- 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 16 years ago
- 031ec58c Fix support for 64-bit integers. by Stephen Hines · 16 years ago
- 2222aa9 Cleanup error message for null binding address. by Jason Sams · 16 years ago
- 5edc608 Implement allocation resizing. by Jason Sams · 16 years ago
- f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 16 years ago
- b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 16 years ago
- ca54ec3 Add support for Float64 (double) to RenderScript. by Stephen Hines · 16 years ago
- cfc0436 Fix partial NP2 support and restrict mipmaps and clamp by Jason Sams · 16 years ago
- 70d4e50 Add arrays to elements. by Jason Sams · 16 years ago
- e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 16 years ago
- 49bdaf0 SubElementData data upload functions. by Jason Sams · 16 years ago
- 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 16 years ago
- ee95605 Make sure we have a native Surface in nContextSetSurface. by Jim Miller · 16 years ago
- d78be37 Remove OOB object destruction. by Jason Sams · 16 years ago
- 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 16 years ago
- fb10c16 Added ability to set font color. by Alex Sakhartchouk · 16 years ago
- dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 16 years ago
- 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 16 years ago
- 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 16 years ago
- 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 16 years ago
- 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 16 years ago
- 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 16 years ago
- 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 16 years ago
- aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 16 years ago
- d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 16 years ago
- 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 16 years ago
- ec67275 Delete legacy setDefine API. by Jason Sams · 16 years ago
- 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 16 years ago
- 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 16 years ago
- 8b13832 don't hardcode "mSurface" throughout our source code by Mathias Agopian · 16 years ago
- 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 16 years ago
- c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 16 years ago
- 000479f split libsurfaceflinger_client and libcamera_client out of libui by Mathias Agopian · 16 years ago
- 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 16 years ago
- e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 16 years ago
- 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
- 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 16 years ago
- 7e5ab3b Continue es2 shader dev by Jason Sams · 16 years ago
- 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 16 years ago
- 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 17 years ago
- 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 17 years ago
- 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 17 years ago
- 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 17 years ago
- efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 17 years ago
- 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 17 years ago
- 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 17 years ago
- 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 17 years ago
- ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 17 years ago
- 768bc02 Implement more type checks on Allocations. by Jason Sams · 17 years ago
- d342fd7 Clean up some debugging and add 2 math lib routines. by Jason Sams · 17 years ago
- be2e841 Implement renderscript Invokables. by Jason Sams · 17 years ago
- 5f43fd2 Implement Object readback. by Jason Sams · 17 years ago
- ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 17 years ago
- 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 17 years ago
- ae209ac Don't leak jni refs. by Joe Onorato · 17 years ago
- 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 17 years ago
- 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 17 years ago
- b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 17 years ago
- 25ffcdc Point Sprites by Jason Sams · 17 years ago
- 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 17 years ago
- 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 17 years ago
- bc948de Remove global IO context and integrate it into the RS context. by Jason Sams · 17 years ago
- 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 17 years ago
- fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 17 years ago
- 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 17 years ago
- a8f2ace readData should read the data, not write the data. by Joe Onorato · 17 years ago
- 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 17 years ago
- d7b3774 Let java put #defines into renderscript by Joe Onorato · 17 years ago
- 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 17 years ago
- 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 17 years ago
- 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 17 years ago
- bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 17 years ago
- 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 17 years ago
- b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 17 years ago
- e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 17 years ago[Renamed (99%) from libs/rs/jni/RenderScript_jni.cpp]
- ee41112 Enable light sources and update film test app. by Jason Sams · 17 years ago
- 64676f3 1st cut of a3d file loader. by Jason Sams · 17 years ago
- f31868e merge master in master_gl by Mathias Agopian · 17 years ago
- f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 17 years ago
- 3142f4f update renderscript to master_gl APIs by Mathias Agopian · 17 years ago
- 4b962e5 Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines. by Jason Sams · 17 years ago
- bba134c All light source objects. by Jason Sams · 17 years ago
- b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 17 years ago
- 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 17 years ago
- 1fe9b8c Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 17 years ago
- d5680f9 Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines. by Jason Sams · 17 years ago
- 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 17 years ago
- 3eaa338e Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 17 years ago
- 39ddc950 Move call to compiler from jni to core library code. by Jason Sams · 17 years ago
- ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 17 years ago
- 02fb2cb Add sampler support by Jason Sams · 17 years ago
- ec5a20b Delete the acc script when deleting the Renderscript rsScriptC object. by Jack Palevich · 17 years ago
- 43702d8 Add support for setting scripts, rather than having a hard-coded script. by Jack Palevich · 17 years ago
- 0ae234c Add background bitmap to fountain test app for renderscript. by Jason Sams · 17 years ago
- df98851 Change the Fountain test app's package to com.android.fountain. by Jack Palevich · 17 years ago
- fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 17 years ago
- 8191d0f Turn on ACC script test. (It works!) by Jack Palevich · 17 years ago
- 55d4522 Fix Fountain test app so that it actually builds. by Jack Palevich · 17 years ago
- d19f10d Add the Renderscript library. (Not in the build by default yet.) by Jason Sams · 17 years ago