1. 52d8363 Support for unsigned long and unsigned long long. by Stephen Hines · 16 years ago
  2. 26ae390 Update allocation from bitmap. GL attribute cleanup in type. by Alex Sakhartchouk · 16 years ago
  3. 031ec58c Fix support for 64-bit integers. by Stephen Hines · 16 years ago
  4. 2222aa9 Cleanup error message for null binding address. by Jason Sams · 16 years ago
  5. 5edc608 Implement allocation resizing. by Jason Sams · 16 years ago
  6. ef1dac2 Support for 64-bit integer type. by Stephen Hines · 16 years ago
  7. 02f41705 Finish plumbing for double RS elements. by Stephen Hines · 16 years ago
  8. f5b3510 Adding anisotropic filtering and related samples. by Alex Sakhartchouk · 16 years ago
  9. ab98bb6 Fix RS bug with message ID 0. by Stephen Hines · 16 years ago
  10. b89aaac Adding support for all allowed textures. by Alex Sakhartchouk · 16 years ago
  11. ca54ec3 Add support for Float64 (double) to RenderScript. by Stephen Hines · 16 years ago
  12. a8bf942 Fix race condition on exit. by Jason Sams · 16 years ago
  13. 70d4e50 Add arrays to elements. by Jason Sams · 16 years ago
  14. e447a78 Remove functions for reflecting dalvik classes to rs types. by Jason Sams · 16 years ago
  15. 49bdaf0 SubElementData data upload functions. by Jason Sams · 16 years ago
  16. 1d45c47 Add matrix component types. Fix potental overflow in script -> java messages. by Jason Sams · 16 years ago
  17. d36f248 More work on the renderscript sample by Alex Sakhartchouk · 16 years ago
  18. 32e09b5 Renderscript samples. by Alex Sakhartchouk · 16 years ago
  19. d78be37 Remove OOB object destruction. by Jason Sams · 16 years ago
  20. 2e1872f Make java entry points for native fifo synchronized. by Jason Sams · 16 years ago
  21. fb10c16 Added ability to set font color. by Alex Sakhartchouk · 16 years ago
  22. dfac814 Populate java objects with native data from a3d file. by Alex Sakhartchouk · 16 years ago
  23. 80a4c2c Work on synchronizing a3d created files and java layer. by Alex Sakhartchouk · 16 years ago
  24. 53a93d5 Remove points from fixed function. Add basic GL performance test. by Jason Sams · 16 years ago
  25. 8287a9b Cleanup pass on the mesh api change. by Alex Sakhartchouk · 16 years ago
  26. 164aaed Start of mesh API cleanup. by Alex Sakhartchouk · 16 years ago
  27. 9b949fc Adding freetype font rendering to renderscript. by Alex Sakhartchouk · 16 years ago
  28. f110d4b Move ImageProcessing and ModelViewer to reflected files. by Jason Sams · 16 years ago
  29. 96ed4cf Remove InvokeData and add ContextFinish to generate a sync point. by Jason Sams · 16 years ago
  30. e29f3e7 Begin using reflected files. by Jason Sams · 16 years ago
  31. aae74ad Creating the jni and java layer to integrate a3d by Alex Sakhartchouk · 16 years ago
  32. 8cb39de Remove RS_KIND from vertex arrays types. by Jason Sams · 16 years ago
  33. d79b2e9 Begin naming cleanup for renderscript runtime. by Jason Sams · 16 years ago
  34. 1de0b87 Remove more pieces of setRoot. Add pointer to allocation lookup for scripts. by Jason Sams · 16 years ago
  35. 54db59c Rename ProgramFragmentStore to ProgramStore. by Jason Sams · 16 years ago
  36. 4d33993 Convert renderscript from using ACC to LLVM for its compiler. by Jason Sams · 16 years ago
  37. a70f416 Checkin new types for RS. by Jason Sams · 16 years ago
  38. 8a64743 Add support for linking to a skia bitmap rather than always copying the data from the bitmap. by Jason Sams · 16 years ago
  39. c2908e6 Support defered generation of mipmaps. With this change we support mipmap generation when the texture is uploaded to GL without requiring RS to retain the full chain. by Jason Sams · 16 years ago
  40. 704ff64 Preview seperating RenderScript into RenderScript and RenderScriptGL by Jason Sams · 16 years ago
  41. 5dbfe93 Fix some minor bugs with GL state setup that were exposed by Droids driver. by Jason Sams · 16 years ago
  42. e17964e Add RS support for generic attribs as input to vertex programs. by Jason Sams · 16 years ago
  43. 718cd1f Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. by Jason Sams · 16 years ago
  44. 68afd01 Move texture bindings to base program object. Change ProgramFragment creation to require a texture format in 1.0 mode. by Jason Sams · 16 years ago
  45. 7e5ab3b Continue es2 shader dev by Jason Sams · 17 years ago
  46. 0011bcf Continue development of es2.0 user shader support for renderscript. This change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. by Jason Sams · 17 years ago
  47. 11fbdf5 Remove check for surface valid that is no longer valid. by Jason Sams · 17 years ago
  48. c7b74e3 am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair by Jason Sams · 17 years ago
