)]}'
{
  "log": [
    {
      "commit": "547e66531d521eb1eadac87edb0f79f8c2f1bbe0",
      "tree": "b7687d438e358ace879a20228d0c2c6a820d0c58",
      "parents": [
        "d6e3ad54907ec085aa41e5c77296e9f385c22e67"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Mon Oct 22 15:07:26 2012 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Mon Oct 22 15:25:19 2012 -0700"
      },
      "message": "Don\u0027t null the reference to Bitmap pixels until we\u0027re really ready\n\nA change in the VM triggers a native memory error more aggressively than before,\nshowing that there\u0027s a bug in the logic of recycling bitmaps. Since the pixel\nmemory is allocated on the Java heap, nulling out the reference to that memory\nin the Java level Bitmap object can cause that memory to get collected at any time.\nMeanwhile, we may have a reference to that memory at the native level for rendering\npurposes, causing an error if/when we access that memory after it has been collected\nby the VM.\n\nThe fix is to avoid setting the reference to the pixels to null unless we are\nnot referring to it in native code. This is determined at the time we call\nrecycle() - we return a boolean to indicate whether the native code is still\nusing the memory. if not, the Java code can null out the reference and allow the\nVM to collect it. Otherwise, it will get collected later when the encompassing\nBitmap object is collected.\n\nIssue #7339156 HTML5 tests crash the app (Vellamo)\n\nChange-Id: I3a0d6b9a6c5dd3b86cc2b0ff7719007e774b5e3c\n"
    },
    {
      "commit": "54643d72f86d0ee0b23e3643ac9257d52ddfae6b",
      "tree": "fa42aca7c07a2a22050733a78fcaf72f20c4db51",
      "parents": [
        "cefbd1438c9054e3a34b4ab93b4b26b427604cb1"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Sep 25 21:30:22 2012 -0700"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Sep 25 21:41:38 2012 -0700"
      },
      "message": "make sure to destroy GL objects on the GL thread\n\nBug: 7195815\nChange-Id: I5bcac61cd0b903d1ccca0754fdb9cb1023efbe0f\n"
    },
    {
      "commit": "56257aff8a55c847be72be9924c392033fd8151d",
      "tree": "5e31b76ebbf03e281ccaeceec24882660e7de47e",
      "parents": [
        "8a1374946a928fcba7495c87ff6adda327fdfb9f"
      ],
      "author": {
        "name": "Dave Burke",
        "email": "daveburke@google.com",
        "time": "Tue Sep 25 20:30:09 2012 -0700"
      },
      "committer": {
        "name": "Android (Google) Code Review",
        "email": "android-gerrit@google.com",
        "time": "Tue Sep 25 20:30:09 2012 -0700"
      },
      "message": "Revert \"Deleting objects on the wrong thread is a silly idea Bug #7195815\"\n\nThis reverts commit 8a1374946a928fcba7495c87ff6adda327fdfb9f\n\nChange-Id: I53564a6c531d334afcc1fce0bea1e57ae266aa78\n"
    },
    {
      "commit": "8a1374946a928fcba7495c87ff6adda327fdfb9f",
      "tree": "ab6b1d092aec1b19751e820c3e18a10c21a40759",
      "parents": [
        "1ab8a08a9b85aa62045a6a78fd93859382c88b0f"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Sep 25 15:49:03 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue Sep 25 15:49:03 2012 -0700"
      },
      "message": "Deleting objects on the wrong thread is a silly idea\nBug #7195815\n\nTurns out that multi-threading is hard.\n\nChange-Id: Ib0b4bd6dc3caea27f7ced22cbb363bb955fe58ab\n"
    },
    {
      "commit": "97dc9172b0e58979c63de0dedbab656399a62281",
      "tree": "291da7b2a7b35e73821fa3660c7e1a96e983a5e4",
      "parents": [
        "4285de3c8bc77856a2df98894f74bb7333f1d348"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Sun Sep 23 17:46:45 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Sun Sep 23 17:49:24 2012 -0700"
      },
      "message": "Avoid deadlock when deleting layers\nBug #7217459\n\nChange-Id: I12bfa6c30c5030bd1b23ea6a3ce64240ab1dfba3\n"
    },
    {
      "commit": "603f6de35f21d74ae242d52d501f4f5c25ff4f4c",
      "tree": "b249a7750a60b445a43670b7ba540beecbe715db",
