1. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 16 years ago
  2. 3a70b20 Merge "New cursor controller in TextViews." by Gilles Debunne · 16 years ago
  3. cc3ec6c New cursor controller in TextViews. by Gilles Debunne · 16 years ago
  4. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 16 years ago
  5. f26d01a Merge "Add boolean support for setVar." by Jason Sams · 16 years ago
  6. deba785 Add support to draw 9patches in OpenGL. by Romain Guy · 16 years ago
  7. 0b9a22c Add boolean support for setVar. by Jason Sams · 16 years ago
  8. 4beb8ff7 Support bidi layout for drawTextOnPath. by Doug Felt · 16 years ago
  9. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 16 years ago
  10. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 16 years ago
  11. ce0537b Add hooks for drawBitmap(). by Romain Guy · 16 years ago
  12. c7d5349 Implement quickReject() and drawRect(). by Romain Guy · 16 years ago
  13. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 16 years ago
  14. 8f31bd6 Merge "Add matrix ops to RSH headers." by Jason Sams · 16 years ago
  15. fae3f6b Add matrix ops to RSH headers. by Jason Sams · 16 years ago
  16. f6a11b8 Add support for transformations. by Romain Guy · 16 years ago
  17. 03f0292 New XmlDocumentProvider class. by Gilles Debunne · 16 years ago
  18. 85bf02f Fix the simulator build. by Romain Guy · 16 years ago
  19. 9e2b0c5 Fix build error. by Jason Sams · 16 years ago
  20. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 16 years ago
  21. 020bb7b Add skip to field packer. by Jason Sams · 16 years ago
  22. d4824c2 Merge "Add new API to check whether a Bitmap was modified." by Romain Guy · 16 years ago
  23. 0bbae08 Add new API to check whether a Bitmap was modified. by Romain Guy · 16 years ago
  24. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 16 years ago
  25. 0c702b8 Move shaping to native. by Doug Felt · 16 years ago
  26. 2d61459 Move OpenGL support out of ViewRoot into a new HardwareRenderer class. by Romain Guy · 16 years ago
  27. cbe4a73 Merge "Begin using reflected files." by Jason Sams · 16 years ago
  28. e29f3e7 Begin using reflected files. by Jason Sams · 16 years ago
  29. d994dcb am cefdedc3: merge from froyo-plus-aosp by The Android Open Source Project · 16 years ago
  30. c1038e7 merge from open-source master by The Android Open Source Project · 16 years ago
  31. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 16 years ago
  32. 92ce573 Canvas.drawVertices: correct color range-check by Erik Faye-Lund · 16 years ago
  33. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 16 years ago
  34. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 16 years ago
  35. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 16 years ago
  36. b42315d Delete old createFromClass methods. by Jason Sams · 16 years ago
  37. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 16 years ago
  38. f47d740 Modify Canvas drawText to run bidi and shape. by Doug Felt · 16 years ago
  39. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 16 years ago
  40. 6430c94 Set a layered drawable's child callback to be the container. by Romain Guy · 16 years ago
  41. 79a63f7 Make sure that a drawable replacing a layer in a LayerDrawable gets a callback. by Romain Guy · 16 years ago
  42. 417675c Improved error handling when font loading fails. by Peter Eliasson · 16 years ago
  43. d404d6f update dox for FILL_AND_STROKE style by Mike Reed · 16 years ago
  44. 1e91b3f Added documentation in Drawable. by Gilles Debunne · 16 years ago
  45. 20fc9bf Fixed links in MipmapDrawable documentation. by Gilles Debunne · 16 years ago
  46. 78aaa97 New MipmapDrawable class. by Gilles Debunne · 16 years ago
  47. bb2890d Add Overlay mode to the PorterDuff list of supported modes. by Romain Guy · 16 years ago
  48. b7248b7 merge from open-source master by The Android Open Source Project · 16 years ago
  49. 758e8d1 am 2438894d: am 5849606d: merge from open-source master by The Android Open Source Project · 16 years ago
  50. 5849606 merge from open-source master by The Android Open Source Project · 16 years ago
  51. 5f3445d Fix typos in comment. by David Hoover · 16 years ago
  52. 2d71bc7 Update Script java classes and llvm samples. by Jason Sams · 16 years ago
  53. a70f416 Checkin new types for RS. by Jason Sams · 16 years ago
  54. 8e10a7b merge from open-source master by The Android Open Source Project · 16 years ago
  55. 54900e8 update dox that we ignore the exact parameter on computeBounds by Mike Reed · 16 years ago
