)]}'
{
  "log": [
    {
      "commit": "c3c8d423de89f511ce9997a67c97a4fb371f2213",
      "tree": "eabcbb02d68c8844a5549d21aa8a0b53d9b22b85",
      "parents": [
        "2c7ae06c99dccb266dcc2e48fffc5ea933804a98"
      ],
      "author": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Tue Jan 30 18:07:27 2018 -0800"
      },
      "committer": {
        "name": "Mathias Agopian",
        "email": "mathias@google.com",
        "time": "Fri Feb 02 03:06:05 2018 +0000"
      },
      "message": "New NDK APIs for SurfaceTexture\n\nThese native APIs give access to most SurfaceTexture\njava APIs from native code.\n\nIn addition to java APIs it also gives access to\nthe current buffer using AHardwareBuffer.\n\nThe main goal of this is to allow game engines\n(mostly) to access things like camera or video\nwithout having to call back into java from\ntheir GL thread.\n\nTest: Manual with filament. Created a SurfaceTexture from java\npointed to a camera stream. Visualized the\ncamera stream on a 3D mesh.\n\nChange-Id: I0aa104c38553b00f9dadbbaecca06be5dd2868ea"
    }
  ]
}