      "parents": [
        "cc5dd18d15a174799ad79d26633c268e8860c8ab"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Fri Sep 14 15:31:25 2012 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Mon Sep 17 11:21:34 2012 -0700"
      },
      "message": "Fix occasional crash bug with layers\n\nLauncher occasionally crashes with a stack trace indicating that the memory\nof a Layer object is corrupt. It is possible for us to delete a Layer\nstructure and then, briefly, use it to draw a DisplayList again before\nthat DisplayList gets recreated (without the layer that got deleted).\n\nWhen this happens, if the memory got corrupted, it\u0027s possible to crash.\n\nThe fix is to add Layer to the other objects which we currently refcount\n(bitmaps, shaders, etc.). Then instead of deleting a Layer, we decrement the\nrefcount. We increment when creating it, then increment it again when it\u0027s\nreferenced from a DisplayList. Then we decrement the refcount instead of\ndeleting it, and decrement when we clear a DisplayList that refers to it.\nThen when the refcount reaches 0, we delete it.\n\nIssue #6994632 Native crash in launcher when trying to launch all apps screen\n\nChange-Id: I0627be8d49bb2f9ba8d158a84b764bb4e7df934c\n"
    },
    {
      "commit": "58ecc204fbcacef34806290492384677a330d4d4",
      "tree": "13be7c29c62652911b5213122419a128c67615ee",
      "parents": [
        "369bb97d02209fa800081fc3b4e8675ea7e75d34"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Sep 07 11:58:36 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Sep 07 14:01:09 2012 -0700"
      },
      "message": "Reduce the number of locks acquired by display lists\n\nChange-Id: I1123aae0355de84db705bb75042c7083fc69c9f2\n"
    },
    {
      "commit": "8dcfd5e836341b4a803b04d104a930bb312182d3",
      "tree": "cd2b75a4431f7ecfd869e007c5c15031e74298ed",
      "parents": [
        "0aa87bbfc41e8b5f52de701ac17b4e66a7a7b609"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jul 20 11:36:03 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jul 20 11:47:57 2012 -0700"
      },
      "message": "Clamp gradient textures to max GL texture size\n\nChange-Id: I8ce4e50988f5194fe5ce4bde7945ec01673af3cd\n"
    },
    {
      "commit": "49c5fc0b9e850497233e189ff9dcc71a78ebe6e7",
      "tree": "7e67e74c97f750a1f04855071f54c357d0857a5b",
      "parents": [
        "66757217a6d8e6a156d15be55bf77940e2e6194b"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue May 15 11:10:01 2012 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Tue May 15 11:15:24 2012 -0700"
      },
      "message": "Avoid unnecessary copy when invoking drawBitmap(int[])\nBug #6483390\n\nChange-Id: I4d2d725ef50c9401b4bd998b6160128102b40745\n"
    },
    {
      "commit": "5baa3a62a97544669fba6d65a11c07f252e654dd",
      "tree": "109755e1595b438873d34b981e31f84ea64bd2a5",
      "parents": [
        "173ab4d61077c49f115b82eff34f97fda5a7273a"
      ],
      "author": {
        "name": "Steve Block",
        "email": "steveblock@google.com",
        "time": "Tue Dec 20 16:23:08 2011 +0000"
      },
      "committer": {
        "name": "Steve Block",
        "email": "steveblock@google.com",
        "time": "Tue Jan 03 22:38:27 2012 +0000"
      },
      "message": "Rename (IF_)LOGD(_IF) to (IF_)ALOGD(_IF)  DO NOT MERGE\n\nSee https://android-git.corp.google.com/g/156016\n\nBug: 5449033\nChange-Id: I4c4e33bb9df3e39e11cd985e193e6fbab4635298\n"
    },
    {
      "commit": "6203f6c8147069976342be8f42add797a50f9557",
      "tree": "cb623a81ace2133781fe04d57d5e08aee7aa8121",
      "parents": [
        "0965a3244b4c3009d08db2e084cdcb681ef66d26"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Aug 01 18:56:21 2011 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Mon Aug 01 18:56:21 2011 -0700"
      },
      "message": "Reduce the amount of data cached by the gradients cache.\n\nChange-Id: I8546f5a5ecf38031c9a40bdcc434d4c7f22da63d\n"
