)]}'
{
  "log": [
    {
      "commit": "85a3176704b5bfbeece9bd928369fbb76eec7dc6",
      "tree": "1a84f21c037b514c5b6717b106f5a9a2c4fd6c99",
      "parents": [
        "c0b4f6d30d962d75125628317b5f5ea622531dfe"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Sep 01 17:01:00 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Sep 08 11:50:55 2010 -0700"
      },
      "message": "Add support for secure views.\n\nAdded the MotionEvent.FLAG_WINDOW_IS_OBSCURED flag which is set by the\ninput manager whenever another visible window is partly or wholly obscured\nthe target of a touch event so that applications can filter touches\naccordingly.\n\nAdded a \"filterTouchesWhenObscured\" attribute to View which can be used to\nenable filtering of touches when the view\u0027s window is obscured.\n\nChange-Id: I936d9c85013fd2d77fb296a600528d30a29027d2\n"
    },
    {
      "commit": "42c03e579aade011b451e2a13ea3f44a2ef0056a",
      "tree": "1716fbd88e2beb816d303c3d3fa0ca1785b8db61",
      "parents": [
        "6e86915e8f5dfffa60ae5d1a4ca9aa74912fd026"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Tue Sep 07 15:28:30 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Tue Sep 07 15:46:55 2010 -0700"
      },
      "message": "Modify native ALooper to take an explicit ident.\n\nThe ALooper API now uses an explicit \"identifier\" for the integer\nthat is returned rather than implicitly using the fd.  This allows\nthe APIs that had the fd to be a little more sane.\n\nChange-Id: I8507f535ad484c0bdc4a1bd016d87bb09acd7ff0\n"
    },
    {
      "commit": "5fad2675e8deee60aa91d7a96c9ac4826357f2c5",
      "tree": "a6bd559cdfc301df21693357650c3b58b95e0763",
      "parents": [
        "47471175c9d19a00d06a77aa316dcda08be97deb"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Aug 31 15:20:28 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Aug 31 15:24:55 2010 -0700"
      },
      "message": "Remove incomplete input device enumeration NDK API.\n\nChange-Id: I32de74ff5fcf0e29179a2aee03ddabd22fa485bb\n"
    },
    {
      "commit": "8d60866e2100db70ecf0502c14768a384514d7e9",
      "tree": "514e46b4e4d58fd68cd52de93b93e7782fdf4e9f",
      "parents": [
        "bb660d7e1bed3a07a1804bd9641d9634bfaa4972"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Aug 30 03:02:23 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Mon Aug 30 18:16:43 2010 -0700"
      },
      "message": "Input device calibration and capabilities.\n\nFinished the input device capability API.\nAdded a mechanism for calibrating touch devices to obtain more\naccurate information about the touch contact area.\nImproved pointer location to show new coordinates and capabilities.\nOptimized pointer location display and formatting to avoid allocating large\nnumbers of temporary objects.  The GC churn was causing the application to\nstutter very badly when more than a couple of fingers were down).\nAdded more diagnostics.\n\nChange-Id: Ie25380278ed6f16c5b04cd9df848015850383498\n"
    },
    {
      "commit": "e30de4e6a312aa921633d119f2518f4b07a7effa",
      "tree": "8e154eb1ce1fa9fed249409a08dd254db0b681f9",
      "parents": [
        "9d90ed71ccf45bc1e422ee2abc9acf0a806b9319"
      ],
      "author": {
        "name": "Kenny Root",
        "email": "kroot@google.com",
        "time": "Wed Jul 28 16:41:02 2010 -0700"
      },
      "committer": {
        "name": "Kenny Root",
        "email": "kroot@google.com",
        "time": "Wed Jul 28 16:41:02 2010 -0700"
      },
      "message": "Add stdint.h to fix sim-eng\n\nChange-Id: I82cebe3e769aa4db99bd758bd2f182b0d462de6f\n"
    },
    {
      "commit": "6d0fec2de3601821f4f44eeb7d7deedebb2b7117",
      "tree": "9fdea32c5691a6d0bcb3085df47f42a8e6ecd565",
      "parents": [
        "b350bec514eb9fee473e4ef62680c53e992dc49b"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Fri Jul 23 21:28:06 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jul 28 14:16:15 2010 -0700"
      },
      "message": "Refactor input reader to support new device types more easily.\n\nRefactored the input reader so that each raw input protocol is handled\nby a separate subclass of the new InputMapper type.  This way, behaviors\npertaining to keyboard, trackballs, touchscreens, switches and other\ndevices are clearly distinguished for improved maintainability.\n\nAdded partial support for describing capabilities of input devices\n(incomplete and untested for now, will be fleshed out in later commits).\n\nSimplified EventHub interface somewhat since InputReader is taking over\nmore of the work.\n\nCleaned up some of the interactions between InputManager and\nWindowManagerService related to reading input state.\n\nFixed swiping finger from screen edge into display area.\n\nAdded logging of device information to \u0027dumpsys window\u0027.\n\nChange-Id: I17faffc33e3aec3a0f33f0b37e81a70609378612\n"
