alex Sakhartchouk
· 14 years ago
2ff0188
am c97992b4: Merge "Add test for "public final static"-reflected constant fields."
by Stephen Hines
· 14 years ago
c97992b
Merge "Add test for "public final static"-reflected constant fields."
by Stephen Hines
· 14 years ago
0705fa4
Merge "Optimize camera updates from java. Remove duplicate constants." into graphics-dev
by Alex Sakhartchouk
· 14 years ago
3c658de
am 6b110728: am 606b16bc: am e546b879: am ccc11c4d: Merge "Fix a typo in image processing test" into ics-mr1
by Xia Wang
· 14 years ago
6b11072
am 606b16bc: am e546b879: am ccc11c4d: Merge "Fix a typo in image processing test" into ics-mr1
by Xia Wang
· 14 years ago
e2ce3b8
Fix a typo in image processing test
by Xia Wang
· 14 years ago
071abd1
Add test for "public final static"-reflected constant fields.
by Stephen Hines
· 14 years ago
efd3fc7
am 2247e3f0: Merge "Test RS struct writing/reading."
by Stephen Hines
· 14 years ago
b1ea64e
Test RS struct writing/reading.
by Stephen Hines
· 14 years ago
f684c01
Optimize camera updates from java. Remove duplicate constants.
by Alex Sakhartchouk
· 14 years ago
452889a
Better debugging for shader params.
by Alex Sakhartchouk
· 14 years ago
e92c78c
Adding a time stamp to transforms to reduce update frequency.
by Alex Sakhartchouk
· 14 years ago
5de92296
Fixing possible pne.
by Alex Sakhartchouk
· 14 years ago
e93db17
Making the SceneGraph more robust to make sure data is propagated to RS.
by Alex Sakhartchouk
· 14 years ago
d3474b7
Merge "Better constant names, removed unused code, general cleanup." into graphics-dev
by Alex Sakhartchouk
· 14 years ago
4bda82d
Better constant names, removed unused code, general cleanup.
by Alex Sakhartchouk
· 14 years ago
6c96337
Merge "Material name cleanup. Minor refactoring." into graphics-dev
by Alex Sakhartchouk
· 14 years ago
a18d676
Material name cleanup. Minor refactoring.
by Alex Sakhartchouk
· 14 years ago
5a69cdc
Merge "Separating scenegraph from the app that uses it." into graphics-dev
by Alex Sakhartchouk
· 14 years ago
d4cb9c5
Separating scenegraph from the app that uses it.
by Alex Sakhartchouk
· 14 years ago
6bd4c7a
am caaac348: Merge "Fix bugs with unsigned rsAtomicCas/Max/Min."
by Stephen Hines
· 14 years ago
caaac34
Merge "Fix bugs with unsigned rsAtomicCas/Max/Min."
by Stephen Hines
· 14 years ago
109116b
Fix bugs with unsigned rsAtomicCas/Max/Min.
by Stephen Hines
· 14 years ago
99b9381
Adding shader textures and removing specialized code.
by Alex Sakhartchouk
· 14 years ago
1e69f42
Adding accidentally removed init block.
by Alex Sakhartchouk
· 14 years ago
5121da1
Changing blur passes to use new shader structure.
by Alex Sakhartchouk
· 14 years ago
3c5ebd1
Refactoring out some params code.
by Alex Sakhartchouk
· 14 years ago
3e60290
Merge "Many optimizations of rendering path. Adding ability to split up per shader and per object updates. Added cubemaps as scenegraph objects." into graphics-dev
by Alex Sakhartchouk
· 14 years ago
Next »