    },
    {
      "commit": "d586ad9c9fec80aa1d24d6b53cd2c8d5b47fe868",
      "tree": "285a0e4d4d7b471a8a3c8e41957283dcb9f09f43",
      "parents": [
        "83c033de06cd2af243ecf8e2c4b87cd2de2b786e"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Jun 22 16:14:36 2011 -0700"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Wed Jun 22 17:10:00 2011 -0700"
      },
      "message": "Fix another memory leak in OpenGLRenderer\n\nChange-Id: I23ed56891452a05cf3ca13f6919c4fef90d5ff4e\n"
    },
    {
      "commit": "6062c5912dc79704b489fc8c289b78a400ed05ee",
      "tree": "9de24cadd06e34a3f9a7de165f90fbcfc55d2307",
      "parents": [
        "2fad616237ce2db020eb6c0e03084ece291aee3c"
      ],
      "author": {
        "name": "Derek Sollenberger",
        "email": "djsollen@google.com",
        "time": "Tue Feb 22 13:55:04 2011 -0500"
      },
      "committer": {
        "name": "Derek Sollenberger",
        "email": "djsollen@google.com",
        "time": "Tue Feb 22 16:07:36 2011 -0500"
      },
      "message": "Skia Merge (revision 808)\n\nThis is a companion CL to the one found in /external/skia\n\nChange-Id: If81748545435cab20a5d8479329ab333cb973e16\n"
    },
    {
      "commit": "5a7e828842c26f64bb6e0ef3e0019e1949b245ee",
      "tree": "98476b11713842ef3b8109cff38e66fae26dc199",
      "parents": [
        "23c907cab8aa1a40ee79b322899b850080b14832"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Fri Feb 04 12:50:55 2011 -0800"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Fri Feb 04 12:50:55 2011 -0800"
      },
      "message": "Fix crash when Paths are GCd in hw accelerated apps\n\nA recent change to optimize path rendering didn\u0027t account for\nthe destruction of native objects by the VM finalizer. We may be\ndone with the Java level version before we\u0027re done with the native\nstructure that\u0027s used by the display list. For example, a drawing\nmethod on a View that creates a temporary path to render into the\ncanvas will implicitly create a native structure that is put onto\nthe GL display list. That temporary path may go away, but the native\nversion should stick around as long as the display list does.\n\nThe fix is to refcount the original native version of the path\nand only delete it when the refcoutn reaches zero (which means that\nit is no longer needed by any display list). This is a similar mechanism\nused for bitmaps and shaders.\n\nChange-Id: I4de1047415066d425d1c689aa60827f97729b470\n"
    },
    {
      "commit": "43ccf4663c822ddd435b7683cc05221f6169c6c3",
      "tree": "d6255b5202bc62a44249fbf3905bbec98605d39d",
      "parents": [
        "8dd5b1e53184ed3b786dd329e12d665ae59ca3f4"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jan 14 18:51:01 2011 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Fri Jan 14 18:51:01 2011 -0800"
      },
      "message": "Don\u0027t crash Launcher on config change.\n\nChange-Id: Ibbbd7146c5ff69e9639b433f39041053654d808c\n"
    },
    {
      "commit": "f890fab5a6715548e520a6f010a3bfe7607ce56e",
      "tree": "6c61a1b736399a9dde6b83f4978ad5ef36e18a95",
      "parents": [
        "2a1cc5ac30efc05880a12a2114c09364fc38e032"
      ],
      "author": {
        "name": "Patrick Dubroy",
        "email": "dubroy@google.com",
        "time": "Sun Dec 19 16:47:17 2010 -0800"
      },
      "committer": {
        "name": "Patrick Dubroy",
        "email": "dubroy@google.com",
        "time": "Mon Dec 20 17:02:15 2010 -0800"
      },
      "message": "Ensure bitmaps aren\u0027t freed while referenced from a display list\n\nAlso removes the reference queue finalizers. They aren\u0027t necessary\nanymore now that Bitmaps are allocated in the heap.\n"
    },
    {
      "commit": "e4ac2d6b5723c95e648c489b187ddde449452c13",
      "tree": "a783470220e1840761dc6696f3e5f4cc7870054b",
      "parents": [
        "89f8d63a991f2dc4a961ad92ab5bb6b6c1ecd60f"
      ],
      "author": {
