)]}'
{
  "log": [
    {
      "commit": "61f08d6fa7c7657e9fbcd17e9a1c5b9114bb3844",
      "tree": "e836663efc3047198d5aef1723cee4e5556fe8c4",
      "parents": [
        "66b2771d745aa66df5cf80b300b5ba0f936ff22e"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 16:37:33 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 16:37:33 2009 -0700"
      },
      "message": "Improved object lifecycle tracking and fix leaks.\n"
    },
    {
      "commit": "a9e7a05b84470257637c97d65f6562aa832c66ef",
      "tree": "04a3175485ae7492c3387003c244953b6880c514",
      "parents": [
        "a0cad2f5d19d95cfe496ebb82f3227dd4ed7c169"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 14:51:22 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 14:51:22 2009 -0700"
      },
      "message": "Improve renderscript context teardown.  Track object in the system and then force their cleanup by releasing all user references once destroy context is called.  Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.\n"
    },
    {
      "commit": "b13ada5071f55c96054c47bbd88d8801cd2c0f15",
      "tree": "652b6ca78a53aafaa7c6c3ceb7229a3d6aab43db",
      "parents": [
        "dbade9d6a075b1d5b8ebe10ee8961a5de296c93b"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Aug 25 11:34:49 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Aug 25 11:44:30 2009 -0700"
      },
      "message": "Add support for selecting the color bit depth and if the application used a depth buffer.\n"
    },
    {
      "commit": "9bee51c42eb8c3daffe7d6fa483edbb1689b94d2",
      "tree": "ed0f12b149a98299f205173a5563c42599426fe3",
      "parents": [
        "9d1a3149f35b716caeda89dad53c0d8c45c6ca4b"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Aug 05 13:57:03 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Aug 05 13:57:03 2009 -0700"
      },
      "message": "Remove useless slot from ProgramVertex.  Optimize GL state setup.\n"
    },
    {
      "commit": "d19f10d43aa400e1183aa21a97099d02074131a2",
      "tree": "6aafc3d6d5912596d5ddccc68aa7cbc0eab8d435",
      "parents": [
        "fc5095f44ba46b57f4ef6179ee4d69ce3a7fe69a"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "jsams@google.com",
        "time": "Fri May 22 14:03:28 2009 -0700"
      },
      "committer": {
        "name": "Jack Palevich",
        "email": "jackpal@google.com",
        "time": "Fri May 22 17:11:00 2009 -0700"
      },
      "message": "Add the Renderscript library. (Not in the build by default yet.)\n\nThis library can be used to create animated 3D User Interfaces.\n\nThis library is currently under heavy development, so it\u0027s not part of\nthe build by default.\n\nIn order to build this library, you must define\n\n   BUILD_RENDERSCRIPT\u003dtrue\n\nin your build environment.\n\nYou will also have to manually edit\n\n build/core/prelink-linux-arm.map\n\nAnd add libRS and libRS_jni at the end like this (exact address may change.)\n\nlibRS.so                0x9A100000\nlibRS_jni.so            0x9A000000\n"
    }
  ]
}
