)]}'
{
  "log": [
    {
      "commit": "e17964e150e459bacced5658ae36fe1c56082e37",
      "tree": "d9a3f9bf24dcc509d8475e978c262d702cfb0bf3",
      "parents": [
        "7d46f612a25fc9f190358e9bd807b71d424ce7d2"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Mon Jan 04 16:52:27 2010 -0800"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Mon Jan 04 16:52:27 2010 -0800"
      },
      "message": "Add RS support for generic attribs as input to vertex programs.\n"
    },
    {
      "commit": "68afd01ec9fd37774d8291192952a25e5605b6fb",
      "tree": "b75c5b23b57446285d9c14a5d789722b916ea1e8",
      "parents": [
        "8bb41dd61474e977aa61048ba8f733a984a3b22d"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Thu Dec 17 16:55:08 2009 -0800"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Thu Dec 17 16:55:08 2009 -0800"
      },
      "message": "Move texture bindings to base program object.  Change ProgramFragment creation to require a texture format in 1.0 mode.\n"
    },
    {
      "commit": "5dad8b4d1fda37b7b4763ef7361c5eb92131cb7e",
      "tree": "1cd2619209c2c459ceba2bb5243594e3fabc1bea",
      "parents": [
        "d6542507e73e1d7f3380cb4657a0745772818002"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Dec 15 19:10:11 2009 -0800"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Dec 15 19:10:11 2009 -0800"
      },
      "message": "Place shader logging behind prop to declutter logs.\n"
    },
    {
      "commit": "7e5ab3b177b10fee304d011b3a4b9ee03e2b18b5",
      "tree": "87e037e70a81ed8d250eff1c20ae8f799c62c7c6",
      "parents": [
        "b686ec70445226d3f865b6e838b3f2cdf034ca31"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Dec 15 13:27:04 2009 -0800"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Dec 15 13:27:04 2009 -0800"
      },
      "message": "Continue es2 shader dev\n\nConflicts:\n\n\tgraphics/java/android/renderscript/Program.java\n\tgraphics/java/android/renderscript/ProgramVertex.java\n"
    },
    {
      "commit": "0011bcf57ff711a221a3a4c73f2a79125111647d",
      "tree": "e2030624a41f8c6f07856841d98bc088b1cb2640",
      "parents": [
        "11fbdf50206abc9d21fd72ce7536648f083b9148"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Dec 15 12:58:36 2009 -0800"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Dec 15 12:58:36 2009 -0800"
      },
      "message": "Continue development of es2.0 user shader support for renderscript.  This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.\n"
    },
    {
      "commit": "54c0ec14e016e4a1bf3ceab40ed6ca5447da4725",
      "tree": "343acd699d50a4090b451d05135aa7887a6a7984",
      "parents": [
        "5154ae7665743b114c71f90dcc577dc50c63b398"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Mon Nov 30 14:49:55 2009 -0800"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Mon Nov 30 15:34:03 2009 -0800"
      },
      "message": "Beging GL2 user shaders.  Switch master to using GL2 by default.\n"
    },
    {
      "commit": "bb51c40d89c7dbdee7d7507fdfe0a64e8f4f87a9",
      "tree": "55de9e729267eb463e07599b6b809fb4635c9472",
      "parents": [
        "3fdee335fe95ab94ef1ee619ad37f9369447fde5"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Nov 25 13:22:07 2009 -0800"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Nov 25 13:22:07 2009 -0800"
      },
      "message": "Begin gl2 support.  Renderscript still uses GL1.1 by default.  However, 2.0 can be enabled and will render most tests correctly.\n"
    },
    {
      "commit": "83f1c63c56ed73e0dfcc4de67bc58a4df5b3fe69",
      "tree": "3295906c8047a0eab55cfeed2765cf7bacb2ee46",
      "parents": [
        "52c931b7dd0c5f82f409dea85a62c1e6c9e17c35"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Mon Oct 26 15:19:28 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Mon Oct 26 15:20:43 2009 -0700"
      },
      "message": "Fix dirty state tracking of allocation attached to ProgramVertex objects when being updated while not attached.\n"
    },
    {
      "commit": "61f08d6fa7c7657e9fbcd17e9a1c5b9114bb3844",
      "tree": "e836663efc3047198d5aef1723cee4e5556fe8c4",
      "parents": [
        "66b2771d745aa66df5cf80b300b5ba0f936ff22e"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 16:37:33 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 16:37:33 2009 -0700"
      },
      "message": "Improved object lifecycle tracking and fix leaks.\n"
    },
    {
      "commit": "a9e7a05b84470257637c97d65f6562aa832c66ef",
      "tree": "04a3175485ae7492c3387003c244953b6880c514",
      "parents": [
        "a0cad2f5d19d95cfe496ebb82f3227dd4ed7c169"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 14:51:22 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Fri Sep 25 14:51:22 2009 -0700"
      },
      "message": "Improve renderscript context teardown.  Track object in the system and then force their cleanup by releasing all user references once destroy context is called.  Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.\n"
    },
    {
      "commit": "b13ada5071f55c96054c47bbd88d8801cd2c0f15",
      "tree": "652b6ca78a53aafaa7c6c3ceb7229a3d6aab43db",
      "parents": [
        "dbade9d6a075b1d5b8ebe10ee8961a5de296c93b"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Aug 25 11:34:49 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Tue Aug 25 11:44:30 2009 -0700"
      },
      "message": "Add support for selecting the color bit depth and if the application used a depth buffer.\n"
    },
    {
      "commit": "9bee51c42eb8c3daffe7d6fa483edbb1689b94d2",
      "tree": "ed0f12b149a98299f205173a5563c42599426fe3",
      "parents": [
        "9d1a3149f35b716caeda89dad53c0d8c45c6ca4b"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Aug 05 13:57:03 2009 -0700"
      },
      "committer": {
        "name": "Jason Sams",
        "email": "rjsams@android.com",
        "time": "Wed Aug 05 13:57:03 2009 -0700"
      },
      "message": "Remove useless slot from ProgramVertex.  Optimize GL state setup.\n"
    },
    {
      "commit": "d19f10d43aa400e1183aa21a97099d02074131a2",
      "tree": "6aafc3d6d5912596d5ddccc68aa7cbc0eab8d435",
      "parents": [
        "fc5095f44ba46b57f4ef6179ee4d69ce3a7fe69a"
      ],
      "author": {
        "name": "Jason Sams",
        "email": "jsams@google.com",
        "time": "Fri May 22 14:03:28 2009 -0700"
      },
      "committer": {
        "name": "Jack Palevich",
        "email": "jackpal@google.com",
        "time": "Fri May 22 17:11:00 2009 -0700"
      },
      "message": "Add the Renderscript library. (Not in the build by default yet.)\n\nThis library can be used to create animated 3D User Interfaces.\n\nThis library is currently under heavy development, so it\u0027s not part of\nthe build by default.\n\nIn order to build this library, you must define\n\n   BUILD_RENDERSCRIPT\u003dtrue\n\nin your build environment.\n\nYou will also have to manually edit\n\n build/core/prelink-linux-arm.map\n\nAnd add libRS and libRS_jni at the end like this (exact address may change.)\n\nlibRS.so                0x9A100000\nlibRS_jni.so            0x9A000000\n"
    }
  ]
}
