)]}'
{
  "log": [
    {
      "commit": "a798b95a9ef328720febec72d01462cd97e3d4c7",
      "tree": "39c500bbbac11cb34f8c81a934b6573baef8a5fd",
      "parents": [
        "65e08d25faced6059b873c9b175b683ee305dc8b"
      ],
      "author": {
        "name": "Chris Craik",
        "email": "ccraik@google.com",
        "time": "Mon Aug 27 17:03:13 2012 -0700"
      },
      "committer": {
        "name": "Chris Craik",
        "email": "ccraik@google.com",
        "time": "Wed Aug 29 11:14:52 2012 -0700"
      },
      "message": "Use smoothstep to eliminate branches in AA shader\n\nChange-Id: If4ecb1a9446f29b2f8444f5cee551f863c1993e8\n"
    },
    {
      "commit": "320d46bf844b84351cb80c5d4a4768d86447ac81",
      "tree": "fee65370216aee9df6116a46ebae0edfd8de1272",
      "parents": [
        "c89b14bba0f6cc2c91629080617f7ed215f697f3"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Aug 08 16:05:42 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Aug 08 16:05:42 2012 -0700"
      },
      "message": "Reduce gradients textures size whenever possible\n\nChange-Id: Ifd58625ee62edac3b5d20b77553cb98b6fa2b46e\n"
    },
    {
      "commit": "211efea7376371ee755edd2ad03e83ef6eea464e",
      "tree": "b79530b9f807f24571ce0e9ca143747e8c418725",
      "parents": [
        "42e1e0d482d774cf18a55773e434f02edb9e4462"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Jul 31 21:16:07 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Aug 01 19:18:35 2012 -0700"
      },
      "message": "Add dithering to gradients\n\nChange-Id: Ic1208855bde3a254eca2fd7cef43e0f1318ce419\n"
    },
    {
      "commit": "42e1e0d482d774cf18a55773e434f02edb9e4462",
      "tree": "33ac1bca20382f2e8ccbf176c89b3476f2ae5c9b",
      "parents": [
        "8ab8fbbf46d8779f53301e7f706f97608eed7117"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 30 14:47:51 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Jul 31 18:55:16 2012 -0700"
      },
      "message": "Improve gradients\n\nAvoid using textures for common gradients (two stops from 0.0 to 1.0)\n\nChange-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a\n"
    },
    {
      "commit": "63553478130f78d44c8fbeaebc610e19925544a5",
      "tree": "b73f59284d74901222a6b11095f9bd0dd0c2d370",
      "parents": [
        "8e025de5fb3ab1c099541e3a387123170bf9d1a9"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Jul 18 20:04:14 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Jul 18 20:04:14 2012 -0700"
      },
      "message": "Remove vendor specific precision qualifier\n\nChange-Id: I0a56ca7a5a399ec94993d3cea0c4aff6c0f86e39\n"
    },
    {
      "commit": "8e025de5fb3ab1c099541e3a387123170bf9d1a9",
      "tree": "f3d2ec5c2856535302a886108c878b207ace8bfd",
      "parents": [
        "04299385c681140239b0dc31d9780d087d2b4d7c"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Jul 18 17:44:07 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Jul 18 19:12:11 2012 -0700"
      },
      "message": "Note to self\n\nChange-Id: Ic5699bdbf880ad68748c827bb5b4976b12d4d413\n"
    },
    {
      "commit": "4121063313ac0d6f69f6253cac821d0c1c122086",
      "tree": "b076706786610f6c87c275355b8853289cbfd0f7",
      "parents": [
        "157bd5749f40b0330fccf3ef159d922742103ef2"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 16 17:04:24 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Jul 16 17:04:24 2012 -0700"
      },
      "message": "Add shader-based text gamma correction\n\nTo enable it, the system property ro.hwui.text_gamma_shader must be\nset to true. For testing, DEBUG_FONT_RENDERER_FORCE_SHADER_GAMMA\ncan be set to 1 in libhwui/Debug.h.\n\nChange-Id: If345c6b71b67ecf1ef2e8847b71f30f3ef251a27\n"
