1. 7d139ba Remove extra leftover logs and use uint32_t instead of unsigned int. by Romain Guy · 16 years ago
  2. 121e2242 Track the size in memory of the texture cache. by Romain Guy · 16 years ago
  3. f86ef57 Don't use full screen FBOs, this dramatically increase performance. by Romain Guy · 16 years ago
  4. 8ba548f Add implementation for drawBitmap(Bitmap, Rect, Rect, Paint) by Romain Guy · 16 years ago
  5. c1396e9 Add implementation for drawBitmap(). by Romain Guy · 16 years ago
  6. fe88094 Remove unnecessary return and add bitmap generation ID tracking. by Romain Guy · 16 years ago
  7. 364703c Fix the build. by Romain Guy · 16 years ago
  8. ce0537b Add hooks for drawBitmap(). by Romain Guy · 16 years ago
  9. d55a861 Add support for saveLayer(). by Romain Guy · 16 years ago
  10. 026c5e16 Implement support for PorterDuff's blending modes. by Romain Guy · 16 years ago
  11. 5cbbce5 Reduced the complexity of layers composition. by Romain Guy · 16 years ago
  12. bd6b79b Add implementations for saveLayerAlpha() and textured rects. by Romain Guy · 16 years ago
  13. 7ae7ac4 Convert tabs to spaces. by Romain Guy · 16 years ago
  14. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 16 years ago
  15. 9d5316e Add colored rectangles implementation in OpenGLRenderer. by Romain Guy · 16 years ago
  16. f6a11b8 Add support for transformations. by Romain Guy · 16 years ago
  17. bb9524b Add implementations for clipRect(), save() and restore(). by Romain Guy · 16 years ago
  18. 3e16833 Fix simulator build again. by Romain Guy · 16 years ago
  19. 85bf02f Fix the simulator build. by Romain Guy · 16 years ago
  20. 08ae317 Add glOrtho equivalent to the OpenGL ES 2.0 renderer. by Romain Guy · 16 years ago
  21. e4d0112 Add libhwui, to hardware accelerate the Canvas API using OpenGL ES 2.0. by Romain Guy · 16 years ago