)]}'
{
  "log": [
    {
      "commit": "34416eaa1c07b3d7a139e780cea8f8d73219650e",
      "tree": "76047dada59721c749e61801351017a56980b5c2",
      "parents": [
        "5584737fff6350ab09fb53e6a73bbff770930727"
      ],
      "author": {
        "name": "Chris Craik",
        "email": "ccraik@google.com",
        "time": "Mon Apr 15 16:08:28 2013 -0700"
      },
      "committer": {
        "name": "Chris Craik",
        "email": "ccraik@google.com",
        "time": "Tue Apr 16 15:05:49 2013 -0700"
      },
      "message": "Make layer double drawing visible in overdraw debug mode\n\nA clipped saveLayer will cause two draws - first to an onscreen\nbuffer, then again back to the framebuffer. This change - when in\noverdraw debug - reissues draws associated with a clipped saveLayer,\nbut only to the stencil buffer. Operations within a saveLayer are\nshown correctly to be twice drawn, and View.setAlpha() without an\nassociated hardware layer, or hasOverlappingRendering() are made more\nvisible.\n\nHardware layers, on any frame that they are updated, similarly draw\ntwice, and will also be counted against the stencil buffer doubly.\n\nNote: greater depths of layers - e.g. a saveLayer within a saveLayer -\nare not respected, as that would require additional region tracking.\n\nChange-Id: I61fb0e61038fe66013d59914c20bb47a550dea7d\n"
    },
    {
      "commit": "a151ef8c667a52d9fae28c09f780784f19bdb039",
      "tree": "a0e43a7a4da4df3e9ae4812479f6ee44e77f6d42",
      "parents": [
        "faec826bd6051e41e1299cd14d580a4f50f6fe97",
        "0908764b2b3cf5075df4178a5f0a8547dcb7b317"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Apr 04 22:47:53 2013 +0000"
      },
      "committer": {
        "name": "Android (Google) Code Review",
        "email": "android-gerrit@google.com",
        "time": "Thu Apr 04 22:51:38 2013 +0000"
      },
      "message": "Merge \"First OpenGL ES 3.0 based optimization\" into jb-mr2-dev"
    },
    {
      "commit": "1206b9bba91f7ed899c5c87427cce725fe5aadfc",
      "tree": "68c8a89796bd1395722b92cdd49f2fbba50269c5",
      "parents": [
        "599efc3aa34351e02bfa6e8b9e3fd530b8d9c632"
      ],
      "author": {
        "name": "Chris Craik",
        "email": "ccraik@google.com",
        "time": "Thu Apr 04 14:46:24 2013 -0700"
      },
      "committer": {
        "name": "Chris Craik",
        "email": "ccraik@google.com",
        "time": "Thu Apr 04 14:55:43 2013 -0700"
      },
      "message": "Traverse layers in update order\n\nbug:8540150\n\nLayers now require traversal in update order, as it will be child\nfirst, then parent for layer-in-layer\n\nFixes issue with deferred layer playback not flushing in order, and\nthus child not painting before parent\n\nAlso fixes DisplayList to only be cleared after flush in deferred list\n\nChange-Id: I2f284d00079cdb20798aeef6a1c94e823940db40\n"
    },
    {
      "commit": "0908764b2b3cf5075df4178a5f0a8547dcb7b317",
      "tree": "c69db8d815ad1d0b0172e7a20827254627800dad",
      "parents": [
        "df1dc28ba0c63b195016ad0453fc58025ee82acb"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Apr 04 12:27:54 2013 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Apr 04 12:27:54 2013 -0700"
      },
      "message": "First OpenGL ES 3.0 based optimization\n\nThis change uses a new OpenGL ES 3.0 feature to upload less data when\nthe font cache needs to be update. This can result in significant\nperformance improvements on device with large textures or with locales\nthat use a lot of glyphs (CJK for instance.)\n\nThis change also fixes various unpack alignment issues. The unpack\nalignment, as well as the unpack row length, is not texture specific\nbut a global state that affect all glTex/SubImage2D calls. Some of\nthem were missing the appropriate glPixelStorei() call. This could\nresult in corrupted textures.\n\nChange-Id: Iefb429d4d0d0b4e0faeadf27daafee6d30a21d85\n"
    },
    {
      "commit": "02b49b70ede0b9eb760ff334823aee1d9520ed85",
      "tree": "3d55433752c547beb594edec21d56ce1b3080889",
      "parents": [