    },
    {
      "commit": "f3a910b423db7ad79cf61518bdd9278c048ad0d8",
      "tree": "a0ae14d597ee14202ec6ca60cedfb446ff470379",
      "parents": [
        "d71dd367af604571c7d00ca473184a1b9240eca2"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Dec 12 20:35:21 2011 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Dec 12 20:35:21 2011 -0800"
      },
      "message": "Optimize state changes\n\nChange-Id: Iae59bc8dfd6427d0967472462cc1994987092827\n"
    },
    {
      "commit": "a60c3889718f4513a6c9d8b80f655db5d6346905",
      "tree": "e0a43ec5fbc9031aa839ccb5be2064cfd85181fc",
      "parents": [
        "e5ea4403ce58982522554b7ff23f41e6551923c1"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Aug 01 15:28:16 2011 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Aug 01 15:28:16 2011 -0700"
      },
      "message": "Use high precision iterators on specific GPUs\nBug #5098359\n\nChange-Id: I52ee8c7b4c9e8d4c7bedb684eaf7bef6c44c74b9\n"
    },
    {
      "commit": "df0a7fbdcff3c683641b7980da50a7d0eebe0876",
      "tree": "bce1f0ec1aecb5735a1dd17a7a5a87f13d7a94b0",
      "parents": [
        "8ef9eaaea8cc27145bf159e45b7d9eaa0aae6d5c",
        "8f0095cd33558e9cc8a440047908e53b68906f5f"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon May 02 18:33:26 2011 -0700"
      },
      "committer": {
        "name": "Android (Google) Code Review",
        "email": "android-gerrit@google.com",
        "time": "Mon May 02 18:33:26 2011 -0700"
      },
      "message": "Merge \"Allows to render with an OpenGL context inside a TextureView.\""
    },
    {
      "commit": "8f0095cd33558e9cc8a440047908e53b68906f5f",
      "tree": "2f55d779bf102e0c134357d89c7de69d0444634a",
      "parents": [
        "3a5c227279011f850036c29e7c0bc96023298d5c"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon May 02 17:24:22 2011 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon May 02 18:32:29 2011 -0700"
      },
      "message": "Allows to render with an OpenGL context inside a TextureView.\n\nChange-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7\n"
    },
    {
      "commit": "99585adeb4167ca357a72eb866f34c1af944f4b9",
      "tree": "ba993a2167fb880c98e29e4d2bd46933e182b1cf",
      "parents": [
        "71a0dab1ca962c2827be0221a7fbcc065dc3cbb8"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Mon May 02 15:00:16 2011 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Mon May 02 15:08:38 2011 -0700"
      },
      "message": "Line endcaps for AA lines are now antialiased.\n\nAlso fixed other minor issues with AA and line rendering.\n\nChange-Id: Icd4638d27c70e2ee0f28b5d9a2b97d8b29e8ac4d\n"
    },
    {
      "commit": "aa6c24c21c727a196451332448d4e3b11a80be69",
      "tree": "27114ab3852d31723d885f3846ee874a07247126",
      "parents": [
        "9fc27819d75e24ad63d7b383d80f5cb66a577a0d"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Apr 28 18:40:04 2011 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Apr 28 18:46:19 2011 -0700"
      },
