)]}'
{
  "log": [
    {
      "commit": "faebd8f0795b7d275fb4e503533c8c0c4a9acc21",
      "tree": "464de8bb5dcd9ae99402ebb630d329dc8ce953cc",
      "parents": [
        "b3caa9200a61cde1178a2c83419de56579d3c5a5"
      ],
      "author": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Fri May 18 14:17:57 2012 -0700"
      },
      "committer": {
        "name": "Chet Haase",
        "email": "chet@google.com",
        "time": "Thu Apr 18 13:33:13 2013 -0700"
      },
      "message": "First draft of Scenes \u0026 Transitions feature\n\nThis checkin has preliminary API (in flux, definitely changes still\nto be made) and implementation for a new \"Scenes \u0026 Transitions\" feature.\nThe current implementation allows you to define different Scenes\n(via layout resource IDs or callbacks) and Transitions to be used when\nchanging to those scenes. By default, scene changes will use AutoTransition,\nwhich generally does the right thing.\n\nThere are no overview docs or tutorials yet. The best way to learn how things\nwork is to see the code for the various tests in\nframeworks/base/tests/TransitionTests.\n\nExpect the API to change. Expect the implementation to change (mostly to add\nmore functionality). Expect bugs, but tell me if things do not work\nas expected.\n\nChange-Id: Ib025a9f565678b225afa4759325cf6d496cc7215\n"
    }
  ]
}
