1. 7d46f61 Disable excessive RS logging. by Jason Sams · 16 years ago
  2. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
  3. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 17 years ago
  4. 7299c83 Fix bug exposed by filmstrip. The updated and expanded SimpleMesh had an ordering bug with component coordinates when both texture and normals were used. by Jason Sams · 17 years ago
  5. bd2197f Add script to script call support. Add exception to catch out of bound index data when added to TriangleMeshBuilder. by Jason Sams · 17 years ago
  6. 7f04778 Update the SimpleMesh API to support new attribute types. Also spilt add/set commands to avoid permutation explosion. by Jason Sams · 17 years ago
  7. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 17 years ago
  8. 768bc02 Implement more type checks on Allocations. by Jason Sams · 17 years ago
  9. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 17 years ago
  10. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 17 years ago
  11. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 17 years ago
  12. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 17 years ago