      "message": "New widget: TextureView\nBug #4343984\n\nTextureView can be used to render media content (video, OpenGL,\nRenderScript) inside a View.\n\nThe key difference with SurfaceView is that TextureView does\nnot create a new Surface. This gives the ability to seamlessly\ntransform, animate, fade, etc. a TextureView, which was hard\nif not impossible to do with a SurfaceView.\nA TextureView also interacts perfectly with ScrollView,\nListView, etc. It allows application to embed media content\nin a much more flexible way than before.\n\nFor instance, to render the camera preview at 50% opacity,\nall you need to do is the following:\n\nmTextureView.setAlpha(0.5f);\nCamera c \u003d Camera.open();\nc.setPreviewTexture(mTextureView.getSurfaceTexture());\nc.startPreview();\n\nTextureView uses a SurfaceTexture to get the job done. More\nAPIs are required to make it easy to create OpenGL contexts\nfor a TextureView. It can currently be done with a bit of\nJNI code.\n\nChange-Id: Iaa7953097ab5beb8437bcbbfa03b2df5b7f80cd7\n"
    },
    {
      "commit": "740bf2bb2e900d3db2292b5909b4b4c6e90320e6",
      "tree": "9c6759f83ab467d849ef8072e262fe7ac55b8c71",
      "parents": [
        "3a03eeedafb3e3335b56bdb9c0a2f02104d32299"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Apr 26 15:33:10 2011 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Apr 26 15:33:10 2011 -0700"
      },
      "message": "Apply shaders/filters to text drop shadows.\nBug #4318323\n\nThis change also fixes the fact that shaders were not modulated\nby the paint\u0027s color when drawing paths.\n\nChange-Id: Id88804143aea06c895d4cbcdbe106d660230aa5a\n"
    },
    {
      "commit": "5b0200bd47e8a9a4dc8d2e6c3a110d522b30bf82",
      "tree": "905d0c539f0ed9a4e6ae6538bd6ab7f74efeefb8",
      "parents": [
        "3ad604b3d8a3ae87ee3f7545677bacc8f11159c0"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Wed Apr 13 17:58:08 2011 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Thu Apr 21 11:47:05 2011 -0700"
      },
      "message": "Enable anti-aliasing for hw-accelerated lines\n\nDraw anti-aliased lines with OpenGL by constructing a quad with\na border that fades out (to mimic fragment coverage).\n\nChange-Id: Ib81a3e62d663acdf1b46b401ac4aa7ee9855cc7e\n"
    },
    {
      "commit": "80bbfb19eefe3cb9be8833b136381cece069e24d",
      "tree": "106b3498d16a34b9255b700ce9b57b6e820d1f42",
      "parents": [
        "56215274f25d0040af00bf69b0df990894c0b4b0"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Mar 23 16:56:28 2011 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Mar 23 16:56:28 2011 -0700"
      },
      "message": "Fix shaders generation on IMG GPUs.\n\nChange-Id: Id15df2663e41e31f04c8d86b958312341da8101d\n"
    },
    {
      "commit": "ed6fcb034b44d9a6ac2fc72fee6030417811f234",
      "tree": "42a469fd5b0eabb1fd3b6a34243d57c081eee764",
      "parents": [
        "67ac217a81f34ee3d35df84b38f3456843c40706"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Mar 21 13:11:28 2011 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Mar 21 13:11:49 2011 -0700"
      },
      "message": "Add support for drawPoint() and drawPoints().\n\nChange-Id: I01bef50c08ec3160f8d40dc060b2cf6c2e4d7639\n"
    },
    {
      "commit": "67f27952c1bcb2230beef9b5ca0bf42edad436a9",
      "tree": "9cfec6c807b64d51fba041e2f6dd50c6abe3577e",
      "parents": [
        "dbf78bdb7a9aed3b8393c247128a7e8c760343b5"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Dec 07 20:09:23 2010 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Dec 07 20:12:50 2010 -0800"
      },
      "message": "Correctly release the OpenGL Canvas on EGL error.\n\nChange-Id: Ib31fd8445f7ce5f7aa7e0205de0e7db80d024fc2\n"
    },
    {
      "commit": "c15008e72ec00ca20a271c3006dac649fd07533b",
      "tree": "a518cebc2b12966bde88c0a3a80ee19b989d17bb",
      "parents": [
        "21c1114dad3a778992479ec8ef514e412a7b2646"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Nov 10 11:59:15 2010 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Nov 10 11:59:15 2010 -0800"
      },
