1. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 16 years ago
  2. 7e5ab3b Continue es2 shader dev by Jason Sams · 16 years ago
  3. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 16 years ago
  4. 11fbdf5 Remove check for surface valid that is no longer valid. by Jason Sams · 16 years ago
  5. c7b74e3 am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair by Jason Sams · 16 years ago
  6. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 16 years ago
  7. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 16 years ago
  8. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 16 years ago
  9. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 16 years ago
  10. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 16 years ago
  11. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 16 years ago
  12. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 17 years ago
  13. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 17 years ago
  14. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 17 years ago
  15. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 17 years ago
  16. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 17 years ago
  17. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 17 years ago
  18. 768bc02 Implement more type checks on Allocations. by Jason Sams · 17 years ago
  19. be2e841 Implement renderscript Invokables. by Jason Sams · 17 years ago
  20. 5f43fd2 Implement Object readback. by Jason Sams · 17 years ago
  21. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 17 years ago
  22. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 17 years ago
  23. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 17 years ago
  24. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 17 years ago
  25. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 17 years ago
  26. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 17 years ago
  27. d8e4161 Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API. by Jason Sams · 17 years ago
  28. 25ffcdc Point Sprites by Jason Sams · 17 years ago
  29. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 17 years ago
  30. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 17 years ago
  31. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 17 years ago
  32. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 17 years ago
  33. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 17 years ago
  34. b3c61e7 Fix the build by Romain Guy · 17 years ago
  35. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 17 years ago
  36. d7b3774 Let java put #defines into renderscript by Joe Onorato · 17 years ago
  37. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 17 years ago
  38. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 17 years ago
  39. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 17 years ago
  40. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 17 years ago
  41. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 17 years ago
  42. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 17 years ago
  43. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 17 years ago
  44. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 17 years ago
  45. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 17 years ago
  46. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 17 years ago
  47. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 17 years ago
  48. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 17 years ago
  49. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 17 years ago[Renamed (99%) from libs/rs/java/RenderScript/android/renderscript/RenderScript.java]
  50. ee41112 Enable light sources and update film test app. by Jason Sams · 17 years ago
  51. e6c8e9b Fix fountain and more rollo ui work. by Jason Sams · 17 years ago
  52. 64676f3 1st cut of a3d file loader. by Jason Sams · 17 years ago
  53. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 17 years ago
  54. bba134c All light source objects. by Jason Sams · 17 years ago
  55. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 17 years ago
  56. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 17 years ago
  57. 1fe9b8c Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 17 years ago
  58. 94d8e90a Split renderscript java code from test apps. Update makefiles. by Jason Sams · 17 years ago[Renamed (99%) from libs/rs/java/Fountain/src/com/android/fountain/RenderScript.java]
  59. 3eaa338e Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts. by Jason Sams · 17 years ago
  60. ffe9f48 Improve bitmap support and do conversion in native rather than java code to reduce conversion time. by Jason Sams · 17 years ago
  61. 02fb2cb Add sampler support by Jason Sams · 17 years ago
  62. 63975dd Remove versions of scriptCSetScript method that take byte arrays. by Jack Palevich · 17 years ago
  63. 43702d8 Add support for setting scripts, rather than having a hard-coded script. by Jack Palevich · 17 years ago
  64. df98851 Change the Fountain test app's package to com.android.fountain. by Jack Palevich · 17 years ago
  65. fe08d99 Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object. by Jason Sams · 17 years ago
  66. 5da30b7 Rename Calc sample to Fountain. by Jack Palevich · 17 years ago[Renamed from libs/rs/java/Calc/src/com/android/calc/RenderScript.java]
  67. 60aa3ea Add sprite fountain test. by Jack Palevich · 17 years ago