        "964a6a7e209b0db262c827721ae5fde3f98ca763"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Mar 29 12:37:16 2013 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Mar 29 12:37:16 2013 -0700"
      },
      "message": "Prevent crash when a single layer is enqueued several times for updates\nBug #8504687\n\nChange-Id: I9b01bbc4e3f37af23dfe5e68d3d03ad3d238b94a\n"
    },
    {
      "commit": "696dcf84a382fcc5ef7041e0bbf3af20b0ecb99f",
      "tree": "82deda082ad2fd191e8e9991cecba1e3365004b6",
      "parents": [
        "ce4a7dfc516ee61301e9af91fad17ca1320efaab"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Mar 28 13:06:58 2013 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Mar 28 13:06:58 2013 -0700"
      },
      "message": "Update layers to clear them\nBug #8489505\n\nA layer should be updated even with an empty deferred display list. It is\npossible for a layer to request an update just to execute a clear which\nwill be handled by LayerRenderer::prepareDirty().\n\nChange-Id: Iffb98bd71d6caa8d4a701df98197676f9423c0c2\n"
    },
    {
      "commit": "ce4a7dfc516ee61301e9af91fad17ca1320efaab",
      "tree": "3e0cfe4e2be851d15a5e240c4983ea5ecff1513b",
      "parents": [
        "4500a8d5d7fbec9dba5e693212da160849e401ff"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Mar 28 11:32:33 2013 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Mar 28 11:32:33 2013 -0700"
      },
      "message": "Don\u0027t crash when making a layer larger than supported dimensions\nBug #8437401\n\nA misplaced ref count decrement was causing a crash when attempting to\nresize a layer to dimensions larger than the max texture size supported\nby the GPU.\n\nThis change fixes the crash and clarifies the warnings to make it more\nobvious what\u0027s happening.\n\nChange-Id: I632dc1b90aaa2605969e10523491a81c4922d3dc\n"
    },
    {
      "commit": "96885eb480c5e0526fe2f77d30f6e551f3f3ceab",
      "tree": "17bee5ff04c63bf1415696b02374c60e584a0542",
      "parents": [
        "7c566bf3e4a10d74588b3e92ea3f6af310930f37"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Mar 26 15:05:58 2013 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Mar 26 15:25:07 2013 -0700"
      },
      "message": "Avoid multiple font cache texture uploads\nBug #8378964\n\nThis change defers drawing into layers until after the renderer for FBO0\nis ready to draw. At that point, all the precaching is done which means\nall glyphs can be uploaded at once in the font caches.\n\nChange-Id: Ie1f7a7ff30f76f06fb3dbc72c7d05e66207d1ecb\n"
    },
    {
      "commit": "8d4aeb7111afac0c3c7e56d4ad5d92f9cfce2ffd",
      "tree": "d526296ca8e54842b15b60adaad484ee29feccf2",
      "parents": [
        "d1a84242a7ba807310d8f8d389796c7163cb97a0"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Feb 12 16:08:55 2013 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Feb 13 11:27:05 2013 -0800"
      },
      "message": "Add a render buffer cache to reuse stencil buffers\nBug #7146141\n\nThis new cache is used in a similar way to LayerCache. It helps\nreuse already allocated stencil buffers and thus avoid churning\nmemory on every frame.\n\nChange-Id: I19551d72da52c40039e65904563600e492c8b193\n"
    },
    {
      "commit": "3bbacf27c0be1bae4e4483577fc89ae3113abe5d",
      "tree": "102ffa5362c1782af27f2f0abad3e9f481479e79",
      "parents": [
        "c2a972131f1870042eb63847d4b24fbe718d8e3f"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Feb 06 16:51:04 2013 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Feb 07 12:11:22 2013 -0800"
      },
      "message": "Add a RenderBuffer object to store stencil buffers.\nBug #7146141\n\nThis change is needed to add a render buffer cache to avoid\ncreating and destroying stencil buffers on every frame.\n\nThis change also allows the renderer to use a 1 bit or 4 bit\nstencil buffer whenever possible.\n\nFinally this change fixes a bug introduced by a previous CL\nwhich causes the stencil buffer to not be updated in certain\nconditions. The fix relies on a new optional parameter in\ndrawColorRects() that can be used to avoid performing a\nquickReject on rectangles generated by the clip region.\n\nChange-Id: I2f55a8e807009887b276a83cde9f53fd5c01199f\n"