      "message": "Move all debug flags in a single place.\n\nThis change also adds a new memory usage flag. When turned on, the\nfollowing is printed after every frame:\n\nD/OpenGLRenderer( 3723): Current memory usage / total memory usage (bytes):\nD/OpenGLRenderer( 3723):   TextureCache          3766680 / 20971520\nD/OpenGLRenderer( 3723):   LayerCache            3538944 /  8388608\nD/OpenGLRenderer( 3723):   GradientCache          135168 /   524288\nD/OpenGLRenderer( 3723):   PathCache               41180 /  4194304\nD/OpenGLRenderer( 3723):   TextDropShadowCache         0 /  2097152\nD/OpenGLRenderer( 3723):   FontRenderer 0         262144 /   262144\nD/OpenGLRenderer( 3723):   FontRenderer 1         262144 /   262144\nD/OpenGLRenderer( 3723):   FontRenderer 2         262144 /   262144\nD/OpenGLRenderer( 3723): Other:\nD/OpenGLRenderer( 3723):   FboCache                    2 /       12\nD/OpenGLRenderer( 3723):   PatchCache                 31 /      512\nD/OpenGLRenderer( 3723): Total memory usage:\nD/OpenGLRenderer( 3723):   8268404 bytes, 7.89 MB\n\nThis should help tracking possibe memory issues.\n\nChange-Id: I83f483ca1d2dbef904829bce368e33fe5503e8d6\n"
    },
    {
      "commit": "4afdf666fdb034834c48445570ed9d6f4133fc71",
      "tree": "a957f9f7fc930ac5e7eed44b8849ecee9794c6ab",
      "parents": [
        "1b422d8cd8ed83b79e977a3afb99969cea4a6700"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@android.com",
        "time": "Wed Oct 13 21:31:28 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@android.com",
        "time": "Wed Oct 13 21:31:28 2010 -0700"
      },
      "message": "Color filters were ignored by the program cache fast path.\n\nChange-Id: I08f2f02d356234a674be778d088e0558fd49c849\n"
    },
    {
      "commit": "9db91243c5ace4421091557b76a0b1cbd2312fec",
      "tree": "7fc21b5c4942c98e092fe376525fd3194700be84",
      "parents": [
        "a3496a9e6011e73deadd33bd0edd9229512e23d3"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Oct 12 13:13:09 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Oct 12 13:13:09 2010 -0700"
      },
      "message": "Simplify black texture fragment shader.\n\nChange-Id: If2d43f92f4c98ec128692761a670b0f31207a3c0\n"
    },
    {
      "commit": "707b2f78ccaa09965d7e030fda3a883ce9b75ea8",
      "tree": "0503326cbed34fe219dc32508456b5ce9bd03340",
      "parents": [
        "7537f856f9076a84db04d8de447f6527b67166fd"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Oct 11 16:34:59 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Oct 11 16:34:59 2010 -0700"
      },
      "message": "Optimize GLSL shaders.\n\nChange-Id: I9a5e01bced63d8da0c61330a543a2b805388a59d\n"
    },
    {
      "commit": "7537f856f9076a84db04d8de447f6527b67166fd",
      "tree": "87788a3ee601b5db44945f8916c395cbb93980d2",
      "parents": [
        "101e2ae00c478e13f34c81db05a9a921ad637571"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Oct 11 14:38:28 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Oct 11 14:38:28 2010 -0700"
      },
      "message": "Improve performance of linear gradients.\n\nChange-Id: If1caee31fc045dea13a4c5c10f25f2ffd325c4f8\n"
    },
    {
      "commit": "14830948d02f768c41b97b7a8d15e1b3cab78267",
      "tree": "349cf9a5e1120ca3bc92807efb3db10ff11a8468",
      "parents": [
        "6b7bd24659fb175fe1f0e97c86c18969918b496a"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Oct 07 15:07:45 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Oct 07 15:07:45 2010 -0700"
      },
      "message": "Add 3D transforms support to all gradients.\n\nChange-Id: I61409edd00dab3a11684a3f5e4f7df0afc734758\n"