  56. 1be46d7 setCornerRadii should be called when either of corners radius is specified by viral.vkm · 16 years ago
  57. a8551b1 Fix the build. by Romain Guy · 16 years ago
  58. 76d1e01 hidden api sameAs() to compare the pixels of 2 bitmaps for equality by Mike Reed · 16 years ago
  59. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 16 years ago
  60. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 16 years ago
  61. a696f5d Add ImageFormat.java and move the Camera/YUV constants from PixelFormat to it. by Mathias Agopian · 16 years ago
  62. 35d2621 Merge "update dox" by Mike Reed · 16 years ago
  63. 2b95c24 Added more @RemotableViewMethod methods, mutate ImageView. by Jeff Sharkey · 16 years ago
  64. 7df9515 update dox by Mike Reed · 16 years ago
  65. 79b646f am 0b9bbb6d: DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU. by Jason Sams · 16 years ago
  66. 0b9bbb6 DO NOT MERGE. Merge Froyo renderscript to Eclair to support live wallpapers on droid. This gives the necessary CPU reduction to allow the wallpapers to work on the slower CPU. by Jason Sams · 16 years ago
  67. 3941411a am 1e90ab54: merge from open-source master by The Android Open Source Project · 16 years ago
  68. 1e90ab5 merge from open-source master by The Android Open Source Project · 16 years ago
  69. d2391fa Modify the API of YuvImage, so that callers do not need to deal with by Wei-Ta Chen · 16 years ago
  70. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 16 years ago
  71. b81b144 Default RotateDrawable's pivot set to (50%, 50%) by Cyril Mottier · 16 years ago
  72. 57405b9 Merge "Hide field packer." by Jason Sams · 16 years ago
  73. 42d6c9e Hide field packer. by Jason Sams · 16 years ago
  74. 2a594b1 Merge "Implement holders for Matrix and Vector data." by Jason Sams · 16 years ago
  75. 25430d0 Implement holders for Matrix and Vector data. by Jason Sams · 16 years ago
  76. c58ffe8 Unhide YuvImage, which supports compressing a YUV rectangle region to JPEG. by Wei-Ta Chen · 16 years ago
  77. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 16 years ago
  78. bca2d61 Add a Java API that converts yuv data to a jpeg. by Wei-Ta Chen · 17 years ago
  79. ab4a0c1 add API to change default config on image decoders. by Mike Reed · 16 years ago
  80. 6dc9232 am a66baccc: Merge "Do not merge" into eclair by Mike Reed · 16 years ago
  81. 12bcbdc Do not merge by Mike Reed · 16 years ago
  82. ea87e96 Implement type generation for user uniforms in vertex shader. by Jason Sams · 16 years ago
  83. 6d7b907 Merge "Support npot on es 2.0 HW." by Jason Sams · 16 years ago
  84. 74e02ef Support npot on es 2.0 HW. by Jason Sams · 16 years ago
  85. 9027696 am 9e5f3ec9: am e3bbaf6c: Merge "set nine patch padding initially to an empty rectangle" into eclair-mr2 by Cary Clark · 16 years ago
  86. 9e5f3ec am e3bbaf6c: Merge "set nine patch padding initially to an empty rectangle" into eclair-mr2 by Cary Clark · 16 years ago
  87. a09a6e1 More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity. by Jason Sams · 16 years ago
  88. e57b7b0 set nine patch padding initially to an empty rectangle by Cary Clark · 16 years ago
  89. 225ef52 Merge "Add RS support for generic attribs as input to vertex programs." by Jason Sams · 16 years ago
  90. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 16 years ago
  91. 7bcbd51 Don't round size to page size. Ashmem will do this internally as needed. by Marco Nelissen · 17 years ago
  92. 7d46f61 Disable excessive RS logging. by Jason Sams · 16 years ago
  93. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
  94. 873c031 Merge change I68afd01e by Android (Google) Code Review · 17 years ago
  95. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 17 years ago
  96. f7ed3a2 am 0249c83e: am 31a69fdb: throw if we have a null typeface native instance (so we don\'t crash in native code) we may still have to native-destroy a Typeface with a null ref, so check for that by Mike Reed · 17 years ago
  97. 0249c83 am 31a69fdb: throw if we have a null typeface native instance (so we don\'t crash in native code) we may still have to native-destroy a Typeface with a null ref, so check for that by Mike Reed · 17 years ago
  98. 31a69fd throw if we have a null typeface native instance (so we don't crash in native code) by Mike Reed · 17 years ago
  99. 8bb41dd Add argument checking to sampler builder to disallow illegal modes. by Jason Sams · 17 years ago
  100. 7e5ab3b Continue es2 shader dev by Jason Sams · 17 years ago