    },
    {
      "commit": "2055abaa0a590c35e27e1ae2e7d7cfccdfb98b59",
      "tree": "1e302d08b6aa3714048a4d8435aa44f155c998c9",
      "parents": [
        "f25febf01453733e8bdd1ac241ecd9d3bcbef475"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jan 18 16:42:51 2013 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jan 18 16:42:51 2013 -0800"
      },
      "message": "Allow layers with a stencil buffer to be resized on the fly\nBug #7146141\n\nThis change moves the resizeLayer() from LayerCache (where it should\nnever have been anyway) to Layer. This makes a little more sense.\n\nChange-Id: I8b2f9c19c558e738405a58b9e71ec5799fc6be88\n"
    },
    {
      "commit": "8ce00301a023eecaeb8891ce906f67b513ebb42a",
      "tree": "3b14c80a49cbec537aad39aa4bb266cac41102f7",
      "parents": [
        "0f8d155363c361199a9d9aa5dcdbc4088990f893"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Jan 15 18:51:42 2013 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Jan 17 15:39:31 2013 -0800"
      },
      "message": "Implement clipRect with a transform, clipRegion \u0026 clipPath\nBug #7146141\n\nWhen non-rectangular clipping occurs in a layer the render buffer\nused as the stencil buffer is not cached. If this happens on a\nView\u0027s hardware layer the render buffer will live for as long\nas the layer is bound to the view. When a stencil buffer is\nrequired because of a call to Canvas.saveLayer() it will be allocated\non every frame. A future change will address this problem.\n\nIf \"show GPU overdraw\" is enabled, non-rectangular clips are not\nsupported anymore and we fall back to rectangular clips instead.\nThis is a limitation imposed by OpenGL ES that cannot be worked\naround at this time.\n\nThis change also improves the Matrix4 implementation to easily\ndetect when a rect remains a rect after transform.\n\nChange-Id: I0e69fb901792d38bc0c4ca1bf9fdb02d7db415b9\n"
    },
    {
      "commit": "5bb3c730f5ebd2a0db1b02a8981c6fdbea6c1a2e",
      "tree": "b049bafac199be2d7e5cd4e86e4d8b03c1416616",
      "parents": [
        "db69db1510e77052f702a997894af5ca4b87e9e0"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Nov 29 17:52:58 2012 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Nov 30 16:29:33 2012 -0800"
      },
      "message": "Apply dev. settings at runtime\nBug #7434649\n\nChange-Id: I16f00eaa8a5eefd9f9849e196cf2cb1659215390\n"
    },
    {
      "commit": "7c25aab491707f7324f9941b8cfa9bd2b4b97e76",
      "tree": "2e670c818c33bf2ead5342dad73b48e000d2e94c",
      "parents": [
        "b2e2f2470693e78baed20617f989d9a166864ed4"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Oct 18 15:05:02 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Oct 18 15:05:02 2012 -0700"
      },
      "message": "Defer layer rendering to avoid stalls\nBug #7326824\n\nWhen a layer is taken out of the cache and initialized it gets cleared\nto prepare it for future rendering. This triggers the following sequence\nof operations:\n\nglBindFramebuffer(layer.fbo)\nattach texture storage to FBO\nglClear()\nglBindFramebuffer(defaultFbo)\n\nThe clear forces a resolve on tilers which stalls the CPU for a little\nwhile, thus producing jank during animations. This change moves the\nclear to the next frame when we know we will have to execute a resolve\nanyway.\n\nChange-Id: Ic1939c25df20ed65a4c48dc81ee549b2cd8b6ec3\n"
    },
    {
      "commit": "98d3a64ffa13596e3ea9125bbff40c51ec96bd8d",
      "tree": "306cfeea0b0834f3b832a4dba12f6395ea9da097",
      "parents": [
        "4e1ab15b305aac26ad8819fc3b2951e20985944d"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Wed Sep 26 10:27:40 2012 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Wed Sep 26 11:01:42 2012 -0700"
      },
      "message": "Assign default texture id of 0\n\nSome logic depends on a default value of 0, which was not being\nassigned.\n\nIssue #7195815 chrome url bar is corrupted\nIssue #7190656 Textures corrupted on mr1\n\nChange-Id: I346b7b76e885bf8f04740e711fd88f917a5418c7\n"
    },