    },
    {
      "commit": "e3095e0c1e2a4a4f34f741aa386eae56536ca5aa",
      "tree": "6d2d7c5929bf73af2b0eeb07e757944db921c2de",
      "parents": [
        "572eab6f17a78a9483bbf4b3646aa5a6038ea210"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Oct 06 16:57:29 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Oct 06 16:57:29 2010 -0700"
      },
      "message": "Apply 3D transformations to gradient shaders.\n\nThis fixes only linear gradients. Sweep and radial gradients, as well as\nbitmap shaders, will be fixed in a future commit.\n\nChange-Id: I4eee4ff62e9bbf3b9339fc111a780167449ecfef\n"
    },
    {
      "commit": "ddb80bebb0776e6d852aab6e8bba5d5591847a55",
      "tree": "460e39e115bf75648a3b4dbc9788c911751bd848",
      "parents": [
        "ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Sep 20 19:04:33 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Sep 21 16:48:50 2010 -0700"
      },
      "message": "Add support for circular gradients to the GL renderer.\n\nThis change also adds full support for local transformation matrices on\nsweep and radial gradients.\n\nChange-Id: Id8773bc0766575190e3f3d51984fc5e57b266c3f\n"
    },
    {
      "commit": "ee916f14cbd1fe1422c063ce2ef7b185e2bc5c6f",
      "tree": "4fd53bcd273d42fa1aebb064b18563aa293467b1",
      "parents": [
        "b5ab4173e0927e4668a45298c9900cd8007584e1"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Sep 20 17:53:08 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Sep 20 17:54:17 2010 -0700"
      },
      "message": "Add support for SweepGradient in the GL renderer.\n\nChange-Id: I7aa397ed4e34655ead9ba1f5b4ce087665e0f022\n"
    },
    {
      "commit": "f607bdc167f66b3e7003acaa4736ae46d78c1492",
      "tree": "b3b4fb761b25d08ba836ff822f6e72d85b5be695",
      "parents": [
        "d14f0dfd58af653a2d41424d472fe97de6af0a78"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Sep 10 19:20:06 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Sun Sep 12 12:24:12 2010 -0700"
      },
      "message": "Correct implementation of saveLayer().\n\nChange-Id: I5375126636913e0a84f2d6bbd0ebe40d2e4f2763\n"
    },
    {
      "commit": "a5aed0d58962a24c44728ffc46dc9e1ba2f9fda5",
      "tree": "4194d14711b2cba0e8192e5f1c0764f530bc7309",
      "parents": [
        "d90f23e24a4d1768d5a7ed0e7072e67af6330a45"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Sep 09 14:42:43 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Sep 09 14:42:43 2010 -0700"
      },
      "message": "Add support for advanced blend modes with the framebuffer.\n\nThis adds the ability to blend with the framebuffer using Darken,\nLighten, Add, Multiply, Overlay and Screen.\n\nChange-Id: Iae01a53797d4ad39c373cba6ff2a42293129da1a\n"
    },
    {
      "commit": "48daa54d31fc59ec969dcff65eb3cbb0ce879a8d",
      "tree": "f4ad358f86c6c66b457129ca2aa863be01a47a20",
      "parents": [
        "a674ab74e359ac73b4c4dd6b1a3a771836ac7e40"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Aug 10 19:21:34 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Aug 10 21:42:40 2010 -0700"
      },
      "message": "Add extra blending modes.\n\nThis change adds the following blending modes for shaders and color filters:\nAdd\nMultiply\nScreen\nOverlay\nDarken\nLighten\n\nChange-Id: Iff22f5ce6041b43c71b1857d73013f5010ab3413\n"
    },
    {
      "commit": "61c8c9c5b2006d18e9310b6521c65b36ffe75ce4",
      "tree": "f2a792387a3177a2e7a25290ec48bd79c62ef3e6",
      "parents": [
        "8cc82c6f4802937309dce6cba310e31358cdf6bf"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Aug 09 20:48:09 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Aug 10 12:22:01 2010 -0700"