  49. 771bebb Add Java exceptions to catch RS calls with no context or no surface. by Jason Sams · 17 years ago
  50. 54c0ec1 Beging GL2 user shaders. Switch master to using GL2 by default. by Jason Sams · 17 years ago
  51. 715333b Add support for dumping RS objects to aid in debugging of white blocks bug. by Jason Sams · 17 years ago
  52. 7d787b4 Add setPriority to allow wallpapers to run at lower cpu priority than default. by Jason Sams · 17 years ago
  53. 3bc47d4 Defer EGL init until the surface changed call comes in. Pass w,h along with surface for verification of driver state. by Jason Sams · 17 years ago
  54. efd9b6fb Support applications changing the surface attached to the RS. by Jason Sams · 17 years ago
  55. 516c319 Implement data push from scripts. Fixes the problem where apps would have to poll to monitor a scripts state. by Jason Sams · 17 years ago
  56. 3c0dfba Improve logging code to dump more detaild rs object info. Fix bug with predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. by Jason Sams · 17 years ago
  57. a9e7a05 Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed. by Jason Sams · 17 years ago
  58. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 17 years ago
  59. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 17 years ago
  60. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 17 years ago
  61. 768bc02 Implement more type checks on Allocations. by Jason Sams · 17 years ago
  62. be2e841 Implement renderscript Invokables. by Jason Sams · 17 years ago
  63. 5f43fd2 Implement Object readback. by Jason Sams · 17 years ago
  64. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 17 years ago
  65. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 17 years ago
  66. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 17 years ago
  67. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 17 years ago
  68. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 17 years ago
  69. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 17 years ago
  70. d8e4161 Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API. by Jason Sams · 17 years ago
  71. 25ffcdc Point Sprites by Jason Sams · 17 years ago
  72. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 17 years ago
  73. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 17 years ago
  74. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 17 years ago
  75. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 17 years ago
  76. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 17 years ago
  77. b3c61e7 Fix the build by Romain Guy · 17 years ago
  78. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 17 years ago
  79. d7b3774 Let java put #defines into renderscript by Joe Onorato · 17 years ago
  80. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 17 years ago
  81. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 17 years ago
  82. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 17 years ago
  83. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 17 years ago
  84. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 17 years ago
  85. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 17 years ago
  86. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 17 years ago
  87. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 17 years ago
  88. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 17 years ago
  89. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 17 years ago
  90. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 17 years ago
  91. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 17 years ago
  92. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 17 years ago[Renamed (99%) from libs/rs/java/RenderScript/android/renderscript/RenderScript.java]
  93. ee41112 Enable light sources and update film test app. by Jason Sams · 17 years ago
  94. e6c8e9b Fix fountain and more rollo ui work. by Jason Sams · 17 years ago
  95. 64676f3 1st cut of a3d file loader. by Jason Sams · 17 years ago
  96. f29ca50 Cleanup logging and fix a startup race condition that manifested on Firestone. by Jason Sams · 17 years ago
  97. bba134c All light source objects. by Jason Sams · 17 years ago
  98. b37c0a5 Switch fountain to use ProgramVertex rather than hard coded camers in scripts. Remove camera code from scripts. by Jason Sams · 17 years ago
  99. 0826a6f Bug fixes. TriangleMesh now ref-counts, implement missing element formats, add missing modes for program vertex. Add matrix support classes. Add test app rollo by Jason Sams · 17 years ago
  100. 1fe9b8c Split FountainView into View and RS parts. Beging adding ProgramVertex to the java api. It was already implemented in native. by Jason Sams · 17 years ago