    {
      "commit": "56257aff8a55c847be72be9924c392033fd8151d",
      "tree": "5e31b76ebbf03e281ccaeceec24882660e7de47e",
      "parents": [
        "8a1374946a928fcba7495c87ff6adda327fdfb9f"
      ],
      "author": {
        "name": "Dave Burke",
        "email": "daveburke@google.com",
        "time": "Tue Sep 25 20:30:09 2012 -0700"
      },
      "committer": {
        "name": "Android (Google) Code Review",
        "email": "android-gerrit@google.com",
        "time": "Tue Sep 25 20:30:09 2012 -0700"
      },
      "message": "Revert \"Deleting objects on the wrong thread is a silly idea Bug #7195815\"\n\nThis reverts commit 8a1374946a928fcba7495c87ff6adda327fdfb9f\n\nChange-Id: I53564a6c531d334afcc1fce0bea1e57ae266aa78\n"
    },
    {
      "commit": "8a1374946a928fcba7495c87ff6adda327fdfb9f",
      "tree": "ab6b1d092aec1b19751e820c3e18a10c21a40759",
      "parents": [
        "1ab8a08a9b85aa62045a6a78fd93859382c88b0f"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Sep 25 15:49:03 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Sep 25 15:49:03 2012 -0700"
      },
      "message": "Deleting objects on the wrong thread is a silly idea\nBug #7195815\n\nTurns out that multi-threading is hard.\n\nChange-Id: Ib0b4bd6dc3caea27f7ced22cbb363bb955fe58ab\n"
    },
    {
      "commit": "97dc9172b0e58979c63de0dedbab656399a62281",
      "tree": "291da7b2a7b35e73821fa3660c7e1a96e983a5e4",
      "parents": [
        "4285de3c8bc77856a2df98894f74bb7333f1d348"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Sun Sep 23 17:46:45 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Sun Sep 23 17:49:24 2012 -0700"
      },
      "message": "Avoid deadlock when deleting layers\nBug #7217459\n\nChange-Id: I12bfa6c30c5030bd1b23ea6a3ce64240ab1dfba3\n"
    },
    {
      "commit": "603f6de35f21d74ae242d52d501f4f5c25ff4f4c",
      "tree": "b249a7750a60b445a43670b7ba540beecbe715db",
      "parents": [
        "cc5dd18d15a174799ad79d26633c268e8860c8ab"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Fri Sep 14 15:31:25 2012 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Mon Sep 17 11:21:34 2012 -0700"
      },
      "message": "Fix occasional crash bug with layers\n\nLauncher occasionally crashes with a stack trace indicating that the memory\nof a Layer object is corrupt. It is possible for us to delete a Layer\nstructure and then, briefly, use it to draw a DisplayList again before\nthat DisplayList gets recreated (without the layer that got deleted).\n\nWhen this happens, if the memory got corrupted, it\u0027s possible to crash.\n\nThe fix is to add Layer to the other objects which we currently refcount\n(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the\nrefcount. We increment when creating it, then increment it again when it\u0027s\nreferenced from a DisplayList. Then we decrement the refcount instead of\ndeleting it, and decrement when we clear a DisplayList that refers to it.\nThen when the refcount reaches 0, we delete it.\n\nIssue #6994632 Native crash in launcher when trying to launch all apps screen\n\nChange-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c\n"
    },
    {
      "commit": "d15ebf25c595b855f6978d0600218e3ea5f31e92",
      "tree": "35154bd1ec18cf8299a0d737847291ab28a5c98b",
      "parents": [
        "4db5d23deab9ea8de34cdb1c56af31e6e3cff79b"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Wed Sep 05 11:40:29 2012 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Fri Sep 07 13:27:02 2012 -0700"
      },
      "message": "Enable changing properties of layer paint\n\nPreviously, to draw a layered view with a changed Paint object for the\ndrawLayer operation, you\u0027d have to invalidate the parent view, to get the\nnative DisplayList to pick up the new Paint properties. This change adds\nAPI and functionality so that the developer can call setLayerPaint(), which\ndoes the proper invalidation (lightweight, doesn\u0027t cause redrawing the view).\n\nIssue #6923810 Make it easy to efficiently animate a layer\u0027s Paint\n\nChange-Id: I7fea79788d50f6d9c86dd5e5b2a4490cb95142bb\n"
    }
  ]
}
