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7e5ab3b177b10fee304d011b3a4b9ee03e2b18b5
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graphics
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jni
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android_renderscript_RenderScript.cpp
7e5ab3b
Continue es2 shader dev
by Jason Sams
· 17 years ago
0011bcf
Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
by Jason Sams
· 17 years ago
54c0ec1
Beging GL2 user shaders. Switch master to using GL2 by default.
by Jason Sams
· 17 years ago
715333b
Add support for dumping RS objects to aid in debugging of white blocks bug.
by Jason Sams
· 17 years ago
7d787b4
Add setPriority to allow wallpapers to run at lower cpu priority than default.
by Jason Sams
· 17 years ago
3bc47d4
Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state.
by Jason Sams
· 17 years ago
efd9b6fb
Support applications changing the surface attached to the RS.
by Jason Sams
· 17 years ago
516c319
Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state.
by Jason Sams
· 17 years ago
65e7aa5
Implement pause/resume for the RS thread.
by Jason Sams
· 17 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 17 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 17 years ago
768bc02
Implement more type checks on Allocations.
by Jason Sams
· 17 years ago
d342fd7
Clean up some debugging and add 2 math lib routines.
by Jason Sams
· 17 years ago
be2e841
Implement renderscript Invokables.
by Jason Sams
· 17 years ago
5f43fd2
Implement Object readback.
by Jason Sams
· 17 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 17 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 17 years ago
ae209ac
Don't leak jni refs.
by Joe Onorato
· 17 years ago
650a3eb
Load bitmap resources entirely from native code.
by Romain Guy
· 17 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 17 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 17 years ago
25ffcdc
Point Sprites
by Jason Sams
· 17 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 17 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 17 years ago
bc948de
Remove global IO context and integrate it into the RS context.
by Jason Sams
· 17 years ago
334ea0c
Update fountain and add writable flag to script slots.
by Jason Sams
· 17 years ago
fbf0b9e
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 17 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 17 years ago
a8f2ace
readData should read the data, not write the data.
by Joe Onorato
· 17 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 17 years ago
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 17 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 17 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 17 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 17 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 17 years ago
584a375
First pass at implementing the Grass live wallpaper in RenderScript.
by Romain Guy
· 17 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 17 years ago
e29d471
Move the java and jni renderscript files to the proper location.
by Jason Sams
· 17 years ago
[Renamed (99%) from libs/rs/jni/RenderScript_jni.cpp]
ee41112
Enable light sources and update film test app.
by Jason Sams
· 17 years ago
64676f3
1st cut of a3d file loader.
by Jason Sams
· 17 years ago
f31868e
merge master in master_gl
by Mathias Agopian
· 17 years ago
f29ca50
Cleanup logging and fix a startup race condition that manifested on Firestone.
by Jason Sams
· 17 years ago
3142f4f
update renderscript to master_gl APIs
by Mathias Agopian
· 17 years ago
4b962e5
Cleanup includes so Log.h can use the tag. rsUtils.h is the file that should be included everywhere and contain rs global defines.
by Jason Sams
· 17 years ago
bba134c
All light source objects.
by Jason Sams
· 17 years ago
b37c0a5
Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts.
by Jason Sams
· 17 years ago
0826a6f
Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo
by Jason Sams
· 17 years ago
1fe9b8c
Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native.
by Jason Sams
· 17 years ago
d5680f9
Fix bug with bad conversion of java strings to C strings for object names. Update test app to test object defines.
by Jason Sams
· 17 years ago
94d8e90a
Split renderscript java code from test apps. Update makefiles.
by Jason Sams
· 17 years ago
3eaa338e
Add named objects and implement support for ProgramFragmentStore and ProgramFragment to be used by name in scripts.
by Jason Sams
· 17 years ago
39ddc950
Move call to compiler from jni to core library code.
by Jason Sams
· 17 years ago
ffe9f48
Improve bitmap support and do conversion in native rather than java code to reduce conversion time.
by Jason Sams
· 17 years ago
02fb2cb
Add sampler support
by Jason Sams
· 17 years ago
ec5a20b
Delete the acc script when deleting the Renderscript rsScriptC object.
by Jack Palevich
· 17 years ago
43702d8
Add support for setting scripts, rather than having a hard-coded script.
by Jack Palevich
· 17 years ago
0ae234c
Add background bitmap to fountain test app for renderscript.
by Jason Sams
· 17 years ago
df98851
Change the Fountain test app's package to com.android.fountain.
by Jack Palevich
· 17 years ago
fe08d99
Implement first pass bitmap to allocation support. The Java bindings can create a 2D allocation by passing in a Bitmap object.
by Jason Sams
· 17 years ago
8191d0f
Turn on ACC script test. (It works!)
by Jack Palevich
· 17 years ago
55d4522
Fix Fountain test app so that it actually builds.
by Jack Palevich
· 17 years ago
d19f10d
Add the Renderscript library. (Not in the build by default yet.)
by Jason Sams
· 17 years ago