1. 5fda65f1 Add a method to destroy the RS object. by Joe Onorato · 17 years ago
  2. 65e7aa5 Implement pause/resume for the RS thread. by Jason Sams · 17 years ago
  3. 6b9dec0 Remove depricated triangleMesh. by Jason Sams · 17 years ago
  4. ebfb436 Add raster object to control point and line params. Add flag to force SW rendering. by Jason Sams · 17 years ago
  5. 768bc02 Implement more type checks on Allocations. by Jason Sams · 17 years ago
  6. be2e841 Implement renderscript Invokables. by Jason Sams · 17 years ago
  7. 5f43fd2 Implement Object readback. by Jason Sams · 17 years ago
  8. ea84a7c Remove "predefined" elements from Java layer. Static elements continue to exist but are no longer treated as a special version of element. by Jason Sams · 17 years ago
  9. 2525a81 Improve structure support using symbol lookup of named structures in scripts to allow them to appear as just pointers to structs. by Jason Sams · 17 years ago
  10. 650a3eb Load bitmap resources entirely from native code. by Romain Guy · 17 years ago
  11. 07ae406 Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh which replaces TriangleMesh. Update Film to use new builder. by Jason Sams · 17 years ago
  12. 67c6844 Remove bogus comments and logging. by Jason Sams · 17 years ago
  13. f5b4596 Implement java interface for RS shutdown and fix shutdown deadlock with the command fifo. by Jason Sams · 17 years ago
  14. b13ada5 Add support for selecting the color bit depth and if the application used a depth buffer. by Jason Sams · 17 years ago
  15. d8e4161 Allow null to be re-bound as a root script. This was always legal from native and just a limitation of the java binding for the API. by Jason Sams · 17 years ago
  16. 25ffcdc Point Sprites by Jason Sams · 17 years ago
  17. 484d57f Move the sky by Romain Guy · 17 years ago
  18. 730ee65 Implement OOB destroy method that can be called from the java finalizer removing the need to explicitly destroy objects. by Jason Sams · 17 years ago
  19. 7ce033d Cleanup of object destruction. No need to have a per-class destruction function. This was a legacy of the distant past when the classes did not have a common base. by Jason Sams · 17 years ago
  20. 4f7136c Optimized Galaxy by Romain Guy · 17 years ago
  21. 334ea0c Update fountain and add writable flag to script slots. by Jason Sams · 17 years ago
  22. 81e4640 Add Galaxy wallpaper by Romain Guy · 17 years ago
  23. 317a628 Surface::GPU and Surface::HARDWARE are now deprecated; they will be set automatically if needed. by Mathias Agopian · 17 years ago
  24. fbf0b9e Implement named slots and convert script.addType to script.setType to remove ordering restrictions. by Jason Sams · 17 years ago
  25. 1b52aae Fix build break. by Jason Sams · 17 years ago
  26. 43ee0685 Implement reflecting Java objects into the ACC enviroment. by Jason Sams · 17 years ago
  27. b3c61e7 Fix the build by Romain Guy · 17 years ago
  28. f415cf2 Add two addDefines methods to ScriptC.Builder. They add #defines from the fileds on a class or object that you pass in. by Joe Onorato · 17 years ago
  29. 40a29e8 Implement basic allocation readback. Add Get height, width to ScriptC_Lib. by Jason Sams · 17 years ago
  30. d7b3774 Let java put #defines into renderscript by Joe Onorato · 17 years ago
  31. 1bada8c Begin implementing SimpleMesh and fix some bugs with refcounting and java object destruction tracking. by Jason Sams · 17 years ago
  32. 9bee51c Remove useless slot from ProgramVertex. Optimize GL state setup. by Jason Sams · 17 years ago
  33. 110195f Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc into the ProgramVertex class. by Jason Sams · 17 years ago
  34. 0835d42 Seperate Light and Sampler from RenderScript.java by Jason Sams · 17 years ago
  35. 2253417 Split ProgramFragment and ProgramStore from RenderScript.java. Update Element and Type to new cached builder for easier app developement. by Jason Sams · 17 years ago
  36. 69f0d31 Split ScriptC from RenderScript.java. Implement state caching in the Builder objects. by Jason Sams · 17 years ago
  37. bd1c3ad Implement the jni bindings for Adapter2D. Fix a refcount bug in the native adapter implementation. Use adapters in Film to border the mipmaps. by Jason Sams · 17 years ago
  38. b8c5a84 Split RenderScript Type and Allocation into seperate classes. by Jason Sams · 17 years ago
  39. 36e612a Begin splitting up RenderScript.java into seperate classes. First piece split off Element. by Jason Sams · 17 years ago
  40. 584a375 First pass at implementing the Grass live wallpaper in RenderScript. by Romain Guy · 17 years ago
  41. dba3ba5 Implement bitmap resource loaders for utility. cleanup rolloRS and checkin maps.png which was missing. by Jason Sams · 17 years ago
  42. b0ec1b4 Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smallest larger pow texture. The added space is filled black. by Jason Sams · 17 years ago
  43. e29d471 Move the java and jni renderscript files to the proper location. by Jason Sams · 17 years ago