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frameworks_base
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a0cad2f5d19d95cfe496ebb82f3227dd4ed7c169
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graphics
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java
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android
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renderscript
5fda65f1
Add a method to destroy the RS object.
by Joe Onorato
· 17 years ago
65e7aa5
Implement pause/resume for the RS thread.
by Jason Sams
· 17 years ago
6b9dec0
Remove depricated triangleMesh.
by Jason Sams
· 17 years ago
ebfb436
Add raster object to control point and line params. Add flag to force SW rendering.
by Jason Sams
· 17 years ago
768bc02
Implement more type checks on Allocations.
by Jason Sams
· 17 years ago
be2e841
Implement renderscript Invokables.
by Jason Sams
· 17 years ago
5f43fd2
Implement Object readback.
by Jason Sams
· 17 years ago
ea84a7c
Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element.
by Jason Sams
· 17 years ago
2525a81
Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs.
by Jason Sams
· 17 years ago
650a3eb
Load bitmap resources entirely from native code.
by Romain Guy
· 17 years ago
07ae406
Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder.
by Jason Sams
· 17 years ago
67c6844
Remove bogus comments and logging.
by Jason Sams
· 17 years ago
f5b4596
Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo.
by Jason Sams
· 17 years ago
b13ada5
Add support for selecting the color bit depth and if the application used a depth buffer.
by Jason Sams
· 17 years ago
d8e4161
Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API.
by Jason Sams
· 17 years ago
25ffcdc
Point Sprites
by Jason Sams
· 17 years ago
484d57f
Move the sky
by Romain Guy
· 17 years ago
730ee65
Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects.
by Jason Sams
· 17 years ago
7ce033d
Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base.
by Jason Sams
· 17 years ago
4f7136c
Optimized Galaxy
by Romain Guy
· 17 years ago
334ea0c
Update fountain and add writable flag to script slots.
by Jason Sams
· 17 years ago
81e4640
Add Galaxy wallpaper
by Romain Guy
· 17 years ago
317a628
Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed.
by Mathias Agopian
· 17 years ago
fbf0b9e
Implement named slots and convert script.addType to script.setType to remove ordering restrictions.
by Jason Sams
· 17 years ago
1b52aae
Fix build break.
by Jason Sams
· 17 years ago
43ee0685
Implement reflecting Java objects into the ACC enviroment.
by Jason Sams
· 17 years ago
b3c61e7
Fix the build
by Romain Guy
· 17 years ago
f415cf2
Add two addDefines methods to ScriptC.Builder. They add #defines from the fileds on a class or object that you pass in.
by Joe Onorato
· 17 years ago
40a29e8
Implement basic allocation readback. Add Get height, width to ScriptC_Lib.
by Jason Sams
· 17 years ago
d7b3774
Let java put #defines into renderscript
by Joe Onorato
· 17 years ago
1bada8c
Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking.
by Jason Sams
· 17 years ago
9bee51c
Remove useless slot from ProgramVertex. Optimize GL state setup.
by Jason Sams
· 17 years ago
110195f
Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class.
by Jason Sams
· 17 years ago
0835d42
Seperate Light and Sampler from RenderScript.java
by Jason Sams
· 17 years ago
2253417
Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement.
by Jason Sams
· 17 years ago
69f0d31
Split ScriptC from RenderScript.java. Implement state caching in the Builder objects.
by Jason Sams
· 17 years ago
bd1c3ad
Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps.
by Jason Sams
· 17 years ago
b8c5a84
Split RenderScript Type and Allocation into seperate classes.
by Jason Sams
· 17 years ago
36e612a
Begin splitting up RenderScript.java into seperate classes. First piece split off Element.
by Jason Sams
· 17 years ago
584a375
First pass at implementing the Grass live wallpaper in RenderScript.
by Romain Guy
· 17 years ago
dba3ba5
Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing.
by Jason Sams
· 17 years ago
b0ec1b4
Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black.
by Jason Sams
· 17 years ago
e29d471
Move the java and jni renderscript files to the proper location.
by Jason Sams
· 17 years ago