    },
    {
      "commit": "2c6081ce3593712f30dacd990a97209c791d6ced",
      "tree": "4808bc521c207ea11ec0daceb98f77a6b47b00a0",
      "parents": [
        "c5ed5910c9ef066cec6a13bbb404ec57b1e92637"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Thu Jul 15 17:44:53 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Thu Jul 15 22:05:33 2010 -0700"
      },
      "message": "Implement native key pre-dispatching to IMEs.\n\nThis significantly re-works the native key dispatching code to\nallow events to be pre-dispatched to the current IME before\nbeing processed by native code.  It introduces one new public\nAPI, which must be called after retrieving an event if the app\nwishes for it to be pre-dispatched.\n\nCurrently the native code will only do pre-dispatching of\nsystem keys, to avoid significant overhead for gaming input.\nThis should be improved to be smarted, filtering for only\nkeys that the IME is interested in.  Unfortunately IMEs don\u0027t\ncurrently provide this information. :p\n\nChange-Id: Ic1c7aeec8b348164957f2cd88119eb5bd85c2a9f\n"
    },
    {
      "commit": "c5ed5910c9ef066cec6a13bbb404ec57b1e92637",
      "tree": "b06dfdac2d807dae78a2634007b6e627eefd0804",
      "parents": [
        "d9452ecd0ce6c8e0518055929ba1fd0712146405"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jul 14 18:48:53 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Jul 15 18:32:33 2010 -0700"
      },
      "message": "Add support for new input sources.\n\nAdded several new coordinate values to MotionEvents to capture\ntouch major/minor area, tool major/minor area and orientation.\n\nRenamed NDK input constants per convention.\n\nAdded InputDevice class in Java which will eventually provide\nuseful information about available input devices.\n\nAdded APIs for manufacturing new MotionEvent objects with multiple\npointers and all necessary coordinate data.\n\nFixed a bug in the input dispatcher where it could get stuck with\na pointer down forever.\n\nFixed a bug in the WindowManager where the input window list could\nend up containing stale removed windows.\n\nFixed a bug in the WindowManager where the input channel was being\nremoved only after the final animation transition had taken place\nwhich caused spurious WINDOW DIED log messages to be printed.\n\nChange-Id: Ie55084da319b20aad29b28a0499b8dd98bb5da68\n"
    },
    {
      "commit": "fd03582995e0fce963dd0fa0669e3211b74c0dd7",
      "tree": "8f7fe0e2a437620a7cbe4e494f71fe8ccfdbe2eb",
      "parents": [
        "c0a7e690bfd32dd897ceccd04dd0fa6bf6e9cee6"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jun 30 16:10:35 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Tue Jul 13 17:04:57 2010 -0700"
      },
      "message": "Add initial gamepad support.\n\nChange-Id: I0439648f6eb5405f200e4223c915eb3a418b32b9\n"
    },
    {
      "commit": "85448bbecd4e0909eecfab15b7c3605f114d0427",
      "tree": "3380a9a85e321dc7ee4397dc1b4f22564af117d8",
      "parents": [
        "f7d2b4a2e096ae1f8ac3a2ed8b2f0e30a237f732"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Wed Jul 07 14:27:31 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Thu Jul 08 11:06:59 2010 -0700"
      },
      "message": "Add new glue code for writing native apps.\n\nThis factors out the boiler-plate code from the sample\napp to a common glue code that can be used for everyone\nwriting this style of app: a dedicated app thread that\ntakes care of waiting for events and processing them.\n\nAs part of doing this, ALooper has a new facility to allow\nregistration of fds that cause ALooper_pollOnce() to return\nthe fd that has data, allowing the app to drive the loop\nwithout callbacks.  Hopefully this makes some people feel better. :)\n\nAlso do some other cleanup of the ALooper API, plus some\nactual documentation.\n\nChange-Id: Ic53bd56bdf627e3ba28a3c093faa06a92be522b8\n"
    },
    {
      "commit": "682674154e3fe88f6061245145f934f25f1a2eb8",
      "tree": "a105ce9f0ae4d88732bfc8fb1a52d4474f17bc86",
      "parents": [
        "8ecfb60a8e74dfcd51bbf3f236d5f414a4d5ac7d"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Fri Jul 02 18:52:01 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Fri Jul 02 18:57:02 2010 -0700"
      },
      "message": "Add new native Looper API.\n\nThis allows us to avoid exposing the file descriptor of\nthe event queue; instead, you attach an event queue to\na looper.  This will also should allow native apps to be\nwritten without the need for a separate thread, by attaching\nthe event queue to the main thread\u0027s looper and scheduling\ntheir own messages there.\n\nChange-Id: I38489282635895ae2cbfacb88599c1b1cad9b239\n"