        "name": "Patrick Dubroy",
        "email": "dubroy@google.com",
        "time": "Wed Dec 01 11:23:13 2010 -0800"
      },
      "committer": {
        "name": "Patrick Dubroy",
        "email": "dubroy@google.com",
        "time": "Tue Dec 14 16:50:50 2010 -0800"
      },
      "message": "Allocate bitmap backing buffers in the Java heap.\n\nChange-Id: I60f6ccff13357c1c518e9d56b02fe0171637edd1"
    },
    {
      "commit": "5cafc52fb10bd05c587a7dec41c953c0722f302a",
      "tree": "cbfdf46e03841a5462a3f8a7c9cbba24d41904a5",
      "parents": [
        "b43d7589cf6201fc05f4c9d8b4a0c44d7cdba81e"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Tue Nov 23 13:47:26 2010 -0800"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Tue Nov 23 14:11:43 2010 -0800"
      },
      "message": "Fix hang in native bitmap recycling due to nested mutex locks\n\nChange-Id: Ic37d5408ddb3f68aba6520fb0c78ffde91dfbe62\n"
    },
    {
      "commit": "e7d2295c06ef9b9df6336cbff23007a13fb3f6e4",
      "tree": "c7942510b0b0f24cac8a88af0d40d878242a99b8",
      "parents": [
        "7c5c9e4717741b3c5961dfbda2b90feca137b309"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Thu Nov 11 16:30:16 2010 -0800"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Thu Nov 11 16:44:46 2010 -0800"
      },
      "message": "make ResourceCache for display lists thread-safe\n\nChange-Id: I41885b4ae249d7d7c000bab17bf32340ba85ab3a\n"
    },
    {
      "commit": "fe48f65922d4a3cc4aefe058cee5acec51504a20",
      "tree": "97ea23ae71dade1ef7bf783523bea9cda31dd042",
      "parents": [
        "50c5e4c36e494d092576d42cf2b406abab20510a"
      ],
      "author": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Nov 11 15:36:56 2010 -0800"
      },
      "committer": {
        "name": "Romain Guy",
        "email": "romainguy@google.com",
        "time": "Thu Nov 11 15:36:56 2010 -0800"
      },
      "message": "Free resources only from the GL context thread.\nBug #3179882\n\nResources were freed following garbage collections on a worker thread.\nThis worker thread had no EGL context, which would cause the renderer\nto incorrectly assume that the memory was liberated.\n\nChange-Id: Ifdb51f94ddf42641e8654522787bfac532976c7c\n"
    },
    {
      "commit": "ad93c2bb63dfc813b2eefa1043aa63afbddce655",
      "tree": "b1a5a9cd667ed0dca718405390d76081a8241d54",
      "parents": [
        "78098341f86b4c71256017ca2b33674d6bcab046"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Fri Oct 22 16:17:12 2010 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Tue Oct 26 12:52:03 2010 -0700"
      },
      "message": "Optimizing ColorFilter in display lists\n\nChange-Id: Ie4d5e5b0bc45e0ce47bba144049303c270762e54\n"
    },
    {
      "commit": "d98aa2de9ab18e09c2be1997f41212740f51f6e6",
      "tree": "04bf505226c6a38fde7a466e28154e006e806f30",
      "parents": [
        "9bb127869666be6507fb5c4b37b7d1965c7e5fa6"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Mon Oct 25 15:47:32 2010 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Tue Oct 26 06:54:55 2010 -0700"
      },
      "message": "DisplayList optimizations and fixes.\n\nWe now use a copy of SkPaint objects to avoid having it changed from under us.\nWe reuse copies that have not changed. We also copy the SkMatrix every time to\navoid the same problem.\n\nChange-Id: If3fd80698f2d43ea16d23302063e0fd8d0549027\n"
    },
    {
      "commit": "5c13d89c1332fcc499379b9064b891187b75ca32",
      "tree": "439222e6d58a765a84133345ac6ef7cb13f1c04e",
      "parents": [
        "a376d030a2075909219926d622b71016418d7dcd"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Fri Oct 08 08:37:55 2010 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Thu Oct 21 12:02:42 2010 -0700"
      },
      "message": "Optimizing display lists by referencing pointers to resources instead of copying them\n\nChange-Id: I81ad3551d74aa1e5bb64d69e33d2eb29a6c1eb6a\n"
    }
  ]
}