      },
      "message": "Fix tons of bugs and add new text rendering support.\n\nChange-Id: I326c66b10784006f6df2f12d38e120cef94cd0d7\n"
    },
    {
      "commit": "7fbcc0492fca03857e3c45064f4aa040af817d55",
      "tree": "a2422b4694ae589a60f2571070c53c7b918ec732",
      "parents": [
        "bc9151bcad5d1b1d14bb900fcc50ba08c06f87d4"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Aug 04 15:40:07 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Aug 05 17:23:49 2010 -0700"
      },
      "message": "Add support for paths.\n\nRendering is implementing by rasterizing the paths into A8 textures.\nThis cna be extremely inefficient if the path changes often.\n\nChange-Id: I609343f304ae38e0d319359403ee73b9b5b3c93a\n"
    },
    {
      "commit": "db1938e0e6ef816e228c815adccebd5cb05f2aa8",
      "tree": "d40e91a873bca6750083fdb1713a12b469ebad4d",
      "parents": [
        "16f8c620abd0ea07e704b6997a66a45ad3590dea"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Aug 02 18:50:22 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Aug 02 18:50:56 2010 -0700"
      },
      "message": "Add support for ColorFilters.\n\nColor filters are fully supported and can be used with shaders.\n\nChange-Id: Id90ccf1c81cb462f2431f366f3f8f710d7971e04\n"
    },
    {
      "commit": "06f96e2652e4855b6520ad9dd70583677605b79a",
      "tree": "7d0e3709c8a400e264f37206eb27a286ee50d64b",
      "parents": [
        "42272759e4c3c406977187fd2b4df8739edccde8"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jul 30 19:18:16 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jul 30 19:18:16 2010 -0700"
      },
      "message": "Refactor Skia shaders handling.\n\nWith this change, Skia shaders can easily be applied to any mesh. This change also\nsupports ComposeShader. For instance, this can be used to blend a gradient and a\nbitmap togehter and paint a string of text with the result.\n\nChange-Id: I701c2f9cf7f89b2ff58005e8a1d0d80ccf4a4aea\n"
    },
    {
      "commit": "889f8d1403761d5668115ced6cbb3f767cfe966d",
      "tree": "8620d3453e3811dce152630f1b17e0f5f42601c6",
      "parents": [
        "85d8daa889db113b51c5d98929245e80f7277388"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Jul 29 14:37:42 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Jul 29 14:37:42 2010 -0700"
      },
      "message": "Moved all the rendering code to the new shader generator.\n\nThe generator supports features that are not yet implement in the\nrenderer: color matrix, lighting, porterduff color blending and\ncomposite shaders.\n\nThis change also adds support for repeated/mirrored non-power of 2\nbitmap shaders.\n\nChange-Id: I903a11a070c0eb9cc8850a60ef305751e5b47234\n"
    },
    {
      "commit": "ac670c0433d19397d4e36ced2110475b6f54fe26",
      "tree": "10722cd4e465fc053f9536cc312c1125a694108a",
      "parents": [
        "bb2b2a996b2c0bea7e434136e20340f4f1b398ab"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Jul 27 17:39:27 2010 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Jul 27 19:52:29 2010 -0700"
      },
      "message": "Generate shaders to cover all possible cases.\n\nWith this change, all the vertex and fragment shaders used by the GL\nrenderer are now generated based on a program description supplied\nby the caller. This allows the renderer to generate a large number\nof shaders without having to write all the possible combinations by\nhand. The generated shaders are stored in a program cache.\n\nChange-Id: If54d286e77ae021c724d42090da476df12a18ebb\n"
    }
  ]
}