    },
    {
      "commit": "2e9f93e8db509d5236229dc8540e0904c5dbb9f5",
      "tree": "9aa6aa2c4a59b808dd99604afb23eb5a0096d9a2",
      "parents": [
        "059f009d970fb37ac4e408dcf8e1d2d2cdcf0a84"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Mon Jun 28 15:27:30 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Tue Jun 29 10:43:54 2010 -0700"
      },
      "message": "Update native activity \u0026 event APIs to follow correct conventions.\n\nChange-Id: Ie64fb3a9c68bc9c117fa5621b75d1f609e304e0e\n"
    },
    {
      "commit": "a95e4cb62f3642cb190d032dbf7dc40d9ecc6973",
      "tree": "ae4437444a3d3ebeff48dabfd1e9c11fc14620ac",
      "parents": [
        "ef730e6ececa96a3e0576140eea707f7c48cd66c"
      ],
      "author": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Fri Jun 18 18:09:33 2010 -0700"
      },
      "committer": {
        "name": "Dianne Hackborn",
        "email": "hackbod@google.com",
        "time": "Tue Jun 22 11:21:50 2010 -0700"
      },
      "message": "First stab at attaching native event dispatching.\n\nProvides the basic infrastructure for a\nNativeActivity\u0027s native code to get an object representing\nits event stream that can be used to read input events.\n\nStill work to do, probably some API changes, and reasonable\ndefault key handling (so that for example back will still\nwork).\n\nChange-Id: I6db891bc35dc9683181d7708eaed552b955a077e\n"
    },
    {
      "commit": "5c225b1680e696ae8bbf505a1997d6f720672f74",
      "tree": "932326fd02ee91d8a64adfcc9415027646c56563",
      "parents": [
        "3a0146cd29fae3c5bc29d8d535d67826284f8cc9"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Wed Jun 16 01:53:36 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Jun 17 13:27:16 2010 -0700"
      },
      "message": "Even more native input dispatch work in progress.\n\nAdded more tests.\nFixed a regression in Vector.\nFixed bugs in pointer tracking.\nFixed a starvation issue in PollLoop when setting or removing callbacks.\nFixed a couple of policy nits.\n\nModified the internal representation of MotionEvent to be more\nefficient and more consistent.\n\nAdded code to skip/cancel virtual key processing when there are multiple\npointers down.  This helps to better disambiguate virtual key presses\nfrom stray touches (such as cheek presses).\n\nChange-Id: I2a7d2cce0195afb9125b23378baa94fd2fc6671c\n"
    },
    {
      "commit": "46b9ac0ae2162309774a7478cd9d4e578747bfc2",
      "tree": "46ad021a41e25ca9f1250b709a29b724dc6b504d",
      "parents": [
        "f62c57d684b83df7d2817db976c0afdb500ae92a"
      ],
      "author": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Thu Apr 22 18:58:52 2010 -0700"
      },
      "committer": {
        "name": "Jeff Brown",
        "email": "jeffbrown@google.com",
        "time": "Sun Jun 13 17:42:16 2010 -0700"
      },
      "message": "Native input dispatch rewrite work in progress.\n\nThe old dispatch mechanism has been left in place and continues to\nbe used by default for now.  To enable native input dispatch,\nedit the ENABLE_NATIVE_DISPATCH constant in WindowManagerPolicy.\n\nIncludes part of the new input event NDK API.  Some details TBD.\n\nTo wire up input dispatch, as the ViewRoot adds a window to the\nwindow session it receives an InputChannel object as an output\nargument.  The InputChannel encapsulates the file descriptors for a\nshared memory region and two pipe end-points.  The ViewRoot then\nprovides the InputChannel to the InputQueue.  Behind the\nscenes, InputQueue simply attaches handlers to the native PollLoop object\nthat underlies the MessageQueue.  This way MessageQueue doesn\u0027t need\nto know anything about input dispatch per-se, it just exposes (in native\ncode) a PollLoop that other components can use to monitor file descriptor\nstate changes.\n\nThere can be zero or more targets for any given input event.  Each\ninput target is specified by its input channel and some parameters\nincluding flags, an X/Y coordinate offset, and the dispatch timeout.\nAn input target can request either synchronous dispatch (for foreground apps)\nor asynchronous dispatch (fire-and-forget for wallpapers and \"outside\"\ntargets).  Currently, finding the appropriate input targets for an event\nrequires a call back into the WindowManagerServer from native code.\nIn the future this will be refactored to avoid most of these callbacks\nexcept as required to handle pending focus transitions.\n\nEnd-to-end event dispatch mostly works!\n\nTo do: event injection, rate limiting, ANRs, testing, optimization, etc.\n\nChange-Id: I8c36b2b9e0a2d27392040ecda0f51b636456de25\n"
    }
  ]
}
